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" value:" .. v.value) + LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value) for n, m in ipairs(v.mission) do --LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress) if (v.activityId == ActivityTypeDef.OnlineGift) then diff --git a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua index a7c85022c0..1059b81d5a 100644 --- a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua @@ -7,7 +7,7 @@ local this = XunBaoMiZongMap local mainLevelSettingConfig = ConfigManager.GetConfig(ConfigName.MainLevelSettingConfig) local func = nil local mapCtrl = "MapCtrl" -local flagEventPool = {} +local cantWalk = false -- 缩放值 local offsetScale = math.min(Screen.width/3241, Screen.height/1920) --初始化组件(用于子类重写) @@ -41,7 +41,7 @@ function XunBaoMiZongMap:OnShow() self.liveNode:OnClose() end self.liveNode = PlayerLiveView:New(self.roleRoot,1) - self.liveNode:OnOpen(GetPlayerRoleSingleConFig().Scale5,Vector3.New(0,40,0),WALK_DIR.IDLE_FRONT) + self.liveNode:OnOpen(300,Vector3.zero,WALK_DIR.IDLE_FRONT) self.liveNode:SetTitleHide() self:LoadMapData() end @@ -67,13 +67,12 @@ function XunBaoMiZongMap:LoadMapData() TileMapView.Init() -- 设置相机初始化位置 - TileMapView.SetCameraPos(Vector3.New(14+(1.6*1011), 20.77, 0))-- -20.77 + TileMapView.SetCameraPos(Vector3.New(25, -26, 0))-- -20.77 -- 设置镜头的尺寸 TileMapController.SetScale(TileMapView.GetMapScale() * offsetScale) self._BuildFlag = {} self._BuildFlagClick = {} - -- self.selectMap:SetActive(false) for buildType, config in ConfigPairs(ConfigManager.GetConfig(ConfigName.MainLevelSettingConfig)) do if mainLevelSettingConfig[buildType] == nil then return end local go = poolManager:LoadAsset("FightMiddleFlag", PoolManager.AssetType.GameObject) @@ -87,9 +86,11 @@ function XunBaoMiZongMap:LoadMapData() Util.GetGameObject(go, "name"):GetComponent("Text").text = GetLanguageStrById(mainLevelSettingConfig[buildType].Name) SetTextVerTial(Util.GetGameObject(go, "name"):GetComponent("Text"),Vector3.New(40.02,9.55,0)) local passImage = Util.GetGameObject(go, "passImage"):SetActive(false)--关闭”通“字 - flagEventPool = {} end - self:SelectRenPos(Util.GetTransform(self.mapRoot, "uiObj#"),Vector3.New(40.02,9.55,0)) + self.oldPos = Vector3.New(2487,-2536,10) + self:SelectRenPos(Util.GetTransform(self.mapRoot, "uiObj#"),self.oldPos) + self.curRewardPointData = ConfigManager.GetConfigData(ConfigName.MainLevelSettingConfig,math.random(1,15)) + LogGreen("当前奖励点名字:"..tostring(self.curRewardPointData.Name)) end function XunBaoMiZongMap:SelectRenPos(_parent,ChapterRolePosition) @@ -102,79 +103,72 @@ end -- 单击 function this.OnClickTile(u, v,fuv) - if this:CheckFlagClick(fuv) then return end - Log(string.format("点击位置坐标(%s, %s)", u, v)) - local targetPos = Vector3.New(u,v,0) - this:SetRoleWalk(targetPos) + if cantWalk then return end + local data = ConfigManager.GetConfigData(ConfigName.SpecialConfig,124).Value + local listss = string.split(data,"|") + local pointList = {} + for i = 1, #listss do + pointList[i] = {} + local vector = string.split(listss[i],"#") + pointList[i].x = tonumber(vector[1]) + pointList[i].y = tonumber(vector[2]) + end + local targetPos = TileMapView.GetLiveTilePos(fuv.x, -fuv.y) * 100 + -- Log(string.format("点击位置坐标(%s, %s)", u, v)) + -- Log(tostring(targetPos)) + if this.CheckArena(pointList,targetPos) then + this:SetRoleWalk(targetPos) + end end --- 检测是否点到旗子上 -function XunBaoMiZongMap:CheckFlagClick(fuv) - local mousePos = TileMapView.GetLiveTilePos(fuv.x, -fuv.y) * 100 - for type, node in pairs(self._BuildFlag) do - local nPos = node.transform.anchoredPosition3D - local nRect = node.transform.rect - local nPivot = node.transform.pivot - local left = nPos.x + nRect.width * (0 - nPivot.x) - local right = nPos.x + nRect.width * (1 - nPivot.x) - local bottom = nPos.y + nRect.height * (0 - nPivot.y) - local top = nPos.y + nRect.height * (1 - nPivot.y) - if mousePos.x >= left and mousePos.x <= right - and mousePos.y >= bottom and mousePos.y <= top then - Log("type "..type.." "..LengthOfTable(flagEventPool)) - if flagEventPool[type] then - flagEventPool[type]() - return true +function this.CheckArena(list,point) + local bool = false + for i = 1, #list do + local point1 = list[i] + local point2 = list[i + 1] or list[1] + if (point1.y > point.y and point2.y < point.y) or (point1.y < point.y and point2.y > point.y) then + if point.x < (point2.x - point1.x)*(point.y - point1.y)/(point2.y - point1.y) + point1.x then + bool = not bool end end end - Log("LengthOfTable(self._BuildFlagClick "..LengthOfTable(self._BuildFlagClick)) - for type, node in pairs(self._BuildFlagClick) do - local nPos = node.transform.anchoredPosition3D + self._BuildFlag[type].transform.anchoredPosition3D - local nRect = node.transform.rect - local nPivot = node.transform.pivot - local left = nPos.x + nRect.width * (0 - nPivot.x) - local right = nPos.x + nRect.width * (1 - nPivot.x) - local bottom = nPos.y + nRect.height * (0 - nPivot.y) - local top = nPos.y + nRect.height * (1 - nPivot.y) - if mousePos.x >= left and mousePos.x <= right - and mousePos.y >= bottom and mousePos.y <= top then - Log("type "..type.." "..LengthOfTable(flagEventPool)) - if flagEventPool[type] then - flagEventPool[type]() - return true - end - end - end - return false -end - --- 增加一个标记点 -function XunBaoMiZongMap:AddPointFunc(type, clickTipFunc) - --mapPointEventPool[type * 10] = clickTipFunc - flagEventPool[type] = clickTipFunc + return bool end --角色行走 function XunBaoMiZongMap:SetRoleWalk(_targetPos) - local targetPos = _targetPos - local pos = Vector3.New(26,30,0) + local targetPos = Vector3.New(_targetPos.x,_targetPos.y,10) + local pos = Vector3.New(self.oldPos.x,self.oldPos.y,10) if not self.liveNode then return end - self.liveNode.leader.transform:DOLocalMove(targetPos, 1, false):OnStart(function () + self.liveNode.leader.transform:DOLocalMove(targetPos, math.distanceXY(targetPos,pos)/500, false):OnStart(function () self:SetRoleDirAction(targetPos.x, targetPos.y, pos.x, pos.y) end):OnUpdate(function() --TODO:测试速度 - + cantWalk = true end):OnComplete(function () - Log("行走完毕") - FightPointPassManager.SetChapterOpenState(false) + cantWalk = false + self.oldPos = self.liveNode.leader.transform.localPosition self.liveNode:SetWalkDir(WALK_DIR.IDLE_FRONT) + self:DoGetReward() end):SetEase(Ease.Linear) end +function XunBaoMiZongMap:DoGetReward() + local pos = Vector2.New(self.curRewardPointData.ChapterCenterPosition[1],self.curRewardPointData.ChapterCenterPosition[2]) + local distance = math.distanceXY(pos,self.oldPos) + if distance <= 100 then + PopupTipPanel.ShowTip("领取到了奖励") + NetManager.RecruitRequest(12, function(msg) + end) + self:ClosePanel() + else + PopupTipPanel.ShowTip("距离奖励还有"..tostring(distance - 100)) + end +end + function XunBaoMiZongMap:SetRoleDirAction(targetU, targetV, u0, v0) local dU = targetU - u0 local dV = targetV - v0 diff --git a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua index 2214d4de2b..e2e52733f8 100644 --- a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua @@ -13,6 +13,7 @@ function XunBaoMiZong:InitComponent() self.content = Util.GetGameObject(self.gameObject,"Frame/Content") self.timeText = Util.GetGameObject(self.content,"Time"):GetComponent("Text") self.ImagePic = Util.GetGameObject(self.content,"ImagePic") + self.ImagePic3 = Util.GetGameObject(self.content,"ImagePic3") self.mapList= {} for i = 1, self.ImagePic.transform.childCount do self.mapList[i] = self.ImagePic.transform:GetChild(i - 1).gameObject @@ -78,6 +79,8 @@ function XunBaoMiZong:Refresh() -- if self.actData.endTime - GetTimeStamp() <= 0 then self.parent:ClosePanel() end self.clipNum = BagManager.GetTotalItemNum(1229) self.tips.text = string.format("拥有宝图碎片:%s/9",self.clipNum) + self.ImagePic3:SetActive(self.actData.state == 1) + self.btnGO:SetActive(self.clipNum >= 9) self:SetMap() self:SetTime() end