【鸿蒙阵】将五星神将放入鸿蒙阵,期间进行升星操作,这时候把神将下阵,由等级控制的前五个天赋会被保留,重登显示正常

dev_chengFeng
zhangqiang 2021-06-25 15:14:12 +08:00
parent 6f7d6731a4
commit a87f40756d
2 changed files with 4 additions and 2 deletions

View File

@ -516,7 +516,9 @@ function this.UpdateSingleHeroDatas(heroDId, heroLv, heroStar, breakId, upStarId
if heroDatas[heroDId] then
heroDatas[heroDId].lv = heroLv
heroDatas[heroDId].star = heroStar
heroDatas[heroDId].breakId = breakId
if breakId then
heroDatas[heroDId].breakId = breakId
end
heroDatas[heroDId].upStarId = upStarId
local actionPowerRormula = gameSetting[1].ActionPowerRormula
heroDatas[heroDId].actionPower =

View File

@ -450,7 +450,7 @@ function RoleUpStarLayout:StarUpClick()
end
--扣除升星 消耗的材料 更新英雄数据
function RoleUpStarLayout:DeleteUpStarMaterials()
HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,curHeroData.breakId,upStarRankUpConfig.Id,true)
HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,nil,upStarRankUpConfig.Id,true)
HeroManager.UpdateSingleHeroSkillData(curHeroData.dynamicId)
for i, v in pairs(heroDatas) do
if curHeroData == v then