内网测试0.16.14

JieLing 2020-07-28 19:06:45 +08:00
parent 5570717ed6
commit a97e40501c
324 changed files with 12 additions and 54 deletions

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@ -84,5 +84,5 @@ TextureImporter:
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pSDShowRemoveMatteOption: 0
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assetBundleVariant: unity3d

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@ -3,5 +3,5 @@ guid: 05f8dee4de693de4988933d77cd8e18b
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@ -3,5 +3,5 @@ guid: 712846a3c1022a748be7ddd8db4690fc
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@ -3,5 +3,5 @@ guid: 49af885bbd9477844bc856422752773b
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@ -3,5 +3,5 @@ guid: b3059016602827b498a9d22dcc4876c0
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@ -4,5 +4,5 @@ folderAsset: yes
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@ -1,33 +0,0 @@
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Hidden/Default-Diffuse" {
Properties {
//_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 150
CGPROGRAM
#pragma surface surf Lambert noforwardadd
//sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
//fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = fixed3(1,1,1);
o.Alpha = 1;
}
ENDCG
}
Fallback "Hidden/InternalErrorShader"
}

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@ -1,9 +0,0 @@
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guid: 1cf234f48b286c5458c446aca9ea60c7
timeCreated: 1505447125
licenseType: Free
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