From ab9e5f8e64d0760f03e5442e062ea8e900d88b0d Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Wed, 28 Jul 2021 14:00:17 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BA=A2=E7=82=B9=E4=BF=AE=E6=94=B9=E6=8F=90?= =?UTF-8?q?=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/RoleInfo/RoleEquipPanel.lua | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua index 0d0d758b59..5bdd9a86ba 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua @@ -1093,7 +1093,6 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi --上阵刷新红点 this.allEquipUpRedPoint:SetActive((#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0 or (isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0)) and isUpZhen) this:OnClickTabBtn(indexBtnNum) - this.CheckRedTab() -- --刷新当前英雄可穿装备 -- if indexBtnNum == PosIdConst.All then -- this:OnClickAllBtn() @@ -1122,13 +1121,7 @@ function this.CheckRedTab() redTabs[i].gameObject:SetActive(showRed) else local canEquips = HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,(i-4)) - local canUpEquip - if curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn then - canUpEquip = HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[i].idDyn,0) - end - redTabs[i].gameObject:SetActive(isCanUpEquipTreasure and isUpZhen and - (#canEquips > 0 or - (curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn and canUpEquip))) + redTabs[i].gameObject:SetActive(isCanUpEquipTreasure and isUpZhen and #canEquips > 0) end end this.equipBTn5Add.gameObject:SetActive(curEquipTreasureDatas[5] and curEquipTreasureDatas[5].idDyn and HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[5].idDyn,0) )