diff --git a/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua b/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua index 98ed76e650..027746794a 100644 --- a/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua +++ b/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua @@ -249,6 +249,7 @@ function SingleExplorePlayerView:RefreshHp() self.bloodSlider.gameObject:SetActive(false) if self.activeState == 1 then self.activeState = 0 + self.eventPointPos = nil self:RoleWalkEnd(nil) end self.activeState = 0 @@ -258,6 +259,7 @@ function SingleExplorePlayerView:RefreshHp() self.tip.gameObject:SetActive(false) if self.activeState == 0 then self.activeState = 1 + self.eventPointPos = nil self:RoleWalkEnd(nil) end self.activeState = 1 @@ -265,6 +267,7 @@ function SingleExplorePlayerView:RefreshHp() else self.activeState = 1 self.blood:SetActive(false) + self.eventPointPos = nil self:RoleWalkEnd(nil) end end