刷冲界面修改提交
parent
a0927452ca
commit
a7f2d39189
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@ -663,7 +663,7 @@ GameObject:
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@ -1076,7 +1150,7 @@ MonoBehaviour:
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@ -1671,13 +1746,14 @@ RectTransform:
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@ -1723,12 +1799,41 @@ MonoBehaviour:
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GameObject:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -7085,7 +7085,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 0}
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@ -7,9 +7,9 @@ local sortingOrder = 0
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={
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--[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "刷充GM",img = "gm_shuachong_scGM_01_zh",id=2201,scale=0,all=0 },
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[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "超级特权" ,img = "gm_shuachong_cjGM_01_zh",id=2202,scale=6,all=128},
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "神级特权" ,img = "gm_shuachong_sjGM_01_zh",id=2203,scale=5,all=400 },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "无上特权",img = "gm_shuachong_wsGM_01_zh",id=2204,scale=2,all=3500 },
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[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = "超级特权" ,img = "gm_shuachong_cjGM_01_zh",id=2202,scale=6,all=128},
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[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name = "神级特权" ,img = "gm_shuachong_sjGM_01_zh",id=2203,scale=5,all=400 },
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[3] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = "无上特权",img = "gm_shuachong_wsGM_01_zh",id=2204,scale=2,all=3500 },
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}
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-- function GMShuaChongTeQuan:New(gameObject)
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@ -45,6 +45,7 @@ function GMShuaChongTeQuan:InitComponent()
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self.hint2Txt=Util.GetGameObject(self.gameObject, "bg1/bg2/Rewardbg/Text"):GetComponent("Text")
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self.scaleTxt=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/scaleTxt"):GetComponent("Text")
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self.oldPriceTxt=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/old_buy"):GetComponent("Text")
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self.titleTxt=Util.GetGameObject(self.gameObject, "bg1/Image (1)/Text"):GetComponent("Text")
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local rootHight = self.infoGrid.transform.rect.height
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local width = self.infoGrid.transform.rect.width
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.infoGrid.transform,self.infoPre, self.Scrollbar, Vector2.New(width, rootHight), 1, 1, Vector2.New(0,0))
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@ -55,6 +56,7 @@ function GMShuaChongTeQuan:InitComponent()
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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Util.GetGameObject(tab,"select"):SetActive(status=="select")
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local red=Util.GetGameObject(tab,"Redpot")
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red:SetActive(ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan,_TabData[index].id).state==1)
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redList[_TabData[index].id]=red
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@ -69,7 +71,7 @@ function GMShuaChongTeQuan:InitComponent()
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local len=#recharge.OpenPrivilege
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local mission=ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan,activityId)
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local state=mission.state
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self.titleTxt.text=_TabData[_index].name
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if state==0 then
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self.payTxt.text=recharge.Price.."元"
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