[主角修为]=======屏蔽主角修为功能
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436955609b
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aaef40e7a9
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@ -1730,6 +1730,7 @@ FUNCTION_OPEN_TYPE = {
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CROSS_RANK=128,--跨服排行榜
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Hot_Hero_Rank=132,--神将热榜
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NewShenzun=133,--新神尊特权
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XIUWEI=136,--主角修为
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Number_Game=149,--数字游戏
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}
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@ -5,6 +5,7 @@ local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
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local SkillBaseConfig= ConfigManager.GetConfig(ConfigName.PlayerSkillBasicTable)
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local skillSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.PLAYER_SKILL)
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local xiuWeiSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.XIUWEI)
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function this.Initialize()
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this.PracticeLevel = 1--小境界id
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this.PracticeBigLevel = 1--大境界数
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@ -776,6 +777,10 @@ function this.getDataOfCur()
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end
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function this.CheckPlayerCultivetionRed()
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if xiuWeiSystemConfig.IsOpen==0 then
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return false
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end
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local maxLevel,statePower,achivePower = this.getDataOfCur()
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if maxLevel > this.CultivationLevel then
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FormationManager.UserPowerChanged()
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@ -7,6 +7,7 @@ local newPower = 0
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local oldBigLevel = 0
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local globalSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.FOURQUADRANT)
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local skillSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.PLAYER_SKILL)
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local xiuWeiSystemConfig = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.XIUWEI)
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local SkillBaseConfig= ConfigManager.GetConfig(ConfigName.PlayerSkillBasicTable)
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function Practice:InitComponent()
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self.spLoader = SpriteLoader.New()
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@ -248,15 +249,19 @@ function Practice:OnOpen()
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self.mask:SetActive(false)
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self.skillObj:SetActive(skillSystemConfig.IsOpen==1)
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self.cultivationBtn:SetActive(xiuWeiSystemConfig.IsOpen==1)
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Practice:SetSkillInfo()
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end
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--设置技能信息显示
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function Practice:SetSkillInfo()
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CheckRedPointStatus(RedPointType.playerSkill1)
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CheckRedPointStatus(RedPointType.playerSkill2)
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CheckRedPointStatus(RedPointType.playerSkill3)
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CheckRedPointStatus(RedPointType.playerSkill4)
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if skillSystemConfig.IsOpen==1 then
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CheckRedPointStatus(RedPointType.playerSkill1)
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CheckRedPointStatus(RedPointType.playerSkill2)
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CheckRedPointStatus(RedPointType.playerSkill3)
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CheckRedPointStatus(RedPointType.playerSkill4)
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end
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local list=PracticeManager.GetSkillInfo()
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local index=1
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for i = 100, 400,100 do
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