diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua index ea8fab7c36..7e11cf9c8f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua @@ -261,9 +261,10 @@ function this.OnShowLayout2Data() if openLayoutType==1 then--批量分解 this.nameText.text=Language[10204] this.layout2Text.text=Language[10205] - elseif openLayoutType==2 then--单个装备分解 - this.nameText.text=Language[10206] - this.layout2Text.text=Language[10207]..GetQuantityStrByquality(ConfigManager.GetConfigData(ConfigName.ItemConfig, equipData.id).Quantity)..Language[10208] + elseif openLayoutType==2 then--单个装备分解 + this.nameText.text=Language[12233] + this.layout2Text.text="当前出售的装备为"..GetQuantityStrByquality(ConfigManager.GetConfigData(ConfigName.ItemConfig, equipData.id).Quantity)..Language[10208] + end end --初始化Layout3