From ab7a389f6eee1da96f2edf73c3aa4caa89bffcef Mon Sep 17 00:00:00 2001 From: gaoxin Date: Mon, 21 Dec 2020 19:30:19 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E8=A3=85=E5=A4=87=E3=80=91=E8=A3=85?= =?UTF-8?q?=E5=A4=87=E5=87=BA=E5=94=AE=E7=95=8C=E9=9D=A2=E6=96=87=E5=AD=97?= =?UTF-8?q?=E6=98=BE=E7=A4=BA=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua index ea8fab7c36..7e11cf9c8f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua @@ -261,9 +261,10 @@ function this.OnShowLayout2Data() if openLayoutType==1 then--批量分解 this.nameText.text=Language[10204] this.layout2Text.text=Language[10205] - elseif openLayoutType==2 then--单个装备分解 - this.nameText.text=Language[10206] - this.layout2Text.text=Language[10207]..GetQuantityStrByquality(ConfigManager.GetConfigData(ConfigName.ItemConfig, equipData.id).Quantity)..Language[10208] + elseif openLayoutType==2 then--单个装备分解 + this.nameText.text=Language[12233] + this.layout2Text.text="当前出售的装备为"..GetQuantityStrByquality(ConfigManager.GetConfigData(ConfigName.ItemConfig, equipData.id).Quantity)..Language[10208] + end end --初始化Layout3