修改页面显示

PC-202302260912\Administrator 2024-04-21 16:58:55 +08:00
parent f888b22aee
commit a84e223cb4
2 changed files with 110 additions and 110 deletions

View File

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@ -27288,7 +27288,7 @@ MonoBehaviour:
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m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
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View File

@ -204,7 +204,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
end
for n,m in ipairs(UpItem) do
local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
table.insert(rateList,{id = m.Reward[1],tag = itemConfig.Name, name=m.Reward[2],value = m.Weight,color = "BDB69C" })
table.insert(rateList,{id = m.Reward[1],tag = itemConfig.Name, name=m.Reward[2],value = m.Weight,color = "7D4E2A" })
LogYellow("name:"..tostring(itemConfig.Name).." weight:"..tostring(m.Weight))
end
elseif actType == ActivityTypeDef.tiandihonglu then
@ -249,7 +249,7 @@ function this:RefreshIncarnationRate(UpItem,_upRateList,itemType)
if v.id == m.Reward[1] then
table.insert(rateList,v)
else
table.insert(rateList,{tag=itemConfig[m.Reward[1]].Name,name=string.format("%s×%s",itemConfig[m.Reward[1]].Name,m.Reward[2]),value = m.WeightShow,color = "BDB69C"})
table.insert(rateList,{tag=itemConfig[m.Reward[1]].Name,name=string.format("%s×%s",itemConfig[m.Reward[1]].Name,m.Reward[2]),value = m.WeightShow,color = "7D4E2A"})
end
end
end
@ -303,10 +303,10 @@ function this:RefreshHeroRate(hero,_rateList)
valueList5 = valueList5 - _rateList[i].value
table.insert(rateList,_rateList[i])
end
table.insert(rateList,{tag="5星",name="其他5星",value = valueList5,color = "BDB69C"})
table.insert(rateList,{tag="4星",name="4星神将",value = this:ReculateRate(list4),color = "BDB69C"})
table.insert(rateList,{tag="3星",name="3星神将",value = this:ReculateRate(list3),color = "BDB69C"})
table.insert(rateList,{tag="2星",name="2星神将",value = this:ReculateRate(list2),color = "BDB69C"})
table.insert(rateList,{tag="5星",name="其他5星",value = valueList5,color = "7D4E2A"})
table.insert(rateList,{tag="4星",name="4星神将",value = this:ReculateRate(list4),color = "7D4E2A"})
table.insert(rateList,{tag="3星",name="3星神将",value = this:ReculateRate(list3),color = "7D4E2A"})
table.insert(rateList,{tag="2星",name="2星神将",value = this:ReculateRate(list2),color = "7D4E2A"})
return rateList
end
@ -334,16 +334,16 @@ function this:RefreshSoulRate(soul,_rateList,itemType)
table.insert(rateList,_rateList[i])
end
if valueList6 > 0 then
table.insert(rateList,{tag="红色",name="其他".."红色",value = valueList6,color = "BDB69C"})
table.insert(rateList,{tag="红色",name="其他".."红色",value = valueList6,color = "7D4E2A"})
end
if #list5 > 0 then
table.insert(rateList,{tag="金色",name="金色",value=this:ReculateRate(list5),color = "BDB69C"})
table.insert(rateList,{tag="金色",name="金色",value=this:ReculateRate(list5),color = "7D4E2A"})
end
if #list4 > 0 then
table.insert(rateList,{tag="紫色",name="紫色",value=this:ReculateRate(list4),color = "BDB69C"})
table.insert(rateList,{tag="紫色",name="紫色",value=this:ReculateRate(list4),color = "7D4E2A"})
end
if #list7 > 0 then
table.insert(rateList,{tag="其他",name="其他",value=this:ReculateRate(list7),color = "BDB69C"})
table.insert(rateList,{tag="其他",name="其他",value=this:ReculateRate(list7),color = "7D4E2A"})
end
return rateList
end
@ -369,10 +369,10 @@ function this:RefreshMonsterRate(UpMonster,_rateList)
valueList1 = valueList1 - _rateList[i].value
table.insert(rateList,_rateList[i])
end
table.insert(rateList,{tag="金色",name="金色神兽或碎片",value=valueList1,color = "BDB69C"})
table.insert(rateList,{tag="紫色",name="紫色神兽或碎片",value=this:ReculateRate(list2),color = "BDB69C"})
table.insert(rateList,{tag="蓝色",name="蓝色神兽或碎片",value=this:ReculateRate(list3),color = "BDB69C"})
table.insert(rateList,{tag="其他",name="其他奖励",value=this:ReculateRate(list4),color = "BDB69C"})
table.insert(rateList,{tag="金色",name="金色神兽或碎片",value=valueList1,color = "7D4E2A"})
table.insert(rateList,{tag="紫色",name="紫色神兽或碎片",value=this:ReculateRate(list2),color = "7D4E2A"})
table.insert(rateList,{tag="蓝色",name="蓝色神兽或碎片",value=this:ReculateRate(list3),color = "7D4E2A"})
table.insert(rateList,{tag="其他",name="其他奖励",value=this:ReculateRate(list4),color = "7D4E2A"})
return rateList
end
@ -395,9 +395,9 @@ function this:RefreshNewHeroRate(UpMonster,_rateList)
for i = 1 , #_rateList do
valueList1 = valueList1 - _rateList[i].value
end
table.insert(_rateList,{tag="五星",name="其他五星英雄",value=valueList1,color = "BDB69C"})
table.insert(_rateList,{tag="四星",name="四星英雄",value=this:ReculateRate(list2),color = "BDB69C"})
table.insert(_rateList,{tag="三星",name="三星英雄",value=this:ReculateRate(list3),color = "BDB69C"})
table.insert(_rateList,{tag="五星",name="其他五星英雄",value=valueList1,color = "7D4E2A"})
table.insert(_rateList,{tag="四星",name="四星英雄",value=this:ReculateRate(list2),color = "7D4E2A"})
table.insert(_rateList,{tag="三星",name="三星英雄",value=this:ReculateRate(list3),color = "7D4E2A"})
for i = 1 , #_rateList do
allValue = _rateList[i].value
end