From abde9c93bfb7644c0bf1da6bd2fa313d7eb59ef2 Mon Sep 17 00:00:00 2001 From: JieLing Date: Thu, 16 Jul 2020 16:52:43 +0800 Subject: [PATCH] =?UTF-8?q?casting=E9=9F=B3=E6=95=88=E6=92=AD=E6=94=BE?= =?UTF-8?q?=E6=B7=BB=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ManagedResources/~Lua/Modules/Battle/View/BattleView.lua | 1 - Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua | 4 ++++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua index 6ddcb96b4b..35bb353cb7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua @@ -736,7 +736,6 @@ function this.OnSkillCast(skill) liveGO:GetComponent("SkeletonGraphic"):DOFade(1, 0) liveGO:GetComponent("SkeletonGraphic"):DOColor(Color.New(1,1,1,1), 0) - SoundManager.PlaySound(SoundConfig.Sound_MonsterCasting) BattleManager.PauseBattle() addDelayRecycleRes("casting_skill", go, 1.6, function () diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua index 0bf0d3b40b..a299f03afb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua @@ -874,6 +874,8 @@ function RoleView:PlaySkillCastingEffect(combat, func) -- 播放casting self.RootPanel.mySkillCast:SetActive(false) self.RootPanel.mySkillCast:SetActive(true) + -- 播放casting声音 + SoundManager.PlaySound(SoundConfig.Sound_RoleCasting) -- 技能名 -- local nameBg = Util.GetGameObject(self.RootPanel.mySkillCast, "Canvas/skill") local name = Util.GetGameObject(self.RootPanel.mySkillCast, "TongYong_Casting_Xia/DongHua/MingZi") @@ -890,6 +892,8 @@ function RoleView:PlaySkillCastingEffect(combat, func) -- 播放casting self.RootPanel.enemySkillCast:SetActive(false) self.RootPanel.enemySkillCast:SetActive(true) + -- 播放casting声音 + SoundManager.PlaySound(SoundConfig.Sound_MonsterCasting) -- 技能名 local name = Util.GetGameObject(self.RootPanel.enemySkillCast, "TongYong_Casting_Shang/DongHua/MingZi") if combat.skillname and combat.skillname ~= "" then