好感度天赋修改提交
parent
99243d3f40
commit
ab06f65c78
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@ -334,7 +334,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 361.65, y: -0.000009119595}
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m_AnchoredPosition: {x: 361.65, y: -0.0000137346315}
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m_SizeDelta: {x: 723.3, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &7575507291051525301
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@ -1985,7 +1985,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &7647837852959861211
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RectTransform:
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m_ObjectHideFlags: 0
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@ -2003,8 +2003,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 387, y: -473.6}
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m_SizeDelta: {x: 706.8, y: 458.6}
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m_AnchoredPosition: {x: 387, y: -581.7}
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m_SizeDelta: {x: 706.8, y: 350.4}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &3558985047716541038
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MonoBehaviour:
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@ -85,7 +85,24 @@ function LikeabilityPopup:UpDataProList(lv)
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self.proList[i].go.gameObject:SetActive(false)
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end
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self:UpDataProSingleList(pro1,1,self.proGrid1)
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--self:UpDataProSingleList(pro2,2,self.proGrid2,lv)
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local skillData={}
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skillData.title = "<color=#fed97f> 好感度天赋:</color>"
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local likeAbility=ConfigManager.GetConfigDataByKey(ConfigName.LikeAbility,"Level",lv)
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local skillArr=likeAbility.Skill
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skillData.content=""
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if skillArr~=nil then
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for i = 1, #skillArr do
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local passiveSkillConfig=ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,skillArr[i])
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if skillData.content=="" then
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skillData.content=string.format(" %s",passiveSkillConfig.Desc)
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else
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skillData.content=string.format("%s\n %s",skillData.content,passiveSkillConfig.Desc)
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end
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end
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end
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self:UpdateUnLockSkill(skillData,2,self.proGrid2)
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end
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function LikeabilityPopup:UpDataProSingleList(data,index,parent,lv)
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@ -137,6 +154,21 @@ function LikeabilityPopup:UpDataProSingleList(data,index,parent,lv)
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end
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end
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function LikeabilityPopup:UpdateUnLockSkill(data,index,parent,lv)
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if not self.proList[index] then
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self.proList[index] = {}
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self.proList[index].go = newObjToParent(self.pro,parent.transform)
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self.proList[index].title = Util.GetGameObject(self.proList[index].go, "title"):GetComponent("Text")
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self.proList[index].content = Util.GetGameObject(self.proList[index].go, "content"):GetComponent("Text")
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self.proList[index].fenge = Util.GetGameObject(self.proList[index].go, "Image")
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self.proList[index].fengePre = Util.GetGameObject(self.proList[index].go, "fenge")
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end
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self.proList[index].go.gameObject:SetActive(true)
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self.proList[index].content.gameObject:SetActive(true)
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self.proList[index].title.text = data.title
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self.proList[index].content.text=data.content
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end
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function LikeabilityPopup:OnClose()
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end
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