From 692c333b3405354d4be5a797d693fb4f5c33ddab Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Sat, 15 Jan 2022 17:44:32 +0800 Subject: [PATCH] =?UTF-8?q?[=E6=88=98=E6=96=97]=3D=3D=3D=3D=3D=3D=3D=3D?= =?UTF-8?q?=E8=A2=AB=E5=8A=A8421=E4=BF=AE=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Base/Passivity.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 1ee43c9587..e1050fcd35 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -10821,7 +10821,7 @@ local passivityList = { if skill and not skill.isTriggerJudge and judge==1 then return end - if target.Rage>0 and not BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce end) then + if target.Rage>0 and not target.isImmuneReduceRage and not BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce end) then BattleUtil.RandomAction(p1,function() BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function () BattleUtil.CalRage(role,target,num,CountTypeName.Sub)