diff --git a/Assets/Scripts/GameInit/GameStart.cs b/Assets/Scripts/GameInit/GameStart.cs index d91f99ac99..0aa0201784 100644 --- a/Assets/Scripts/GameInit/GameStart.cs +++ b/Assets/Scripts/GameInit/GameStart.cs @@ -61,6 +61,7 @@ public class GameStart : MonoBehaviour GameObject gameObj = bundle.LoadAsset("SplashPanel"); GameObject gameObj2 = Instantiate(gameObj, Vector3.zero, Quaternion.identity); Image image = gameObj2.transform.Find("Canvas/image").GetComponent(); + image.transform.localScale = Vector3.one * 0.9f; //Image image2 = gameObj2.transform.Find("Canvas/image2").GetComponent(); //image2.gameObject.SetActive(false); //image2.DOFade(1, 0).OnComplete(() => {