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tcx_xiyou_bt_ios
wangzhenxing 2024-06-07 17:37:23 +08:00
parent c253df42d3
commit ab85690193
10 changed files with 1592 additions and 63 deletions

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View File

@ -530,6 +530,7 @@ UIName = {
SmallSoldierFailPop = 538, --小兵失败界面
SmallSoldierAutoPanel=539, --神兵自动抽卡遮罩
ZeroPointOnePanel=540, --零点一折商店
ZeroPointOneMissionPanel=541, --零点一折商店任务
}
SubUIConfig = {

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,88 @@
require("Base/BasePanel")
local ZeroPointOneMissionPanel = Inherit(BasePanel)
local this = ZeroPointOneMissionPanel
local taskConfig=ConfigManager.GetConfig(ConfigName.EveryDayGiftTask)
--初始化组件(用于子类重写)
function ZeroPointOneMissionPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.btn_close=Util.GetGameObject(this.gameObject,"panel/btn_close")
this.rewardPre = Util.GetGameObject(this.gameObject, "panel/missionPre")
local v = Util.GetGameObject(this.gameObject, "grid"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(this.gameObject, "grid").transform,
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
end
--绑定事件(用于子类重写)
function ZeroPointOneMissionPanel:BindEvent()
Util.AddClick(this.btn_close,function()
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function ZeroPointOneMissionPanel:AddListener()
end
--移除事件监听(用于子类重写)
function ZeroPointOneMissionPanel:RemoveListener()
end
function ZeroPointOneMissionPanel:Refresh()
end
function ZeroPointOneMissionPanel:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function ZeroPointOneMissionPanel:OnOpen(...)
end
-- 打开,重新打开时回调
function ZeroPointOneMissionPanel:OnShow()
local curAllData = TaskManager.GetTypeTaskList(17)
this.ScrollView:SetData(curAllData, function (index, go)
this:SingleDataShow(go, curAllData[index])
end)
end
function ZeroPointOneMissionPanel:SingleDataShow(item,data)
local info = Util.GetGameObject(item,"info"):GetComponent("Text")
local valueTxt = Util.GetGameObject(item,"value"):GetComponent("Text")
LogError("data..missionId==========================="..data.missionId)
local value=taskConfig[data.missionId].TaskValue[2][1]
info.text=string.format(taskConfig[data.missionId].Desc,value)
valueTxt.text=data.progress.."/"..value
if data.progress>=value then
valueTxt.color=UIColor.GREEN
else
valueTxt.color=UIColor.RED
end
end
--界面关闭时调用(用于子类重写)
function ZeroPointOneMissionPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function ZeroPointOneMissionPanel:OnDestroy()
this.spLoader:Destroy()
end
return ZeroPointOneMissionPanel

View File

@ -0,0 +1,7 @@
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View File

@ -22,38 +22,52 @@ local bgName
function ZeroPointOnePanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.btnClose = Util.GetGameObject(this.gameObject,"panel/bg/btnBack")
this.btn_mission = Util.GetGameObject(this.gameObject,"panel/bg/btn_mission")
this.btnPreview = Util.GetGameObject(this.gameObject,"panel/bg/btnPreview")
this.show = Util.GetGameObject(this.gameObject,"panel/show")--根节点
this.itemPre = Util.GetGameObject(this.gameObject,"itemPre")--预设
this.effect = Util.GetGameObject(this.gameObject,"panel/effect")
this.badeffect = Util.GetGameObject(this.effect,"Partical/uv_zi")
this.badeffect:SetActive(false)
this.btn_refresh=Util.GetGameObject(this.gameObject,"panel/btn_refresh")
end
--绑定事件(用于子类重写)
function ZeroPointOnePanel:BindEvent()
Util.AddClick(this.btn_mission,function()
UIManager.OpenPanel(UIName.ZeroPointOneMissionPanel)
end)
Util.AddClick(this.btnClose,function()
this:ClosePanel()
end)
Util.AddOnceClick(this.btn_refresh,function()
NetManager.GetActivityRewardRequest(-1,12601, function(_drop)
this:Refresh()
end)
end)
end
--添加事件监听(用于子类重写)
function ZeroPointOnePanel:AddListener()
-- Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
end
--移除事件监听(用于子类重写)
function ZeroPointOnePanel:RemoveListener()
-- Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
end
local refreshNum=0
function ZeroPointOnePanel:Refresh()
rewardData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.zeroPointOneGift)
for i=1,#rewardData.mission do
if rewardData.mission[i].missionId==-1 then
refreshNum=rewardData.mission[i].progress
end
end
Util.SetGray(this.btn_refresh,refreshNum<=0)--已经领取置灰
this.btn_refresh:GetComponent("Button").interactable = refreshNum>0--不可点击
this.SetAllReward()
end
@ -73,7 +87,7 @@ function ZeroPointOnePanel:SetAllReward()
if rewardData.mission[i] then
item.gameObject:SetActive(true)
this:SetSingleReward(item,i,rewardData.mission[i])
this:SetSingleReward(item,i,rewardData.mission[i],everyDayGiftConfig[i])
else
item.gameObject:SetActive(false)
end
@ -82,12 +96,12 @@ function ZeroPointOnePanel:SetAllReward()
end
function ZeroPointOnePanel:SetSingleReward(item,i,data)
function ZeroPointOnePanel:SetSingleReward(item,i,data,config)
local kuang = Util.GetGameObject(item,"kuang"):GetComponent("Image")
local reward = Util.GetGameObject(item,"kuang/reward")
local event = Util.GetGameObject(item,"kuang/reward/event")
local day = Util.GetGameObject(item,"kuang/reward/days"):GetComponent("Text")
day.text = TimeToHMS(CalculateSecondsNowTo_N_OClock(0))
local icon = Util.GetGameObject(item,"kuang/reward/icon")
local name = Util.GetGameObject(item,"kuang/Button/name"):GetComponent("Text")
local btnGet = Util.GetGameObject(item,"kuang/Button")
@ -95,10 +109,18 @@ function ZeroPointOnePanel:SetSingleReward(item,i,data)
local mask = Util.GetGameObject(item,"kuang/reward/mask")
local itemMask=Util.GetGameObject(item,"mask")
local tipTxt=Util.GetGameObject(item,"mask/tip"):GetComponent("Text")
local buyTimes=Util.GetGameObject(item,"kuang/reward/buyNumTxt"):GetComponent("Text")
local isCanGet = rewardData.mission[i].state--是否可领取
local price2=Util.GetGameObject(item,"kuang/reward/price"):GetComponent("Text")
price2.text="68元"
--tipTxt.text=
name.text = ""
itemMask:SetActive(data.state==0)
buyTimes.text="剩余购买次数:"..data.progress
LogError("data.missionId======================"..data.missionId)
mask:SetActive(false)
--local config=everyDayGiftConfig[data.missionId]
tipTxt.text=this.GetOpenTip(config)
--奖励的Icon
if not ItemViewList[i] then
local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
@ -106,23 +128,36 @@ function ZeroPointOnePanel:SetSingleReward(item,i,data)
end
local recharge = rechargeCommodityConfig[everyDayGiftConfig[i].RechargeID]
ItemViewList[i]:OnOpen(false,recharge.RewardShow[1],0.85,false)
--2\3\8可领取的金框
if i == 2 or i == 3 or i == 8 then
kuang.enabled = true--isCanGet == 0 and curDay >= i
end
day.text = recharge.Name
name.text=recharge.Price..""
--设置已达成的按钮状态
Util.SetGray(btnGet,isCanGet == 1)--已经领取置灰
btnGet:GetComponent("Button").interactable = isCanGet == 0--不可点击
mask:SetActive(isCanGet == 1)
Util.SetGray(btnGet,data.progress<=0)--已经领取置灰
btnGet:GetComponent("Button").interactable = data.progress>0--不可点击
redPoint:SetActive(false)
Util.AddOnceClick(btnGet,function ()
NetManager.GetActivityRewardRequest(data.missionId,12601,function (drop)
PayManager.Pay(recharge.Id, function(id)
--FirstRechargeManager.RefreshAccumRechargeValue(recharge.Id)
this.Refresh()
end)
end)
end)
end
--获取开启条件
function this.GetOpenTip(_config)
if _config and _config.Condition then
local type=_config.Condition[1][1]
local value=_config.Condition[1][2]
if type==1 then
return string.format("玩家等级%s级开启",value)
end
end
return
end
function ZeroPointOnePanel:OnSortingOrderChange()
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
@ -154,10 +189,7 @@ function ZeroPointOnePanel:OnDestroy()
orginLayer = 0
ItemList={}
ItemViewList = {}
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
return ZeroPointOnePanel

View File

@ -8190,4 +8190,23 @@ function NetManager.StoreOneClickPurchaseRequest(_id,_func)
end)
end
--现金点券购买物品
function NetManager.MoneyBuyGiftRequest(_id,func)
local data = PlayerInfoProto_pb.GmBuyGoodRequest()
data.goodsId=_id
LogError("id========================".._id)
local msg = data:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.MoneyBuyGiftRequest,MessageTypeProto_pb.TEST_BUY_GIGT_GOODS_RESPONSE,msg,function(buffer)
local data = buffer:DataByte()
local msg = PlayerInfoProto_pb.BuyGoodsDropIndication()
LogError("response------------------")
msg:ParseFromString(data)
if func then
func(msg)
end
end)
end
return this

View File

@ -64,6 +64,31 @@ function this.Pay(id, func)
--直购商品
local rechargeConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, id)
--现金点券购买
local xjdqNum=BagManager.GetItemCountById(131)
if xjdqNum>=rechargeConfig.Price and rechargeConfig.Price>0 and rechargeConfig.OtherBuy1 and #rechargeConfig.OtherBuy1>0 and rechargeConfig.OtherBuy1[1][1]==131 then
local sureFunc=function()
NetManager.MoneyBuyGiftRequest(id)
end
local cancelFunc=function()
if AppConst.isSDKLogin and rechargeConfig.Price > 0 then
PayManager.SdkPay({ Id = id, orderId = orderId })
else
NetManager.RequestBuyGiftGoods(id, function(msg)
this.onSdkPayResult(id)
end)
end
end
local args={}
args[1]="该礼包可通过消耗现金点券获得,是否继续充值"
args[2]="点券购买"
args[3]="直接充值"
args[4]=sureFunc
args[5]=cancelFunc
UIManager.OpenPanel(UIName.GMCommonConfirmPanel,args)
return
end
local yhqNum=BagManager.GetItemCountById(108)
if yhqNum>=rechargeConfig.Price and rechargeConfig.Price>0 then
local sureFunc=function()