添加云游值消耗

jiaoyangna 2020-10-17 16:07:05 +08:00
parent a7abe7aee5
commit a90bb04673
6 changed files with 1128 additions and 12 deletions

File diff suppressed because it is too large Load Diff

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@ -1830,6 +1830,7 @@ GENERAL_POPUP_TYPE={
XuanYuanBuyTimes=21,--轩辕宝镜购买次数确认
QinglongSerectTreasureBuyLevel = 22,--青龙秘宝购买等级
HeavenUnlockExtraRewardPanel = 23, --青龙秘宝解锁
XiaoYaoYouItemExchange = 24, --逍遥游道具兑换
}
--抽卡类型

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@ -48,6 +48,7 @@ local contentScripts = {
[21] = {view = require("Modules/Popup/View/GeneralPopup_BuyXuanYuanMirrorTims"), panelName = "GeneralPopup_BuyXuanYuanMirrorTims",type=GENERAL_POPUP_TYPE.XuanYuanBuyTimes},
[22] = {view = require("Modules/Popup/View/GeneralPopup_QinglongSerectTreasureBuyLevel"), panelName = "GeneralPopup_QinglongSerectTreasureBuyLevel",type=GENERAL_POPUP_TYPE.QinglongSerectTreasureBuyLevel},
[23] = {view = require("Modules/Popup/View/GeneralPopup_HeavenUnlockExtraRewardPanel"), panelName = "GeneralPopup_HeavenUnlockExtraRewardPanel",type=GENERAL_POPUP_TYPE.HeavenUnlockExtraRewardPanel},
[24] = {view = require("Modules/Popup/View/GeneralPopup_XiaoYaoYouItemExchange"), panelName = "GeneralPopup_XiaoYaoYouItemExchange",type=GENERAL_POPUP_TYPE.XiaoYaoYouItemExchange},
}
--子模块预设
local contentPrefabs={}

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@ -0,0 +1,77 @@
----- 归元弹窗 -----
local this = {}
--传入父脚本模块
local parent
--层级
local sortingOrder = 0
--传入不定参
local _args = {}
local itemviews = {}
local itemId = 0
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
this.tipText = Util.GetGameObject(gameObject, "tipText"):GetComponent("Text")
this.addBtn = Util.GetGameObject(gameObject, "addBtn")
this.root = Util.GetGameObject(gameObject, "Root/Content")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
local count = 1
if BagManager.GetItemCountById(itemId) > 0 then
ShopManager.RequestBuyShopItem(7, 10033, count, function()
PopupTipPanel.ShowTip("恢复50点云游值")
parent:ClosePanel()
end)
else
PopupTipPanel.ShowTip("云游宝玉不足")
end
end)
Util.AddClick(this.addBtn,function()
UIManager.OpenPanel(UIName.ShopBuyPopup, 7,10032)
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder =_parent.sortingOrder
local args = {...}
itemId = args[1]
this.titleText.text=itemConfig[itemId].Name
this.bodyText.text = itemConfig[itemId].ItemDescribe
this.tipText.text = "剩余数量:"..BagManager.GetItemCountById(itemId)
for i,v in pairs(itemviews) do
v.gameObject:SetActive(false)
end
if not itemviews[1] then
itemviews[1] = SubUIManager.Open(SubUIConfig.ItemView,this.root.transform)
end
itemviews[1].gameObject:SetActive(true)
itemviews[1]:OnOpen(false,{itemId,0},1,false)
end
function this:OnClose()
end
function this:OnDestroy()
itemviews={}
end
return this

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c5aeeac8f9b313c4a99bf9e24c6fcb09
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -39,6 +39,7 @@ function this:InitComponent()
-- 逍遥点刷新倒计时显示
this.bgTime = Util.GetGameObject(self.gameObject, "costProp/Bgtime")
this.addItmBtn = Util.GetGameObject(self.gameObject, "costProp/add")
this.actCountTime = Util.GetGameObject(this.bgTime, "time"):GetComponent("Text")
this.youliTag = Util.GetGameObject(self.gameObject, "mapParent/TT/youli")
@ -47,6 +48,10 @@ end
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.addItmBtn, function ()
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.XiaoYaoYouItemExchange,98)
end)
Util.AddClick(this.btnBack, function ()
XiaoYaoManager.OpenMapList()
self:ClosePanel()