【鸿蒙阵】将五星神将放入鸿蒙阵,期间进行升星操作,这时候把神将下阵,由等级控制的前五个天赋会被保留,重登显示正常
parent
6f7d6731a4
commit
a87f40756d
|
|
@ -516,7 +516,9 @@ function this.UpdateSingleHeroDatas(heroDId, heroLv, heroStar, breakId, upStarId
|
|||
if heroDatas[heroDId] then
|
||||
heroDatas[heroDId].lv = heroLv
|
||||
heroDatas[heroDId].star = heroStar
|
||||
heroDatas[heroDId].breakId = breakId
|
||||
if breakId then
|
||||
heroDatas[heroDId].breakId = breakId
|
||||
end
|
||||
heroDatas[heroDId].upStarId = upStarId
|
||||
local actionPowerRormula = gameSetting[1].ActionPowerRormula
|
||||
heroDatas[heroDId].actionPower =
|
||||
|
|
|
|||
|
|
@ -450,7 +450,7 @@ function RoleUpStarLayout:StarUpClick()
|
|||
end
|
||||
--扣除升星 消耗的材料 更新英雄数据
|
||||
function RoleUpStarLayout:DeleteUpStarMaterials()
|
||||
HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,curHeroData.breakId,upStarRankUpConfig.Id,true)
|
||||
HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,nil,upStarRankUpConfig.Id,true)
|
||||
HeroManager.UpdateSingleHeroSkillData(curHeroData.dynamicId)
|
||||
for i, v in pairs(heroDatas) do
|
||||
if curHeroData == v then
|
||||
|
|
|
|||
Loading…
Reference in New Issue