抽卡按钮调整
parent
b6b1e7affe
commit
aa25e510cf
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@ -35,7 +35,7 @@ function RecruitMainPanel:InitComponent()
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this.moveWidth = this.grid:GetComponent("RectTransform").rect.width
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this.itemWidth = this.item:GetComponent("RectTransform").rect.width
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this.off = 51
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this.pos0 = Vector3.New(this.off * (0 - 2) + (0 - 1) * this.itemWidth - 30,0,0)
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this.pos0 = Vector3.New(this.off * (0 - 2) + (0 - 1) * this.itemWidth - 186,28,0)
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self.lastPage,self.curPage,self.nextPage = 0,0,0
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this.trigger = Util.GetEventTriggerListener(this.gameObject) --触摸事件
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end
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@ -390,9 +390,9 @@ function this:RefreshTabData()
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if #self.dicData==1 then
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vec.x=this.off * (#this.itemList - 1) + (#this.itemList) * this.itemWidth - 30
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else
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vec.x = this.off * (i - 2) + (i - 1) * this.itemWidth - 30
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vec.x = this.off * (i - 2) + (i - 1) * this.itemWidth - 100
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end
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vec.y = 0
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vec.y = 28
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this.itemList[i].tran.anchoredPosition = vec
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this.itemList[i].pos = this.itemList[i].tran.anchoredPosition
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this.itemList[i].index = i
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@ -424,7 +424,7 @@ function this:RefreshTabData()
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redPointTypeList[self.dicData[i].RpType] = this.itemList[i].redpot
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end
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end
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this.pos4 = Vector3.New(this.off * (#this.itemList - 1) + (#this.itemList) * this.itemWidth - 30,0,0)
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this.pos4 = Vector3.New(this.off * (#this.itemList - 1) + (#this.itemList) * this.itemWidth - 186,0,0)
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--print(tostring(this.pos4))
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LogError(tostring(this.pos4))
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end
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