妖晶替换为钻石
parent
a2fdb6f9da
commit
abb7aa4c19
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@ -437,7 +437,7 @@ PanelTypeView2 = {
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-- PanelType = {
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-- Main = 1, --主界面
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-- Recruit = 2, --英雄抽卡
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-- SoulCrystal = 3, -- 金币,魂晶,妖晶
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-- SoulCrystal = 3, -- 金币,魂晶,钻石
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-- RoleInfo = 4, --英雄详情界面
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-- SecretBox = 5, --秘盒页面
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-- Arena = 6, --竞技场页面
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@ -574,7 +574,7 @@ UpViewRechargeType = {
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JYD = 6, --归元髓液
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Gold = 14, --金币
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SoulCrystal = 15, --魂晶
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DemonCrystal = 16, --妖晶
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DemonCrystal = 16, --钻石
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SpiritTicket = 19, --聚灵券
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MysteriousMoney = 20, --玄冥宝钞
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GhostRing = 21, --妖魂魔戒
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@ -948,7 +948,7 @@ RedPointType = {
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--Expert_LuckyTurn= 1118,--秘宝达人
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Expert_Expedition = 3126, --天宫达人
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Expert_Slhj = 3170, --森罗幻境达人
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Expert_YJLC = 3188, --妖晶累充
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Expert_YJLC = 3188, --钻石累充
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Expert_XJLC = 3189, --仙晶累充
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Expert_WeekCard = 3150, --周卡
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Expert_YunYouMan = 3128, --云游商人
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@ -1578,7 +1578,7 @@ ActivityTypeDef = {
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shuaChongTeQuan = 10301, --刷冲特权
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KaiFuChongBang = 110, --开服冲榜
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Song10Wan = 112, --送10万真充
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yaojingleichong = 113, --妖晶累充
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yaojingleichong = 113, --钻石累充
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xianjingleichong = 114, --仙晶累充
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godsWayTowerTreasure_two = 115, --多队塔二队秘宝
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godsWayTowerTreasure_three = 116, --多队塔三队秘宝
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@ -473,7 +473,7 @@ Language = {
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[10472] = GetLanguageStrById("%s分%s秒"),
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[10473] = GetLanguageStrById("%s天%s小时"),
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[10474] = GetLanguageStrById("每日累计充值金额达到条件,即可领取限时豪礼"),
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[10475] = GetLanguageStrById("(购买礼包或者充值妖晶均计算在内)"),
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[10475] = GetLanguageStrById("(购买礼包或者充值钻石均计算在内)"),
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[10476] = GetLanguageStrById("活动期间,累计充值金额达到条件,即可领取限时豪礼"),
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[10477] = GetLanguageStrById("可领取"),
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[10478] = GetLanguageStrById("1次"),
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@ -495,7 +495,7 @@ Language = {
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[10494] = GetLanguageStrById("次内必得金色界神技"),
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[10495] = GetLanguageStrById("召唤<color=#A55A13>"),
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[10496] = GetLanguageStrById("</color>次必得红色界神技"),
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[10497] = GetLanguageStrById("妖晶不足!"),
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[10497] = GetLanguageStrById("钻石不足!"),
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[10498] = GetLanguageStrById("赠送1个乾坤令"),
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[10499] = GetLanguageStrById("赠送10个乾坤令"),
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[10500] = GetLanguageStrById("当前已招募次数:"),
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@ -646,7 +646,7 @@ Language = {
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[10645] = GetLanguageStrById("立即抢购"),
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[10646] = GetLanguageStrById("原价:"),
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[10647] = GetLanguageStrById("10连"),
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[10648] = GetLanguageStrById("兑换妖晶"),
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[10648] = GetLanguageStrById("兑换钻石"),
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[10649] = GetLanguageStrById("免费%s次"),
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[10650] = GetLanguageStrById("我的积分:<color=#FEC158>0</color>"),
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[10651] = GetLanguageStrById("再寻<size=90%><color=#FC8401>10</color></size>次必得紫色英雄"),
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@ -844,7 +844,7 @@ Language = {
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[10843] = GetLanguageStrById("请输入要创建的公会名称"),
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[10844] = GetLanguageStrById("公会名称长度不符合规范(2-6个字)"),
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[10845] = GetLanguageStrById("创建一个公会吗?"),
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[10846] = GetLanguageStrById("妖晶不足"),
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[10846] = GetLanguageStrById("钻石不足"),
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[10847] = GetLanguageStrById("创建成功"),
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[10848] = GetLanguageStrById("创建公会消耗%d%s"),
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[10849] = GetLanguageStrById("完成祭祀后才可领取奖励!"),
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@ -980,7 +980,7 @@ Language = {
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[10979] = GetLanguageStrById("援助次数("),
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[10980] = GetLanguageStrById("免费援助"),
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[10981] = GetLanguageStrById("援 助"),
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[10982] = GetLanguageStrById("妖晶或援助次数不足!"),
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[10982] = GetLanguageStrById("钻石或援助次数不足!"),
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[10983] = GetLanguageStrById("您还未进行求援!"),
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[10984] = GetLanguageStrById("您已完成求援!"),
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[10985] = GetLanguageStrById("求助发送成功!"),
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@ -1364,12 +1364,12 @@ Language = {
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[11363] = GetLanguageStrById("月度献礼"),
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[11364] = GetLanguageStrById("特权商城"),
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[11365] = GetLanguageStrById("0时00分00秒"),
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[11366] = GetLanguageStrById("超值返利,累计可获<color=#FF6500>10000</color>妖晶"),
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[11366] = GetLanguageStrById("超值返利,累计可获<color=#FF6500>10000</color>钻石"),
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[11367] = GetLanguageStrById("达到"),
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[11368] = GetLanguageStrById("级可领取"),
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[11369] = GetLanguageStrById("请购买基金后领取"),
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[11370] = GetLanguageStrById("恭喜!您已领取全部成长基金!"),
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[11371] = GetLanguageStrById("恭喜!您已激活更高等级成长基金,大量妖晶福利等您领取,快来激活吧!"),
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[11371] = GetLanguageStrById("恭喜!您已激活更高等级成长基金,大量钻石福利等您领取,快来激活吧!"),
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[11372] = GetLanguageStrById("未达到等级要求~~~"),
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[11373] = GetLanguageStrById("玩家等级达到%s"),
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[11374] = GetLanguageStrById("通关故事关卡%s"),
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@ -1421,11 +1421,11 @@ Language = {
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[11420] = GetLanguageStrById("当前无出战神龙!"),
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[11421] = GetLanguageStrById("当前等级"),
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[11422] = GetLanguageStrById("下一等级"),
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[11423] = GetLanguageStrById("今日妖晶召唤次数不足!"),
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[11424] = GetLanguageStrById("妖晶召唤次数:%s/%s"),
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[11423] = GetLanguageStrById("今日钻石召唤次数不足!"),
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[11424] = GetLanguageStrById("钻石召唤次数:%s/%s"),
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[11425] = GetLanguageStrById("赠送%s个%s"),
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[11426] = GetLanguageStrById("去激活"),
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[11427] = GetLanguageStrById("每天增加<color=#55C78AFF>3次</color>免费召唤,妖晶召唤<color=#55C78AFF>8折</color>优惠"),
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[11427] = GetLanguageStrById("每天增加<color=#55C78AFF>3次</color>免费召唤,钻石召唤<color=#55C78AFF>8折</color>优惠"),
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[11428] = GetLanguageStrById("剩余%s次"),
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[11429] = GetLanguageStrById("重置时间:%s"),
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[11430] = GetLanguageStrById("属性提升"),
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@ -1560,8 +1560,8 @@ Language = {
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[11559] = GetLanguageStrById("所有技能将被清空等级(变为未激活状态),请慎重考虑!同时将返还消耗的"),
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[11560] = GetLanguageStrById("本次重置需要消耗"),
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[11561] = GetLanguageStrById("天宫秘宝"),
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[11562] = GetLanguageStrById("<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分,<color=#CC4325>可获取1980妖晶,邮件领取</color></color>"),
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[11563] = GetLanguageStrById("<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+直升15级,<color=#CC4325>可获取1980妖晶,邮件领取</color></color>"),
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[11562] = GetLanguageStrById("<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分,<color=#CC4325>可获取1980钻石,邮件领取</color></color>"),
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[11563] = GetLanguageStrById("<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+直升15级,<color=#CC4325>可获取1980钻石,邮件领取</color></color>"),
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[11564] = GetLanguageStrById("购买成功,请继续领取额外奖励!"),
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[11565] = GetLanguageStrById("神龙选择"),
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[11566] = GetLanguageStrById("请在下面列表中选择一个神龙抽取"),
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@ -2128,7 +2128,7 @@ Language = {
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[12127] = GetLanguageStrById("三星"),
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[12128] = GetLanguageStrById("三星英雄"),
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[12129] = GetLanguageStrById("次数奖励"),
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[12130] = GetLanguageStrById("妖晶限购"),
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[12130] = GetLanguageStrById("钻石限购"),
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[12131] = GetLanguageStrById("召唤<color=#F27D0F>"),
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[12132] = GetLanguageStrById("</color>次必得UP英雄"),
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[12133] = GetLanguageStrById("扫荡后可直接获得挑战奖励并保持当前排名,确定消耗一次挑战次数进行扫荡?"),
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@ -2144,8 +2144,8 @@ Language = {
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[12143] = GetLanguageStrById("输入圣物ID"),
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[12144] = GetLanguageStrById("已到达最大数量!"),
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[12145] = GetLanguageStrById("已到达最小数量!"),
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[12146] = GetLanguageStrById("确认花费%s妖晶进行1次降妖夺宝?"),
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[12147] = GetLanguageStrById("确认花费%s妖晶进行10次降妖夺宝?"),
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[12146] = GetLanguageStrById("确认花费%s钻石进行1次降妖夺宝?"),
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[12147] = GetLanguageStrById("确认花费%s钻石进行10次降妖夺宝?"),
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[12148] = GetLanguageStrById("吕欣然,地图Id给错了哈"),
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[12149] = GetLanguageStrById("锁定数量已满,无法刷新!"),
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[12150] = GetLanguageStrById("阶段已变更无法战斗,请退出!"),
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@ -2187,7 +2187,7 @@ Language = {
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[12186] = GetLanguageStrById("伙伴共鸣开启引导"),
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[12187] = GetLanguageStrById("收到援助:"),
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[12188] = GetLanguageStrById("需要6名共鸣守卫才可激活共鸣效果!"),
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[12189] = GetLanguageStrById("是否花费%d妖晶直接恢复"),
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[12189] = GetLanguageStrById("是否花费%d钻石直接恢复"),
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[12190] = GetLanguageStrById("进错了....."),
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[12191] = GetLanguageStrById("进错了"),
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[12192] = GetLanguageStrById("共鸣ing"),
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@ -2257,7 +2257,7 @@ Language = {
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[12256] = GetLanguageStrById("原价:%s元"),
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[12257] = GetLanguageStrById("现价:%s元"),
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[12258] = GetLanguageStrById("轩辕宝境必备特权!每天增加2次免费次数,6次额外购买次数!"),
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[12259] = GetLanguageStrById("每日可额外增加3次免费的神龙山招募机会,同时神龙山妖晶招募价格变为8折!"),
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[12259] = GetLanguageStrById("每日可额外增加3次免费的神龙山招募机会,同时神龙山钻石招募价格变为8折!"),
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[12260] = GetLanguageStrById("分解的界神技中包含金色或金色以上界神技,确定进行分解?"),
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[12261] = GetLanguageStrById("替 换"),
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[12262] = GetLanguageStrById("道具种类:%s"),
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@ -2284,8 +2284,8 @@ Language = {
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[12283] = GetLanguageStrById("每\n日\n仅\n需\n充\n值\n$0.99"),
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[12284] = GetLanguageStrById("%m月%d日%H时"),
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[12285] = GetLanguageStrById("红点Debug"),
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[12286] = GetLanguageStrById("<color=#95523B>解锁秘宝,可以领取额外专属奖励, 并直接获得200积分,<color=#CC4325>可获取1980妖晶,邮件领取</color></color>"),
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[12287] = GetLanguageStrById("<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+ 直升15级,<color=#CC4325>可获取1980妖晶,邮件领取</color></color>"),
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[12286] = GetLanguageStrById("<color=#95523B>解锁秘宝,可以领取额外专属奖励, 并直接获得200积分,<color=#CC4325>可获取1980钻石,邮件领取</color></color>"),
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[12287] = GetLanguageStrById("<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+ 直升15级,<color=#CC4325>可获取1980钻石,邮件领取</color></color>"),
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[12288] = GetLanguageStrById("暂无可领取的奖励"),
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[12289] = GetLanguageStrById("车迟斗法将于次日0点重置。"),
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[12290] = GetLanguageStrById("请在以下道具中选择一种"),
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@ -138,7 +138,7 @@ function AdventureMainPanel:InitComponent()
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end
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function AdventureMainPanel:OnRefreshPopUpData()
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--探险次数不充足或妖晶不充足
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--探险次数不充足或钻石不充足
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if (AdventureManager.fastBattlePrivilegeNumber == 0 or BagManager.GetItemCountById(StoreConfig[10015].Cost[1][1]) < cost or this.hourGlassNumber < costHourGlass) then
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this.popUpView1:SetActive(false)
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end
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@ -265,9 +265,9 @@ function AdventureMainPanel:BindEvent()
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isChooseOne = false
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this:ClickFastBattle()
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else
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--妖晶充足
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--钻石充足
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if (BagManager.GetItemCountById(StoreConfig[10015].Cost[1][1]) >= cost) then
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--妖晶充足,时光沙漏充足,极速探险次数充足
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--钻石充足,时光沙漏充足,极速探险次数充足
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if (this.hourGlassNumber >= costHourGlass and AdventureManager.fastBattlePrivilegeNumber ~= 0) then
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this.chooseImage1:SetActive(isChooseOne)
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this.chooseImage2:SetActive(not isChooseOne)
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@ -275,12 +275,12 @@ function AdventureMainPanel:BindEvent()
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this.popUpView1:GetComponent("PlayFlyAnim"):PlayAnim(true)
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this:OnRefreshPopUpData()
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end
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--妖晶充足,时光沙漏充足,极速探险次数不足
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--钻石充足,时光沙漏充足,极速探险次数不足
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if (this.hourGlassNumber >= costHourGlass and AdventureManager.fastBattlePrivilegeNumber == 0) then
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isChooseOne = false
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this:ClickFastBattle()
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end
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--妖晶充足,时光沙漏不足,急速探险次数充足
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--钻石充足,时光沙漏不足,急速探险次数充足
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if (this.hourGlassNumber < costHourGlass and AdventureManager.fastBattlePrivilegeNumber ~= 0) then
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local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. "isShowPopUp")
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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@ -294,21 +294,21 @@ function AdventureMainPanel:BindEvent()
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this:ClickFastBattle()
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end
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end
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--妖晶充足,时光沙漏不足,急速探险次数不足
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--钻石充足,时光沙漏不足,急速探险次数不足
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if (this.hourGlassNumber < costHourGlass and AdventureManager.fastBattlePrivilegeNumber == 0) then
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PopupTipPanel.ShowTip(Language[10054])
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end
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else
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--妖晶不足,时光沙漏充足,急速探险次数充足/不充足
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--钻石不足,时光沙漏充足,急速探险次数充足/不充足
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if (this.hourGlassNumber >= costHourGlass) then
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isChooseOne = false
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this:ClickFastBattle()
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end
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--妖晶不充足,时光沙漏不足,急速探险次数充足
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--钻石不充足,时光沙漏不足,急速探险次数充足
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if (this.hourGlassNumber < costHourGlass and AdventureManager.fastBattlePrivilegeNumber ~= 0) then
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })
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end
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--妖晶不足,时光沙漏不充足,急速探险次数不充足
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--钻石不足,时光沙漏不充足,急速探险次数不充足
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if (this.hourGlassNumber < costHourGlass and AdventureManager.fastBattlePrivilegeNumber == 0) then
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PopupTipPanel.ShowTip(Language[10054])
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end
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@ -320,7 +320,7 @@ function AdventureMainPanel:BindEvent()
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Util.AddClick(this.popUpViewBtn1, function()
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local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. "isShowPopUp")
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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--选择妖晶且当日弹板
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--选择钻石且当日弹板
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if (isPopUp ~= currentTime and isChooseOne) then
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this.popUpView2:SetActive(true)
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--this.popUpView2:GetComponent("PlayFlyAnim"):PlayAnim(true)
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@ -332,7 +332,7 @@ function AdventureMainPanel:BindEvent()
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end)
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Util.AddClick(this.btnSureCost, function()
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Log("__________________________________________________________")
|
||||
--探险次数不充足或妖晶不充足
|
||||
--探险次数不充足或钻石不充足
|
||||
local isShow = this.Toggle.isOn
|
||||
if (isShow == true) then
|
||||
local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
|
||||
|
|
|
@ -219,7 +219,7 @@ function this.GetAdventureData()
|
|||
this.GetTableStaticData()
|
||||
end
|
||||
|
||||
-- 获取妖晶急速探索次数
|
||||
-- 获取钻石急速探索次数
|
||||
function this.GetStoneFastBattleCount()
|
||||
return ShopManager.GetShopItemData(SHOP_TYPE.FUNCTION_SHOP, 10015).buyNum
|
||||
end
|
||||
|
@ -474,7 +474,7 @@ function this.GetAventureRewardRequest(type, position, isCostDemonCrystal, isFas
|
|||
end
|
||||
--急速探险
|
||||
if (isFastBattle == true) then
|
||||
--花费妖晶
|
||||
--花费钻石
|
||||
if (isCostDemonCrystal == true) then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(GameSetting[1].AdventureFastBattlePrivilege, 1)
|
||||
ShopManager.AddShopItemBuyNum(SHOP_TYPE.FUNCTION_SHOP, 10015, 1)
|
||||
|
|
|
@ -296,7 +296,7 @@ function this.SetData(root, data)
|
|||
PopupTipPanel.ShowTip(Language[10297])
|
||||
return
|
||||
end
|
||||
--检测妖晶数量
|
||||
--检测钻石数量
|
||||
local itemId=storeData.Cost[1][1] --消耗道具
|
||||
|
||||
if BagManager.GetItemCountById(itemId)<storeData.Cost[2][buyTimes] and freeTime<=0 then
|
||||
|
|
|
@ -418,7 +418,7 @@ function this.SetData(root, data, ldata,state)
|
|||
return
|
||||
end
|
||||
|
||||
--检测妖晶数量
|
||||
--检测钻石数量
|
||||
local itemId=storeData.Cost[1][1] --消耗道具
|
||||
if BagManager.GetItemCountById(itemId)<storeData.Cost[2][4] and freeTime<=0 and type==2 then
|
||||
PopupTipPanel.ShowTip(string.format(Language[10298],GetLanguageStrById(itemConfig[itemId].Name)))
|
||||
|
|
|
@ -198,7 +198,7 @@ function LingShouBaoGe:refreshBtnShow()
|
|||
maxMoneyId = lotterySetting[self.singleRecruit.Id].MoneyTimes
|
||||
-- local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
|
||||
local curTimes = PrivilegeManager.GetPrivilegeRemainValue(maxtimesId)
|
||||
self.upper.text = "今日妖晶召唤上限" .. curTimes .. "/" .. privilegeConfig[maxtimesId].Condition[1][2] --召唤上限
|
||||
self.upper.text = "今日钻石召唤上限" .. curTimes .. "/" .. privilegeConfig[maxtimesId].Condition[1][2] --召唤上限
|
||||
--if curTimes==0 then
|
||||
maxtimesId = lotterySetting[self.singleRecruit.Id].MaxTimes
|
||||
--end
|
||||
|
|
|
@ -168,7 +168,7 @@ function QianKunBox:refreshBtnShow()
|
|||
local money=PrivilegeManager.GetPrivilegeRemainValue(self.MoneyTimes)
|
||||
|
||||
self.limit.text ="今日召唤上限:"..curTimes.."/"..privilegeConfig[self.maxtimesId].Condition[1][2]
|
||||
self.leftTimeTxt.text="今日剩余妖晶召唤次数:"..money
|
||||
self.leftTimeTxt.text="今日剩余钻石召唤次数:"..money
|
||||
self.btnTime.gameObject:SetActive(true)
|
||||
local freeTime = 0
|
||||
if self.freeTimesId and self.freeTimesId > 0 then
|
||||
|
@ -233,7 +233,7 @@ function QianKunBox:Recruit(recrutType,recrutId,uiName,itemId)
|
|||
return
|
||||
end
|
||||
if itemId==16 and PrivilegeManager.GetPrivilegeRemainValue(self.MoneyTimes)<recrutType then
|
||||
PopupTipPanel.ShowTip("无法超出每日妖晶召唤次数上限!")
|
||||
PopupTipPanel.ShowTip("无法超出每日钻石召唤次数上限!")
|
||||
return
|
||||
end
|
||||
RecruitManager.RecruitRequest(recrutId, function(msg)
|
||||
|
|
|
@ -90,7 +90,7 @@ function QianKunBoxBuyOnePanel:BindEvent()
|
|||
end
|
||||
end
|
||||
if tempItemId == 16 and moneyTime and moneyTime > 0 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime,1)--记录妖晶限购抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime,1)--记录钻石限购抽卡次数
|
||||
end
|
||||
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
|
||||
if state==0 and tempItemId == 16 then
|
||||
|
@ -99,7 +99,7 @@ function QianKunBoxBuyOnePanel:BindEvent()
|
|||
recruitOne()
|
||||
end
|
||||
else
|
||||
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
|
||||
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取钻石
|
||||
PopupTipPanel.ShowTip(string.format("%s不足",ItemConfig[tempItemId].Name))
|
||||
self:ClosePanel()
|
||||
end
|
||||
|
|
|
@ -93,7 +93,7 @@ function QianKunBoxBuyTenPanel:BindEvent()
|
|||
end
|
||||
end
|
||||
if tempItemId == 16 and moneyTime and moneyTime > 0 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime,10)--记录妖晶限购抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime,10)--记录钻石限购抽卡次数
|
||||
end
|
||||
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
|
||||
if state==0 and tempItemId == 16 then
|
||||
|
@ -102,7 +102,7 @@ function QianKunBoxBuyTenPanel:BindEvent()
|
|||
recruitTen()
|
||||
end
|
||||
else
|
||||
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
|
||||
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取钻石
|
||||
PopupTipPanel.ShowTip(string.format("%s不足",ItemConfig[tempItemId].Name))
|
||||
self:ClosePanel()
|
||||
end
|
||||
|
|
|
@ -357,9 +357,9 @@ function TimeLimitUpHero:Recruit(actId,type,itemId)
|
|||
end
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(self.maxtimesId,recrutType)--记录抽卡次数
|
||||
|
||||
--记录妖晶抽卡
|
||||
--记录钻石抽卡
|
||||
if itemId==16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(self.yaojingMaxTimeId,recrutType)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(self.yaojingMaxTimeId,recrutType)--记录钻石抽卡次数
|
||||
end
|
||||
if type == 1 then
|
||||
UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel, msg.drop,RecruitType.PrayerSingle,{RecruitType.PrayerSingle,RecruitType.PrayerTen},oneFunc)
|
||||
|
|
|
@ -51,7 +51,7 @@ function XiangYaoDuoBao:InitComponent()
|
|||
|
||||
self.upper=Util.GetGameObject(self.gameObject,"time/times"):GetComponent("Text") ---召唤上限
|
||||
self.tip1=Util.GetGameObject(self.gameObject,"bottom/Tip1"):GetComponent("Text") ---刷新时间
|
||||
self.tip2=Util.GetGameObject(self.gameObject,"bottom/Tip2"):GetComponent("Text") --妖晶限购
|
||||
self.tip2=Util.GetGameObject(self.gameObject,"bottom/Tip2"):GetComponent("Text") --钻石限购
|
||||
self.btnGroup=Util.GetGameObject(self.gameObject,"bottom/btngroup")
|
||||
self.leftTime=Util.GetGameObject(self.gameObject,"bottom/lefttime"):GetComponent("Text")
|
||||
self.canGet=Util.GetGameObject(self.gameObject,"bottom/canGet"):GetComponent("Text")
|
||||
|
@ -289,7 +289,7 @@ function XiangYaoDuoBao:refreshBtnShow()
|
|||
RecruitManager.RecruitRequest(singleRecruit.Id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
|
||||
if not isFree and d[1] == 16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(singleRecruit.MoneyTimes,1)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(singleRecruit.MoneyTimes,1)--记录钻石抽卡次数
|
||||
end
|
||||
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],singleRecruit.Id,bType.Btn1,{RecruitType.XiangYaoSingle,RecruitType.XiangYaoTen})
|
||||
CheckRedPointStatus(RedPointType.XiangYaoDuoBao)
|
||||
|
@ -322,7 +322,7 @@ function XiangYaoDuoBao:refreshBtnShow()
|
|||
RecruitManager.RecruitRequest(tenRecruit.Id, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
|
||||
if d[1] == 16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(singleRecruit.MoneyTimes,10)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(singleRecruit.MoneyTimes,10)--记录钻石抽卡次数
|
||||
end
|
||||
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero,tenRecruit.Id,bType.Btn10,{RecruitType.XiangYaoTen,RecruitType.XiangYaoTen})
|
||||
CheckRedPointStatus(RedPointType.XiangYaoDuoBao)
|
||||
|
|
|
@ -10,10 +10,10 @@ local costHourGlass = StoreConfig[10008].Cost[2][4]
|
|||
|
||||
-- 时光沙漏ID
|
||||
local sandItemId = StoreConfig[10008].Cost[1][1]
|
||||
-- 妖晶ID
|
||||
-- 钻石ID
|
||||
local crystalItemId = StoreConfig[10015].Cost[1][1]
|
||||
|
||||
-- 当前妖晶的所需消耗
|
||||
-- 当前钻石的所需消耗
|
||||
local crystalNeed = 0
|
||||
--
|
||||
local orginLayer = 0
|
||||
|
@ -147,11 +147,11 @@ end
|
|||
|
||||
-- 刷新道具数量
|
||||
function this.RefreshItemNum()
|
||||
--已经花费妖晶次数+1
|
||||
--已经花费钻石次数+1
|
||||
local count = AdventureManager.GetStoneFastBattleCount()
|
||||
local hasCostNumber = count + 1
|
||||
local costDemonCrystalMax = StoreConfig[10015].Cost[2]
|
||||
-- 消耗妖晶时可探索的最大次数
|
||||
-- 消耗钻石时可探索的最大次数
|
||||
local crystalMax = table.nums(costDemonCrystalMax)
|
||||
-- 此时需要消耗的妖精数量
|
||||
local costNeed = 0
|
||||
|
@ -206,7 +206,7 @@ end
|
|||
function this.HandExplore()
|
||||
FightPointPassManager.oldLevel = PlayerManager.level
|
||||
--Log("当前玩家等级 --- " .. PlayerManager.level)
|
||||
--选择了消耗妖晶
|
||||
--选择了消耗钻石
|
||||
local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax
|
||||
local str = Language[10597]..BagManager.GetItemCountById(FindTreasureManager.materialItemId).."/"..mazeTreasureMax..
|
||||
Language[10598]..GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,FindTreasureManager.materialItemId).Name)..
|
||||
|
|
|
@ -403,7 +403,7 @@ function this.RequestGetDailyReward(func)
|
|||
if PrivilegeManager.GetPrivilegeRemainValue(freePriId) > 0 then
|
||||
s()
|
||||
else
|
||||
--检测妖晶数量
|
||||
--检测钻石数量
|
||||
local itemId=storeData.Cost[1][1] --消耗道具
|
||||
local num = PrivilegeManager.GetPrivilegeRemainValue(buyPriId)
|
||||
local needNum = storeData.Cost[2][PrivilegeManager.GetPrivilegeUsedTimes(buyPriId) + 1] or storeData.Cost[2][#storeData.Cost[2]]
|
||||
|
|
|
@ -147,7 +147,7 @@ function this:BindEvent()
|
|||
-- if PrivilegeManager.GetPrivilegeRemainValue(32)<=10 then
|
||||
-- if BagManager.GetItemCountById(87)<moreData.CostItem[1][2] then
|
||||
-- if BagManager.GetItemCountById(16)<moreData.CostItem[2][2] then
|
||||
-- UIManager.OpenPanel(UIName.ShopExchangePopup, SHOP_TYPE.FUNCTION_SHOP, 10013, "兑换妖晶")
|
||||
-- UIManager.OpenPanel(UIName.ShopExchangePopup, SHOP_TYPE.FUNCTION_SHOP, 10013, "兑换钻石")
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
|
|
|
@ -290,7 +290,7 @@ function FindTreasureMainPanel:OnShowPanelData(isSort,isTop,isAni)
|
|||
self.allGetBtnText.fontSize = GetCurLanguage() ~= 2 and 45 or 35
|
||||
self.refreshImageText.fontSize = GetCurLanguage() ~= 2 and 38 or 28
|
||||
if itemNum <= 0 then
|
||||
if RefreshItemNum > 0 then--劵有时花卷 没时候花妖晶
|
||||
if RefreshItemNum > 0 then--劵有时花卷 没时候花钻石
|
||||
self.refreshBtnNumText.text = mazeTreasureSetting.RefreshItem[2]
|
||||
--Log("---------------mazeTreasureSetting.RefreshItem[1] "..mazeTreasureSetting.RefreshItem[1])
|
||||
self.refreshBtnImage.sprite = self.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,mazeTreasureSetting.RefreshItem[1]).ResourceID))
|
||||
|
|
|
@ -57,7 +57,7 @@ function this:BindEvent()
|
|||
-- local priviId = PrivilegeManager.GetPrivilegeRemainValue()
|
||||
HomeLandManager.ResumeCost(data.dataSingle,string.split(costOneSec,"#"),function (num)
|
||||
|
||||
MsgPanel.ShowTwo(string.format("是否花费%s妖晶立即升级?",num),function() end,function()
|
||||
MsgPanel.ShowTwo(string.format("是否花费%s钻石立即升级?",num),function() end,function()
|
||||
NetManager.ArchitectureOperateRequest({data.dataMain.Id},2,0,function ()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnUpdateData)
|
||||
--特效
|
||||
|
|
|
@ -80,7 +80,7 @@ function GuildTranscriptMainPopup:BindEvent()
|
|||
if GuildTranscriptManager.GetCanBattleCount() <=0 then --今日已无剩余次数!
|
||||
if GuildTranscriptManager.GetCanBuyBattleCount() <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[11067])
|
||||
else--是否花费XX妖晶购买1次挑战次数并发起挑战?
|
||||
else--是否花费XX钻石购买1次挑战次数并发起挑战?
|
||||
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP, GuildTranscriptManager.shopGoodId, 1)
|
||||
local itemName = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name)
|
||||
if finalNum > BagManager.GetItemCountById(costId) then
|
||||
|
@ -105,14 +105,14 @@ function GuildTranscriptMainPopup:BindEvent()
|
|||
if GuildTranscriptManager.GetCanBattleCount() <=0 then --今日已无剩余次数!
|
||||
if GuildTranscriptManager.GetCanBuyBattleCount() <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[11067])
|
||||
else--是否花费XX妖晶购买1次挑战次数并发起挑战?
|
||||
else--是否花费XX钻石购买1次挑战次数并发起挑战?
|
||||
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP, GuildTranscriptManager.shopGoodId, 1)
|
||||
local itemName = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name)
|
||||
if finalNum > BagManager.GetItemCountById(costId) then
|
||||
PopupTipPanel.ShowTip(string.format(Language[11068],itemName) )
|
||||
return
|
||||
end
|
||||
--是否花费XX妖晶购买1次扫荡次数,本次扫荡伤害为XXXXXX
|
||||
--是否花费XX钻石购买1次扫荡次数,本次扫荡伤害为XXXXXX
|
||||
MsgPanel.ShowTwo(string.format( Language[11070],finalNum,itemName,GuildTranscriptManager.damage), nil, function()
|
||||
--买东西
|
||||
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,GuildTranscriptManager.shopGoodId,1,function()
|
||||
|
|
|
@ -143,9 +143,9 @@ function HomeLand:BindEvent()
|
|||
local value = math.ceil((HomeLandManager.BuildData[i].endTime - GetTimeStamp())/tonumber(costStr[1]))*tonumber(costStr[3])
|
||||
-- LogGreen("需要16:"..tostring(value).." 现有:"..tostring(BagManager.GetTotalItemNum(16)))
|
||||
if BagManager.GetTotalItemNum(16) >= value then
|
||||
MsgPanel.ShowTwo(string.format("是否花费%s妖晶立即升级?",value),function() end,function()
|
||||
MsgPanel.ShowTwo(string.format("是否花费%s钻石立即升级?",value),function() end,function()
|
||||
if BagManager.GetTotalItemNum(16) < value then
|
||||
PopupTipPanel.ShowTip("妖晶不足!")
|
||||
PopupTipPanel.ShowTip("钻石不足!")
|
||||
return
|
||||
end
|
||||
NetManager.ArchitectureOperateRequest({HomeLandManager.BuildData[i].dataMain.Id},2,0,function ()
|
||||
|
@ -162,7 +162,7 @@ function HomeLand:BindEvent()
|
|||
end)
|
||||
end,"取消","确定")
|
||||
else
|
||||
PopupTipPanel.ShowTip("妖晶不足!")
|
||||
PopupTipPanel.ShowTip("钻石不足!")
|
||||
end
|
||||
end)
|
||||
--特权加速
|
||||
|
|
|
@ -550,7 +550,7 @@ function this.BuyVipFun(type, warOrSd, fun)
|
|||
if JumpServerManager.GetCanBuyBattleCount() <= 0 then
|
||||
PopupTipPanel.ShowTip("今日已无挑战次数!")
|
||||
else
|
||||
--是否花费XX妖晶购买1次挑战次数并发起挑战?
|
||||
--是否花费XX钻石购买1次挑战次数并发起挑战?
|
||||
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP,
|
||||
JumpServerManager.shopGoodId, 1)
|
||||
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig, costId).Name
|
||||
|
|
|
@ -297,7 +297,7 @@ function this.CheckIsShowRedPoint()
|
|||
end
|
||||
end
|
||||
end
|
||||
--检测妖晶数量变化进行红点检测
|
||||
--检测钻石数量变化进行红点检测
|
||||
function this.CheckRedPoint()
|
||||
local canRewardTime = this.GetCanRewardTimes(VipManager.GetVipLevel())
|
||||
local getRewardNumber = this.getRewardNumber + 1
|
||||
|
|
|
@ -352,7 +352,7 @@ function this.SwitchTreasureType(treasureType)
|
|||
end)
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[10497])
|
||||
--UIManager.OpenPanel(UIName.ShopExchangePopup, SHOP_TYPE.FUNCTION_SHOP, 10013, "兑换妖晶")
|
||||
--UIManager.OpenPanel(UIName.ShopExchangePopup, SHOP_TYPE.FUNCTION_SHOP, 10013, "兑换钻石")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1769,7 +1769,7 @@ function this.GetAdventurnUpLevelRequest(func, arenaId)
|
|||
end
|
||||
end)
|
||||
end
|
||||
--冒险区域领取奖励请求(position:0代表消耗时光沙漏,1代表消耗妖晶)
|
||||
--冒险区域领取奖励请求(position:0代表消耗时光沙漏,1代表消耗钻石)
|
||||
function this.GetAventureRewardRequest(func, type, position)
|
||||
local data = FightInfoProto_pb.TakeAventureRewardRequest()
|
||||
data.type = type
|
||||
|
|
|
@ -102,7 +102,7 @@ local TypeUpdateFunc = {
|
|||
[ActivityTypeDef.DynamicAct_recharge] = function ()---周累计充值
|
||||
this.GetMissionData(1,ActivityTypeDef.DynamicAct_recharge)
|
||||
end,
|
||||
[ActivityTypeDef.yaojingleichong] = function ()---妖晶累充
|
||||
[ActivityTypeDef.yaojingleichong] = function ()---钻石累充
|
||||
this.GetMissionData(1,ActivityTypeDef.yaojingleichong)
|
||||
end,
|
||||
[ActivityTypeDef.xianjingleichong] = function ()---仙晶累充
|
||||
|
|
|
@ -152,7 +152,7 @@ function GMFreeRecharge:OnShow(_sortingOrder)
|
|||
end
|
||||
local gifts={}
|
||||
local activityData={}
|
||||
-- 妖晶数量显示
|
||||
-- 钻石数量显示
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -8,8 +8,8 @@ local TabBox = require("Modules/Common/TabBox")
|
|||
local _TabData={
|
||||
--[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "刷充GM",img = "gm_shuachong_scGM_01_zh",id=2201,scale=0,all=0 },
|
||||
[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = "超级特权" ,img = "gm_shuachong_cjGM_01_zh",id=2202,scale=6,all=128},
|
||||
[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name = "神级特权" ,img = "gm_shuachong_sjGM_01_zh",id=2203,scale=5,all=400 },
|
||||
[3] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = "无上特权",img = "gm_shuachong_wsGM_01_zh",id=2204,scale=2,all=3500 },
|
||||
[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name = "神级特权" ,img = "gm_shuachong_sjGM_01_zh",id=2203,scale=5,all=400},
|
||||
[3] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = "无上特权",img = "gm_shuachong_wsGM_01_zh",id=2204,scale=2,all=3500},
|
||||
}
|
||||
|
||||
-- function GMShuaChongTeQuan:New(gameObject)
|
||||
|
@ -246,7 +246,7 @@ function GMShuaChongTeQuan:OnShow(_sortingOrder)
|
|||
end
|
||||
local gifts={}
|
||||
local activityData={}
|
||||
-- 妖晶数量显示
|
||||
-- 钻石数量显示
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ function HHBJPage:OnShow(_sortingOrder)
|
|||
end
|
||||
local gifts={}
|
||||
local activityData={}
|
||||
-- 妖晶数量显示
|
||||
-- 钻石数量显示
|
||||
function HHBJPage:RefreshStoneShow(index)
|
||||
gifts=ConfigManager.GetConfigData(ConfigName.GlobalActivity,10401).CanBuyRechargeId
|
||||
activityData=ActivityGiftManager.GetActivityInfoByType(10401)
|
||||
|
|
|
@ -113,7 +113,7 @@ function MonthCardPage:OnShow(_sortingOrder)
|
|||
self:RefreshStoneShow()
|
||||
end
|
||||
|
||||
-- 妖晶数量显示
|
||||
-- 钻石数量显示
|
||||
function MonthCardPage:RefreshStoneShow(index)
|
||||
self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
|
||||
--月卡
|
||||
|
|
|
@ -82,7 +82,7 @@ function WeekCardPage:OnShow(_sortingOrder)
|
|||
|
||||
end
|
||||
|
||||
-- 妖晶数量显示
|
||||
-- 钻石数量显示
|
||||
function WeekCardPage:RefreshShow()
|
||||
local allData = WeekCardManager.GetWeekCardDataArray()
|
||||
--月卡
|
||||
|
|
|
@ -186,7 +186,7 @@ function WeekCardPanel:CheckTabRed()
|
|||
end
|
||||
|
||||
|
||||
-- 妖晶数量显示
|
||||
-- 钻石数量显示
|
||||
function WeekCardPanel:RefreshShow()
|
||||
-- local allData = WeekCardManager.GetWeekCardDataArray()
|
||||
-- --月卡
|
||||
|
|
|
@ -52,7 +52,7 @@ function PokemonSummonOneResultPanel:BindEvent()
|
|||
PopupTipPanel.ShowTip(Language[10485])
|
||||
return
|
||||
end
|
||||
--是否妖晶,是否超过每日妖晶最大上限
|
||||
--是否钻石,是否超过每日钻石最大上限
|
||||
if itemId == 16 then
|
||||
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 1 then
|
||||
PopupTipPanel.ShowTip(Language[11423])
|
||||
|
@ -69,7 +69,7 @@ function PokemonSummonOneResultPanel:BindEvent()
|
|||
RecruitManager.RecruitRequest(this.recruitType, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,1)--记录抽卡次数
|
||||
if itemId == 16 and not isFree then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,1)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,1)--记录钻石抽卡次数
|
||||
end
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,nil,recType)
|
||||
--CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
|
|
|
@ -141,7 +141,7 @@ function PokemonSummonPanel:refreshBtnShow()
|
|||
itemId = d[1]
|
||||
itemNum = d[2]
|
||||
|
||||
--如果当前是用妖晶抽卡 and 激活了特权
|
||||
--如果当前是用钻石抽卡 and 激活了特权
|
||||
if itemId == 16 and isActive then
|
||||
local currPrivilege = privilegeConfig[3004]
|
||||
if currPrivilege then
|
||||
|
@ -183,7 +183,7 @@ function PokemonSummonPanel:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,fr
|
|||
PopupTipPanel.ShowTip(Language[10485])
|
||||
return
|
||||
end
|
||||
--是否妖晶,是否超过每日妖晶最大上限
|
||||
--是否钻石,是否超过每日钻石最大上限
|
||||
if itemId == 16 then
|
||||
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < num then
|
||||
PopupTipPanel.ShowTip(Language[11423])
|
||||
|
@ -210,7 +210,7 @@ function PokemonSummonPanel:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,fr
|
|||
self.Effect_Dan_posui:SetActive(false)
|
||||
self.changZhuEffect:SetActive(true)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,num)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,num)--记录钻石抽卡次数
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,nil,recruitType)
|
||||
end,1.2):Start()
|
||||
end,
|
||||
|
@ -229,7 +229,7 @@ function PokemonSummonPanel:Recruit(id,RecruitMaxtimesId,itemId,itemNum,state,fr
|
|||
self.changZhuEffect:SetActive(true)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,num)--记录抽卡次数
|
||||
if itemId == 16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,num)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,num)--记录钻石抽卡次数
|
||||
end
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,id,msg.drop,nil,recruitType)
|
||||
end,1.2):Start()
|
||||
|
|
|
@ -72,7 +72,7 @@ function PokemonSummonTenResultPanel:BindEvent()
|
|||
PopupTipPanel.ShowTip(Language[10485])
|
||||
return
|
||||
end
|
||||
--是否妖晶,是否超过每日妖晶最大上限
|
||||
--是否钻石,是否超过每日钻石最大上限
|
||||
if itemId == 16 then
|
||||
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 10 then
|
||||
PopupTipPanel.ShowTip(Language[11423])
|
||||
|
@ -88,7 +88,7 @@ function PokemonSummonTenResultPanel:BindEvent()
|
|||
RecruitManager.RecruitRequest(this.recruitType, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
|
||||
if itemId == 16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录钻石抽卡次数
|
||||
end
|
||||
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,nil,recType)
|
||||
--CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
|
|
|
@ -55,7 +55,7 @@ function ChangeHeroProConfirmWindow:OnOpen(...)
|
|||
|
||||
this.rootText.text="确认花费"..cost[2]..itemConfig[tonumber(cost[1])].Name..",转换英雄阵营?"
|
||||
else
|
||||
this.rootText.text="确认花费1000妖晶,转换英雄阵营?"
|
||||
this.rootText.text="确认花费1000钻石,转换英雄阵营?"
|
||||
end
|
||||
|
||||
local go=Util.GetGameObject(this.btn,"Go")
|
||||
|
|
|
@ -84,7 +84,7 @@ function this:OnShow(_parent,...)
|
|||
rewardData = TreasureOfHeavenManger.GetAllRewardData()
|
||||
this:showRewardTianGong()
|
||||
this.tip.text = Language[12286]
|
||||
this.tip.text = "·获得<color=#45953B>200积分</color>\n·获取<color=#45953B>980000妖晶</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>妖晶</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.tip.text = "·获得<color=#45953B>200积分</color>\n·获取<color=#45953B>980000钻石</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>钻石</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.dealBtnIma.gameObject:SetActive(false)
|
||||
this.dealBtnText.gameObject:SetActive(true)
|
||||
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
|
||||
|
@ -92,7 +92,7 @@ function this:OnShow(_parent,...)
|
|||
elseif curType == 2 then
|
||||
rewardData = QinglongSerectTreasureManager.GetAllRewardData()
|
||||
this:showRewardQinglong()
|
||||
this.tip.text = "·直升<color=#45953B>15级</color>\n·获取<color=#45953B>980000妖晶</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>妖晶</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.tip.text = "·直升<color=#45953B>15级</color>\n·获取<color=#45953B>980000钻石</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>钻石</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.dealBtnIma.gameObject:SetActive(false)
|
||||
this.dealBtnText.gameObject:SetActive(true)
|
||||
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
|
||||
|
@ -100,7 +100,7 @@ function this:OnShow(_parent,...)
|
|||
elseif curType == 3 then
|
||||
rewardData,rewardData1 = EndLessMapManager.GetAllRewardData()
|
||||
this:showRewardWuJin(rewardData,rewardData1)
|
||||
this.tip.text = "·获得<color=#45953B>2000积分</color>\n·获取<color=#45953B>1280妖晶</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>妖晶</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.tip.text = "·获得<color=#45953B>2000积分</color>\n·获取<color=#45953B>1280钻石</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>钻石</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.dealBtnIma.gameObject:SetActive(false)
|
||||
this.dealBtnText.gameObject:SetActive(true)
|
||||
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
|
||||
|
@ -108,7 +108,7 @@ function this:OnShow(_parent,...)
|
|||
elseif curType == 4 then --七界秘宝
|
||||
rewardData,rewardData1 = GeneralTreasureMangaer.GetAllRewardData()
|
||||
this:SetItem(rewardData,rewardData1)
|
||||
this.tip.text = "·获得<color=#45953B>1500积分</color>\n·获取<color=#45953B>6480妖晶</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>妖晶</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.tip.text = "·获得<color=#45953B>1500积分</color>\n·获取<color=#45953B>6480钻石</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>钻石</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||
this.dealBtnIma.gameObject:SetActive(false)
|
||||
this.dealBtnText.gameObject:SetActive(true)
|
||||
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
|
||||
|
|
|
@ -57,7 +57,7 @@ function this:OnShow(_parent,...)
|
|||
local args = {...}
|
||||
--this.num.text = args[1]
|
||||
local lingshouConfig=args[1]
|
||||
--消耗妖晶的数量
|
||||
--消耗钻石的数量
|
||||
if lingshouConfig.ReturnCost then
|
||||
id=lingshouConfig.ReturnCost[1]
|
||||
coin=lingshouConfig.ReturnCost[2]
|
||||
|
@ -72,7 +72,7 @@ function this:OnShow(_parent,...)
|
|||
end
|
||||
this.numImage.sprite = SetIcon(this.spLoader, id)
|
||||
fun = args[4]
|
||||
--判断妖晶是否充足
|
||||
--判断钻石是否充足
|
||||
if coin>BagManager.GetItemCountById(id) then
|
||||
if type==1 then
|
||||
this.infoTxt.text=string.format(Language[12213],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
|
||||
|
|
|
@ -219,7 +219,7 @@ function RecruitEquipPanelNew:UpdataPanel()
|
|||
self:UpdataWishPanel()
|
||||
self:UpdataBoxReward()
|
||||
local num=PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MoneyTimes)
|
||||
self.upper.text=string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]) --string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2].." 剩余妖晶召唤次数:"..num) --特权上限
|
||||
self.upper.text=string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]) --string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2].." 剩余钻石召唤次数:"..num) --特权上限
|
||||
self:UpdatePanelData()
|
||||
self:TimeCountDown()
|
||||
end
|
||||
|
@ -426,7 +426,7 @@ function RecruitEquipPanelNew:Recruit(recrutType,recrutId,bType,itemId)
|
|||
return
|
||||
end
|
||||
if itemId==16 and PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MaxTimes)<recrutType then
|
||||
PopupTipPanel.ShowTip("无法超出每日妖晶召唤次数上限!")
|
||||
PopupTipPanel.ShowTip("无法超出每日钻石召唤次数上限!")
|
||||
return
|
||||
end
|
||||
RecruitManager.RecruitRequest(recrutId, function(msg)
|
||||
|
|
|
@ -455,7 +455,7 @@ function this.GetExpendDataByCostItem(str,type,LimitNum)
|
|||
local cost=nil
|
||||
for key, value in pairs(str) do
|
||||
local bagNum=BagManager.GetItemCountById(value[1])
|
||||
--不是妖晶 背包数量>=需要数量
|
||||
--不是钻石 背包数量>=需要数量
|
||||
if value[1]~=16 then
|
||||
if bagNum>=needNum then
|
||||
return value
|
||||
|
@ -465,7 +465,7 @@ function this.GetExpendDataByCostItem(str,type,LimitNum)
|
|||
cost=value
|
||||
|
||||
else
|
||||
--如果是妖晶 背包有足够妖晶 能抽的次数>=抽的次数
|
||||
--如果是钻石 背包有足够钻石 能抽的次数>=抽的次数
|
||||
if bagNum>=needNum and LimitNum>=needNum then
|
||||
return value
|
||||
end
|
||||
|
|
|
@ -206,7 +206,7 @@ function RecruitPanelNew:UpdataPanel()
|
|||
self:UpdataWishPanel()
|
||||
self:UpdataBoxReward()
|
||||
local num=PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MoneyTimes)
|
||||
self.upper.text=string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]) --string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2].." 剩余妖晶召唤次数:"..num) --特权上限
|
||||
self.upper.text=string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]) --string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2].." 剩余钻石召唤次数:"..num) --特权上限
|
||||
self:UpdatePanelData()
|
||||
self:TimeCountDown()
|
||||
end
|
||||
|
@ -429,7 +429,7 @@ function RecruitPanelNew:Recruit(recrutType,recrutId,bType,itemId)
|
|||
return
|
||||
end
|
||||
if itemId==16 and PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MaxTimes)<recrutType then
|
||||
PopupTipPanel.ShowTip("无法超出每日妖晶召唤次数上限!")
|
||||
PopupTipPanel.ShowTip("无法超出每日钻石召唤次数上限!")
|
||||
return
|
||||
end
|
||||
RecruitManager.RecruitRequest(recrutId, function(msg)
|
||||
|
|
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@ -126,7 +126,7 @@ function SingleRecruitPanel:BindEvent()
|
|||
local recruitOne = function()
|
||||
RecruitManager.RecruitRequest(type,function(msg)
|
||||
if d[1] == 16 and lotterySetting[type].MoneyTimes and lotterySetting[type].MoneyTimes > 0 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(lotterySetting[type].MoneyTimes,1)--记录妖晶限购抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(lotterySetting[type].MoneyTimes,1)--记录钻石限购抽卡次数
|
||||
end
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,1)--记录抽卡次数
|
||||
for i=1, #msg.drop.Hero do
|
||||
|
|
|
@ -70,7 +70,7 @@ function TenRecruitPanel:BindEvent()
|
|||
local recruitTen = function()
|
||||
RecruitManager.RecruitRequest(type, function(msg)
|
||||
if d[1] == 16 and lotterySetting[type].MoneyTimes and lotterySetting[type].MoneyTimes > 0 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(lotterySetting[type].MoneyTimes,10)--记录妖晶限购抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(lotterySetting[type].MoneyTimes,10)--记录钻石限购抽卡次数
|
||||
end
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
|
||||
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, type,2,recruitType)
|
||||
|
|
|
@ -155,7 +155,7 @@ function SecretBoxBuyOnePanel:OnOpen(...)
|
|||
this.itemIcon2.enabled=false
|
||||
else
|
||||
this.itemIcon2.enabled=true
|
||||
this.itemIcon2.sprite=SetIcon(this.spLoader, itemId)--默认显示妖晶
|
||||
this.itemIcon2.sprite=SetIcon(this.spLoader, itemId)--默认显示钻石
|
||||
this.itemNum2.text=PrintWanNum2(itemNum)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -163,7 +163,7 @@ function SecretBoxBuyTenPanel:OnOpen(...)
|
|||
else
|
||||
local d=RecruitManager.GetExpendData(this.recruitType)
|
||||
local itemId,itemNum=d[1],d[2]
|
||||
this.itemIcon2.sprite=SetIcon(this.spLoader, itemId)--默认显示妖晶
|
||||
this.itemIcon2.sprite=SetIcon(this.spLoader, itemId)--默认显示钻石
|
||||
this.itemNum2.text=PrintWanNum2(itemNum)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -53,7 +53,7 @@ function WishEquipBuyOnePanel:BindEvent()
|
|||
return
|
||||
end
|
||||
if itemId==16 and PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MaxTimes)<this.recruitType then
|
||||
PopupTipPanel.ShowTip("无法超出每日妖晶召唤次数上限!")
|
||||
PopupTipPanel.ShowTip("无法超出每日钻石召唤次数上限!")
|
||||
return
|
||||
end
|
||||
RecruitManager.RecruitRequest(self.singleConfig.Id, function(msg)
|
||||
|
|
|
@ -62,7 +62,7 @@ function WishEquipBuyTenPanel:BindEvent()
|
|||
PopupTipPanel.ShowTip(Language[10485])
|
||||
return
|
||||
end
|
||||
--是否妖晶,是否超过每日妖晶最大上限
|
||||
--是否钻石,是否超过每日钻石最大上限
|
||||
if itemId == 16 then
|
||||
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 10 then
|
||||
PopupTipPanel.ShowTip(Language[11423])
|
||||
|
@ -78,7 +78,7 @@ function WishEquipBuyTenPanel:BindEvent()
|
|||
RecruitManager.RecruitRequest(this.recruitType, function(msg)
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
|
||||
if itemId == 16 then
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录妖晶抽卡次数
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录钻石抽卡次数
|
||||
end
|
||||
UIManager.OpenPanel(UIName.WishEquipBuyTenPanel,msg.drop,this.recruitType,recType)
|
||||
--CheckRedPointStatus(RedPointType.QianKunBox)
|
||||
|
|
|
@ -46,7 +46,7 @@ function ItemView:InitComponent()
|
|||
self.homeProLv = Util.GetGameObject(self.gameObject, "item/homeProLv"):GetComponent("Text")
|
||||
--self.heroStage=Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):GetComponent("Image")
|
||||
Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):SetActive(false)
|
||||
--双倍妖晶
|
||||
--双倍钻石
|
||||
self.Double=Util.GetGameObject(self.gameObject, "Double")
|
||||
|
||||
self.EffectOrginLayer = 0
|
||||
|
|
|
@ -655,7 +655,7 @@ function this:ShopItemAdapter(shopItem, itemData)
|
|||
end)
|
||||
end
|
||||
|
||||
-- 妖晶商店物品数据匹配
|
||||
-- 钻石商店物品数据匹配
|
||||
function this:RechargeShopItemAdapter(shopItem, itemData)
|
||||
-- 获取对象
|
||||
local first = Util.GetGameObject(shopItem, "first")
|
||||
|
|
|
@ -425,7 +425,7 @@ function ShopViewNew:RefreshItemList(isTop)
|
|||
end
|
||||
end
|
||||
|
||||
-- 妖晶商店物品数据匹配
|
||||
-- 钻石商店物品数据匹配
|
||||
function ShopViewNew:RechargeShopItemAdapter(shopItem, itemData)
|
||||
-- 获取对象
|
||||
local first = Util.GetGameObject(shopItem, "first")
|
||||
|
|
Loading…
Reference in New Issue