From a7fde7ccf20f027d28f1498104df7ad97063bf75 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Thu, 30 Dec 2021 10:14:01 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8A=A5=E9=94=99=E4=BF=AE=E6=94=B9=E6=8F=90?= =?UTF-8?q?=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua b/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua index 98ed76e650..027746794a 100644 --- a/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua +++ b/Assets/ManagedResources/~Lua/View/SingleExplorePlayerView.lua @@ -249,6 +249,7 @@ function SingleExplorePlayerView:RefreshHp() self.bloodSlider.gameObject:SetActive(false) if self.activeState == 1 then self.activeState = 0 + self.eventPointPos = nil self:RoleWalkEnd(nil) end self.activeState = 0 @@ -258,6 +259,7 @@ function SingleExplorePlayerView:RefreshHp() self.tip.gameObject:SetActive(false) if self.activeState == 0 then self.activeState = 1 + self.eventPointPos = nil self:RoleWalkEnd(nil) end self.activeState = 1 @@ -265,6 +267,7 @@ function SingleExplorePlayerView:RefreshHp() else self.activeState = 1 self.blood:SetActive(false) + self.eventPointPos = nil self:RoleWalkEnd(nil) end end