diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index 757819c76c..794304a344 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -1,4 +1,4 @@ -BattleManager = {} +BattleManager = {} local this = BattleManager local PassiveSkillLogicConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig) local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig) @@ -874,7 +874,7 @@ end -- 是否解锁跳过功能 function this.IsUnlockBattlePass() -- return false - return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值6元后解锁跳过" + return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单5-10或充值6元后解锁跳过" end -- 战斗暂停控制