diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab index 41dfee8e1e..59088fb7e2 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab @@ -3850,7 +3850,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: "\u65E0\u53EF\u9009\u62E9\u795E\u5C06\uFF01" + m_Text: "\u65E0\u53EF\u9009\u62E9\u82F1\u96C4\uFF01" --- !u!1 &6136696477422603182 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua index ef74b1558d..1313c71c20 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua @@ -231,7 +231,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择 end) Util.AddOnceClick(cardBtn, function() if TrainBuildManager.CheckHeroIsTraining(heroData.dynamicId) then - PopupTipPanel.ShowTip("该神将正在特训") + PopupTipPanel.ShowTip("该英雄正在特训") return end local isSelect = false