内网测试0.16.14
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@ -84,5 +84,5 @@ TextureImporter:
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@ -4,5 +4,5 @@ folderAsset: yes
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@ -1,33 +0,0 @@
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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// Simplified Diffuse shader. Differences from regular Diffuse one:
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// - no Main Color
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// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
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Shader "Hidden/Default-Diffuse" {
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Properties {
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//_MainTex ("Base (RGB)", 2D) = "white" {}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 150
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CGPROGRAM
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#pragma surface surf Lambert noforwardadd
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//sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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//fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = fixed3(1,1,1);
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o.Alpha = 1;
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}
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ENDCG
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}
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Fallback "Hidden/InternalErrorShader"
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}
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@ -1,9 +0,0 @@
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