增加凯多角色
parent
fd59086676
commit
ab6a726b3a
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||||
m_AnchoredPosition: {x: 45, y: 44}
|
||||
m_SizeDelta: {x: 42, y: 41}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3103228585888554231
|
||||
CanvasRenderer:
|
||||
|
@ -71331,7 +71405,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &4098794210407888594
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -71672,7 +71746,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7882963723000738564
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -72744,7 +72818,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: 5a8901c400a952045b296654b26852ab, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 917468adc38826a4385c0d8049e14205, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -73018,7 +73092,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &2906059734384628762
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -73743,11 +73817,11 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 85
|
||||
m_Right: 11
|
||||
m_Top: 32
|
||||
m_Bottom: 50
|
||||
m_ChildAlignment: 1
|
||||
m_Spacing: 25
|
||||
m_Spacing: 12.71
|
||||
m_ChildForceExpandWidth: 0
|
||||
m_ChildForceExpandHeight: 0
|
||||
m_ChildControlWidth: 0
|
||||
|
@ -82321,7 +82395,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1072833264322135079
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -82755,7 +82829,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1877704359351138992
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -87659,7 +87733,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &5260332697946394125
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -87826,7 +87900,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &22985473912614593
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -93128,7 +93202,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 32, y: 41}
|
||||
m_SizeDelta: {x: 26, y: 26}
|
||||
m_SizeDelta: {x: 42, y: 41}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6527394029819058282
|
||||
CanvasRenderer:
|
||||
|
@ -93511,6 +93585,7 @@ RectTransform:
|
|||
- {fileID: 7882963723000738564}
|
||||
- {fileID: 3124962570895569612}
|
||||
- {fileID: 5260332697946394125}
|
||||
- {fileID: 7108782143553525394}
|
||||
m_Father: {fileID: 986452627335843391}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -93969,7 +94044,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &4619756014181260901
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -12296,7 +12296,7 @@ MonoBehaviour:
|
|||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 24
|
||||
m_FontSize: 18
|
||||
m_FontStyle: 1
|
||||
m_BestFit: 0
|
||||
m_MinSize: 0
|
||||
|
|
|
@ -34,8 +34,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -66.55, y: 7}
|
||||
m_SizeDelta: {x: 90, y: 90}
|
||||
m_AnchoredPosition: {x: -80, y: 5}
|
||||
m_SizeDelta: {x: 105, y: 105}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &222678909550277982
|
||||
CanvasRenderer:
|
||||
|
@ -235,11 +235,11 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
m_Padding:
|
||||
m_Left: 0
|
||||
m_Right: 0
|
||||
m_Top: 0
|
||||
m_Right: 28
|
||||
m_Top: 13
|
||||
m_Bottom: 0
|
||||
m_ChildAlignment: 2
|
||||
m_Spacing: 12.47
|
||||
m_Spacing: 27.31
|
||||
m_ChildForceExpandWidth: 0
|
||||
m_ChildForceExpandHeight: 1
|
||||
m_ChildControlWidth: 0
|
||||
|
@ -985,8 +985,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -66.55, y: 7}
|
||||
m_SizeDelta: {x: 90, y: 90}
|
||||
m_AnchoredPosition: {x: -80, y: 5}
|
||||
m_SizeDelta: {x: 105, y: 105}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7486104693350436940
|
||||
CanvasRenderer:
|
||||
|
@ -1133,8 +1133,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -66.55, y: 7}
|
||||
m_SizeDelta: {x: 90, y: 90}
|
||||
m_AnchoredPosition: {x: -80, y: 5}
|
||||
m_SizeDelta: {x: 105, y: 105}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4044471825024192370
|
||||
CanvasRenderer:
|
||||
|
@ -4267,8 +4267,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -66.55, y: 7}
|
||||
m_SizeDelta: {x: 90, y: 90}
|
||||
m_AnchoredPosition: {x: -80, y: 5}
|
||||
m_SizeDelta: {x: 105, y: 105}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7675101194925952394
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -142,7 +142,7 @@ function this.GetPassivityData(passivityList)
|
|||
for i = 1, #passivityList do
|
||||
local passiveId = tonumber(passivityList[i])
|
||||
if passiveId then
|
||||
LogError("passiveId======================"..passiveId)
|
||||
--LogError("passiveId======================"..passiveId)
|
||||
local cfg = PassiveSkillLogicConfig[passiveId]
|
||||
-- 判断技能是否在战斗中生效
|
||||
if cfg and cfg.EffectiveRange == 1 then
|
||||
|
|
|
@ -62,6 +62,7 @@ local effectList = {
|
|||
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
|
||||
BattleLogic.WaitForTrigger(interval, function ()
|
||||
BattleUtil.CalDamage(skill, caster, target, dt, f1)
|
||||
LogError("造成伤害"..os:clock());
|
||||
end)
|
||||
end,
|
||||
--造成[a]%的[b]伤害【AOE】
|
||||
|
|
|
@ -71,6 +71,7 @@ function EffectCaster:DoEffect(caster, target, eff, duration, skill)
|
|||
--
|
||||
if Effect[e.type] then
|
||||
Effect[e.type](caster, target, e.args, duration, skill)
|
||||
LogError("造成效果"..os:clock())
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -185,8 +185,7 @@ function RoleLogic:Init(uid, data, position)
|
|||
end
|
||||
-- 初始怒气值放在被动之后计算,使被动对初始怒气的影响生效
|
||||
self.Rage = self.Rage + self:GetRoleData(RoleDataName.InitRage)-- 当前怒气值
|
||||
--tempdata
|
||||
self.Rage = 0
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
|
|
@ -79,6 +79,7 @@ function Skill:Cast(func)
|
|||
end
|
||||
--end
|
||||
self.effectCaster:Cast()
|
||||
LogError(self.id.."釋放完成"..os:clock())
|
||||
end
|
||||
self.owner.Event:DispatchEvent(BattleEventName.SkillCastBefore, self)
|
||||
-- 释放技能开始
|
||||
|
|
|
@ -51,7 +51,7 @@ function this:OnOpen(heroTId, skinId, damageValue, allDamage, func,_func2)
|
|||
toward=data.Toward
|
||||
end
|
||||
heroTData.Live = GetResourcePath(data.Live)
|
||||
if heroTId==10016 then
|
||||
if heroTId==10016 then
|
||||
heroTData.Live=GetResourcePath(data.Painting)
|
||||
end
|
||||
heroTData.Scale = data.Scale
|
||||
|
|
|
@ -284,7 +284,7 @@ function this:Init()
|
|||
this.EnemyDiffMonsterFlag = false
|
||||
|
||||
UIManager.camera.clearFlags = CameraClearFlags.Skybox
|
||||
|
||||
--注册战斗事件
|
||||
this.InitBattleEvent()
|
||||
|
||||
|
||||
|
@ -694,12 +694,12 @@ function this.BattleOrderChange(order)
|
|||
-- local v3 = this.EnemyPanel:GetComponent("RectTransform").anchoredPosition
|
||||
this.EnemyPanel.transform.localScale = Vector3.one
|
||||
-- this.EnemyPanel:GetComponent("RectTransform").anchoredPosition = Vector2.New(v3.x, posY)
|
||||
if this.isBoss then
|
||||
-- boss位置修正
|
||||
this.EnemyPanel:GetComponent("RectTransform").anchoredPosition = Vector3.New(73, 280, 0)
|
||||
else
|
||||
this.EnemyPanel:GetComponent("RectTransform").anchoredPosition = Vector3.New(0, -20, 0)
|
||||
end
|
||||
-- if this.isBoss then
|
||||
-- -- boss位置修正
|
||||
-- this.EnemyPanel:GetComponent("RectTransform").anchoredPosition = Vector3.New(73, 280, 0)
|
||||
-- else
|
||||
-- this.EnemyPanel:GetComponent("RectTransform").anchoredPosition = Vector3.New(0, -20, 0)
|
||||
-- end
|
||||
|
||||
for i=1, 6 do
|
||||
local enemyPos = Util.GetTransform(this.EnemyPanel, tostring(i))
|
||||
|
@ -723,6 +723,9 @@ function this.OnAddRole(data)
|
|||
playerMaxHP = playerMaxHP + data:GetRoleData(RoleDataName.MaxHp)
|
||||
|
||||
tbRole[data] = PlayerView.New(go, data, data.position, this)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
go.transform.anchoredPosition = Vector2.New(0,-170)
|
||||
else
|
||||
local enemyPos = Util.GetTransform(this.EnemyPanel, tostring(data.position))
|
||||
-- go = BattlePool.GetItem(enemyPos, data.position <= 3 and BATTLE_POOL_TYPE.ENEMY_ROLE or BATTLE_POOL_TYPE.ENEMY_ROLE_2)
|
||||
|
@ -734,11 +737,13 @@ function this.OnAddRole(data)
|
|||
isBoss = true
|
||||
end
|
||||
tbRole[data] = EnemyView.New(go, data, data.position, this, isBoss, this.fightData and this.fightData.enemyId or nil)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
go.transform.anchoredPosition = Vector2.New(0,-110)
|
||||
end
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
|
||||
-- go.transform.position = Vector3.New(0,-160,0)
|
||||
go.transform.anchoredPosition = Vector2.New(0,-50)
|
||||
|
||||
go:SetActive(true)
|
||||
end
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
|
|||
self.yujiaSlider.fillAmount = 0
|
||||
self.livePath = GetResourcePath(live)
|
||||
self.livePath2 = GetResourcePath(live)
|
||||
if role.roleData.roleId==10016 then
|
||||
if role.roleData.roleId==10016 or role.roleData.roleId== 21063 then
|
||||
self.livePath2=GetResourcePath(HeroConfig[role.roleData.roleId].Painting)
|
||||
end
|
||||
self.play_liveScale = RoleConfig[roleId].play_liveScale
|
||||
|
@ -112,7 +112,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
|
|||
self.RoleLiveGO2 = poolManager:LoadLive(self.livePath2, go.transform.parent, Vector3.one, Vector3.zero)
|
||||
self.RoleLiveGOGraphic2 = self.RoleLiveGO2:GetComponent("SkeletonGraphic")
|
||||
self.RoleLiveGOTran2 = self.RoleLiveGO2:GetComponent("RectTransform")
|
||||
if role.roleData.roleId==10016 then
|
||||
if role.roleData.roleId==10016 or role.roleData.roleId== 21063 then
|
||||
self.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "animation", true)
|
||||
else
|
||||
self.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
@ -252,7 +252,8 @@ end
|
|||
function EnemyView:ChangeCardSorting(sortingOrder)
|
||||
-- 重计算层级
|
||||
local pos = (self.role.position + 2) % 6 + 1
|
||||
local sort = sortingOrder + pos
|
||||
|
||||
local sort = sortingOrder + (self.role.position>3 and (6-self.role.position+1) or self.role.position)
|
||||
--
|
||||
self.liveRoot:GetComponent("Canvas").sortingOrder = sort
|
||||
self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2
|
||||
|
@ -468,7 +469,7 @@ function EnemyView:OnSkillCastingStart()
|
|||
-- 提前进入下一阶段
|
||||
self.RoleLiveGO2:SetActive(true)
|
||||
local name="touch"
|
||||
if self.role.roleData.roleId==10016 then
|
||||
if self.role.roleData.roleId==10016 or self.role.roleData.roleId== 21063 then
|
||||
-- name="skill"
|
||||
-- name="skill"
|
||||
name="animation"
|
||||
|
|
|
@ -74,7 +74,7 @@ function PlayerView:onCreate(go, role, position, root)
|
|||
end
|
||||
self.livePath = GetResourcePath(live)
|
||||
self.livePath2 = GetResourcePath(live)
|
||||
if role.roleData.roleId==10016 then
|
||||
if role.roleData.roleId==10016 or role.roleData.roleId== 21063 then
|
||||
self.livePath2=GetResourcePath(HeroConfig[role.roleData.roleId].Painting)
|
||||
end
|
||||
end
|
||||
|
@ -144,6 +144,7 @@ function PlayerView:onCreate(go, role, position, root)
|
|||
self.RoleLiveGOTran.localScale = Vector3.one * self.enemy_liveScale
|
||||
self.RoleLiveGOTran.sizeDelta = Vector2.New(1000, 1000)
|
||||
self.RoleLiveGOGraphic = self.RoleLiveGO:GetComponent("SkeletonGraphic")
|
||||
-- local t= self.RoleLiveGOGraphic.SkeletonData.animations
|
||||
self.RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
self.RoleLiveGO:SetActive(true)
|
||||
|
||||
|
@ -165,7 +166,7 @@ function PlayerView:onCreate(go, role, position, root)
|
|||
self.RoleLiveGO2:SetActive(false)
|
||||
self.RoleLiveGOGraphic2 = self.RoleLiveGO2:GetComponent("SkeletonGraphic")
|
||||
self.RoleLiveGOTran2 = self.RoleLiveGO2:GetComponent("RectTransform")
|
||||
if role.roleData.roleId==10016 then
|
||||
if role.roleData.roleId==10016 or role.roleData.roleId== 21063 then
|
||||
self.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "animation", true)
|
||||
else
|
||||
self.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
@ -314,10 +315,8 @@ end
|
|||
function PlayerView:ChangeCardSorting(sortingOrder)
|
||||
-- 重计算层级
|
||||
local pos = self.role.position
|
||||
if pos>3 then
|
||||
pos=6-pos+1
|
||||
end
|
||||
local sort = sortingOrder + pos
|
||||
|
||||
local sort = sortingOrder + (pos>3 and(6-pos+1) or pos)
|
||||
|
||||
self.liveRoot:GetComponent("Canvas").sortingOrder = sort
|
||||
self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加一
|
||||
|
@ -553,9 +552,8 @@ function PlayerView:OnSkillCastingStart(type)
|
|||
-- 提前进入下一阶段
|
||||
self.RoleLiveGO2:SetActive(true)
|
||||
self.lvHpObj:SetActive(false)
|
||||
local name="touch"
|
||||
LogError(type)
|
||||
if self.role.roleData.roleId==10016 then
|
||||
local name="touch"
|
||||
if self.role.roleData.roleId==10016 or self.role.roleData.roleId== 21063 then
|
||||
type=0
|
||||
name="animation"
|
||||
coroutine.start(function()
|
||||
|
|
|
@ -60,11 +60,10 @@ function SkillCaster:OnSkillCast(skill)
|
|||
-- if self.owner.OnSkillPlay then
|
||||
-- self.owner:OnSkillPlay(type)
|
||||
-- end
|
||||
|
||||
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
|
||||
if combat.AttackDisplacement ==1 then
|
||||
self.owner.GameObject:SetActive(false)
|
||||
local targets = skill:GetDirectTargets()
|
||||
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
|
||||
local targets = skill:GetDirectTargets()
|
||||
for _, target in ipairs(targets) do
|
||||
local t= self.owner.RootPanel.GetRoleView(target)
|
||||
self.owner.RoleLiveGO.transform:DOMove(Vector3.New(t.GameObject.transform.position.x-(self.owner.camp==0 and 0.4 or(-0.4)),t.GameObject.transform.position.y-0.4,t.GameObject.transform.position.z), combat.AttackDisplaceTime/1000, false):OnComplete(function ()
|
||||
|
@ -73,8 +72,7 @@ function SkillCaster:OnSkillCast(skill)
|
|||
end
|
||||
end)
|
||||
end
|
||||
else
|
||||
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
|
||||
else
|
||||
if self.owner.OnSkillPlay then
|
||||
self.owner:OnSkillPlay(type)
|
||||
end
|
||||
|
@ -91,13 +89,16 @@ function SkillCaster:OnSkillCast(skill)
|
|||
self:CheckSkillForoleEffect(combat, skill)
|
||||
end
|
||||
end
|
||||
LogError(self.owner.roleId.."|"..skill.id.."开始等待"..self.actionTime.."|"..os:clock())
|
||||
self.owner:DelayFunc(self.actionTime, function()
|
||||
LogError(skill.id.."结束等待"..os:clock())
|
||||
self:CheckFullSceenSkill(combat, skill)
|
||||
-- 继续战斗放在特效加载之后,避免特效加载时间对战斗时间得影响
|
||||
BattleManager.ResumeBattle()
|
||||
-- 取消高亮
|
||||
self.owner:DelayFunc((combat.KeyFrame + combat.SkillDuration)/1000, function()
|
||||
-- 恢复高亮
|
||||
LogError(self.owner.roleId.."|".. skill.id.."恢复高亮"..os:clock())
|
||||
self.owner.RootPanel.SetRoleHighLight()
|
||||
-- 调用上层接口
|
||||
if self.owner.OnSkillEnd then
|
||||
|
@ -108,6 +109,8 @@ function SkillCaster:OnSkillCast(skill)
|
|||
self.owner.GameObject:SetActive(true)
|
||||
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
|
||||
end)
|
||||
else
|
||||
self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
|
|
@ -4268,13 +4268,13 @@ end
|
|||
--根据界面数据加载动态立绘
|
||||
function this.LoadHerolive(_heroData, _objPoint)
|
||||
--TODO:动态加载立绘
|
||||
local t=_heroData.id==10016 and _heroData.painting or _heroData.live
|
||||
local t=_heroData.id==10016 or _heroData.id==21063 and _heroData.painting or _heroData.live
|
||||
LogError(t)
|
||||
local testLive = poolManager:LoadLive(t, _objPoint.transform,
|
||||
Vector3.one * _heroData.scale, Vector3.New(_heroData.position[1], _heroData.position[2], 0))
|
||||
local SkeletonGraphic = testLive:GetComponent("SkeletonGraphic")
|
||||
local clip="idle"
|
||||
if _heroData.id==10016 then
|
||||
if _heroData.id==10016 or _heroData.id==21063 then
|
||||
clip="animation"
|
||||
end
|
||||
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, clip, true) end
|
||||
|
|
|
@ -196,7 +196,7 @@ function this:InitComponent()
|
|||
this.btnWaiDi:SetActive(false)
|
||||
--家园
|
||||
this.btnHomeLand = Util.GetGameObject(this.gameObject, "scene/layer4/btnHomeLand")
|
||||
this.btnHomeLand:SetActive(true)
|
||||
-- this.btnHomeLand:SetActive(true)
|
||||
--跨服
|
||||
this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer")
|
||||
this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
|
||||
|
@ -290,11 +290,11 @@ function this:InitComponent()
|
|||
this.btnFunHide[FUNCTION_OPEN_TYPE.EMAIL] = this.btnYouJian
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.GOODFRIEND] = this.btnFriend
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
|
||||
-- this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
|
||||
-- this.btnFunHide[FUNCTION_OPEN_TYPE.NewShenzun] = this.btnShenzun
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon
|
||||
--this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnXingYunTanBao
|
||||
-- this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnXingYunTanBao
|
||||
|
||||
this.animRoot = Util.GetGameObject(self.gameObject, "scene")
|
||||
--挑战关卡快速升级提示
|
||||
|
@ -812,7 +812,7 @@ function this.BindRedPoint()
|
|||
BindRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
|
||||
--BindRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
|
||||
BindRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
|
||||
BindRedPointObject(RedPointType.HongMeng,this.rpbtnXingYunTanBao)
|
||||
-- BindRedPointObject(RedPointType.HongMeng,this.rpbtnXingYunTanBao)
|
||||
BindRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
|
||||
BindRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
|
||||
BindRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
|
||||
|
@ -844,7 +844,7 @@ function this.ClearRedPoint()
|
|||
ClearRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
|
||||
--ClearRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
|
||||
ClearRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
|
||||
ClearRedPointObject(RedPointType.HongMeng,this.rpbtnXingYunTanBao)
|
||||
-- ClearRedPointObject(RedPointType.HongMeng,this.rpbtnXingYunTanBao)
|
||||
ClearRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
|
||||
ClearRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
|
||||
ClearRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,18 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Spine;
|
||||
using Spine.Unity;
|
||||
|
||||
public class TestSpine :MonoBehaviour
|
||||
{
|
||||
|
||||
public SkeletonGraphic graph;
|
||||
public void Start()
|
||||
{
|
||||
var t= graph.SkeletonData.animations;
|
||||
foreach (var item in t)
|
||||
{
|
||||
Debug.LogError(item.name);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1cc606ea9b3302946957befbaf264c87
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -5,5 +5,5 @@ TimeManager:
|
|||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.0333333
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
m_TimeScale: 1.1
|
||||
Maximum Particle Timestep: 0.03333333
|
||||
|
|
Loading…
Reference in New Issue