法宝聚灵提交

dev_chengFeng
jiaoyangna 2021-11-16 09:33:10 +08:00
parent e6f4e50656
commit aa6a031fdf
4 changed files with 432 additions and 7 deletions

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@ -239,7 +239,7 @@ function this.PlayerInfoRequest(func)
PracticeManager.SetCultivationLevel(msg.xiuweiLevel)
-- 服务器开启时间
PlayerManager.SetServerOpenTime(msg.serverOpenTime)
TailsManSoulManager.SetTailsmanLv(msg.FaBaoSoulInfos)
if func then
func(msg)
end
@ -6078,5 +6078,19 @@ function NetManager.GetWeekCardReward(id, func)
end)
end
-- 请求领取周卡奖励
function NetManager.FaBaoSoulUpLvRequest(id,lv, func)
local data = HeroInfoProto_pb.FaBaoSoulUpLvRequest()
data.id = id
data.level = lv
local msg = data:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.FA_BAO_SOUL_UPLV_REQUEST, MessageTypeProto_pb.FA_BAO_SOUL_UPLV_RESPONSE, msg, function(buffer)
TailsManSoulManager.SetTailsmanLvById(id,lv)
if func then
func(msg)
end
end)
end
return this

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@ -57,6 +57,12 @@ function this.GetTailsmanLvById(id)
return this.TailsmanList[id] or 0
end
function this.SetTailsmanLv(data)
for i = 1,#data do
this.SetTailsmanLvById(data[i].id,data[i].level)
end
end
--根据法宝id 获取设置等级
function this.SetTailsmanLvById(id,lv)
if not this.TailsmanList[id] then

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@ -1,6 +1,7 @@
require("Base/BasePanel")
TailsmanSoulMainPanel = Inherit(BasePanel)
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local sortOrder = 0
local curData = {}
function TailsmanSoulMainPanel:InitComponent()
@ -17,6 +18,7 @@ function TailsmanSoulMainPanel:InitComponent()
self.starLight = Util.GetGameObject(self.transform,"proMainLayout/starGrid/starLight")
self.upLvBtn = Util.GetGameObject(self.transform, "proMainLayout/upLvBtn")
self.upLvBtnText = Util.GetGameObject(self.upLvBtn, "Text"):GetComponent("Text")
self.upLvBtnRed = Util.GetGameObject(self.upLvBtn, "red")
self.costIcon = Util.GetGameObject(self.transform, "proMainLayout/layout/icon"):GetComponent("Image")
self.costNum = Util.GetGameObject(self.transform, "proMainLayout/layout/num"):GetComponent("Text")
self.pro = Util.GetGameObject(self.transform, "proMainLayout/pro")
@ -37,6 +39,7 @@ function TailsmanSoulMainPanel:InitComponent()
self.tailsList[i].starGray = Util.GetGameObject(self.tailsList[i].card.transform,"starGrid/starGray")
self.tailsList[i].starLight = Util.GetGameObject(self.tailsList[i].card.transform,"starGrid/starLight")
self.tailsList[i].name = Util.GetGameObject(self.tailsList[i].card.transform,"nameDi/name"):GetComponent("Text")
self.tailsList[i].red = Util.GetGameObject(self.tailsList[i].card.transform,"red")
end
end
@ -55,7 +58,20 @@ function TailsmanSoulMainPanel:BindEvent()
--逍遥游
Util.AddClick(self.upLvBtn,function()
local costId,num = TailsManSoulManager.GetTailsmanCost(self.data.id,self.data.lv)
local curNum = BagManager.GetItemCountById(costId)
local isEnough = false,false
if num and num > 0 then
if curNum >= num then
NetManager.FaBaoSoulUpLvRequest(self.data.id,self.data.lv + 1, function()
self:OnShow()
end)
else
PopupTipPanel.ShowTip(string.format("%s不足",ItemConfig[costId].Name))
end
else
PopupTipPanel.ShowTip("已达最高等级")
end
end)
end
@ -166,7 +182,13 @@ function TailsmanSoulMainPanel:SetCostItem()
if num and num > 0 then
self.costIcon.gameObject:SetActive(true)
self.costNum.text = string.format("<color=#%s>%s/%s</color>",colo,curNum,num)
if curNum > num then
self.upLvBtnRed.gameObject:SetActive(true)
else
self.upLvBtnRed.gameObject:SetActive(false)
end
else
self.upLvBtnRed.gameObject:SetActive(false)
self.costIcon.gameObject:SetActive(false)
self.costNum.text = "已达最高等级"
end
@ -197,6 +219,7 @@ function TailsmanSoulMainPanel:SetTailsManList(data,grid,pre)
self.tailsList[i].starGray = Util.GetGameObject(self.tailsList[i].card.transform,"starGrid/starGray")
self.tailsList[i].starLight = Util.GetGameObject(self.tailsList[i].card.transform,"starGrid/starLight")
self.tailsList[i].name = Util.GetGameObject(self.tailsList[i].card.transform,"nameDi/name"):GetComponent("Text")
self.tailsList[i].red = Util.GetGameObject(self.tailsList[i].card.transform,"red")
end
self.tailsList[i].go.gameObject:SetActive(true)
self.tailsList[i].card.sprite = self.spLoader:LoadSprite(GetTailsmanCardStarImage[data[i].config.Quality])
@ -205,6 +228,13 @@ function TailsmanSoulMainPanel:SetTailsManList(data,grid,pre)
self.tailsList[i].name.text = data[i].config.Name
self:SetStar(self.tailsList[i].starGray,data[i].config.Quality)
self:SetStar(self.tailsList[i].starLight,data[i].lv)
local costId,num = TailsManSoulManager.GetTailsmanCost(data[i].id,data[i].lv)
local curNum = BagManager.GetItemCountById(costId)
if num and num > 0 and curNum >= num then
self.tailsList[i].red.gameObject:SetActive(true)
else
self.tailsList[i].red.gameObject:SetActive(false)
end
Util.AddOnceClick(self.tailsList[i].card.gameObject,function()
self.index = i
self:ChangeTailsMan()