巅峰战bug and 使用按钮需求
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File diff suppressed because it is too large
Load Diff
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@ -1977,4 +1977,10 @@ SoulPrintSpriteByQuantity={
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[5] = { circle = "r_hunyin_hunyinkuanghuang001", circleBg1 = "r_hunyin_hunyinkuanghuang",circleBg2 = "r_hunyin_hunyinkuanghuang002"},
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[6] = { circle = "r_hunyin_hunyinkuanghong001", circleBg1 = "r_hunyin_hunyinkuanghong",circleBg2 = "r_hunyin_hunyinkuanghong002"},
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[7] = { circle = "r_hunyin_hunyinkuangzhuanshi001", circleBg1 = "r_hunyin_hunyinkuangzhuanshi",circleBg2 = "r_hunyin_hunyinkuangzhuanshi002"},
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}
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HeroPanelBgByPropertyName = {
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[1] = "r_hero_bg_ren",--人
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[2] = "r_hero_bg_fo",--佛
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[3] = "r_hero_bg_yao",--妖
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[4] = "r_hero_bg_dao",--道
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}
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@ -126,8 +126,8 @@ function this.RefreshData(go, itemData)
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state.color = config.color
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-- 竞猜币
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betNum.text = itemData.myBetCoins
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getNum.text = itemData.myWinCoins
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betNum.text = itemData.myBetCoins
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getNum.text = (index == 1 or index == 0) and Language[12207] or itemData.myWinCoins
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-- 头像
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if not _PlayerHeadList[go] then
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@ -81,7 +81,7 @@ function this.RefreshData(go, data)
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name.text = personInfo.name
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force.text = personInfo.totalForce
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local deltaIntegral = ArenaTopMatchManager.GetMatchDeltaIntegral()
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score.text = personInfo.score * deltaIntegral > 0 and personInfo.score * deltaIntegral or Language[12207]
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score.text = personInfo.score * deltaIntegral --> 0 and personInfo.score * deltaIntegral or Language[12207]
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if not _PlayerHeadList[go] then
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_PlayerHeadList[go] = SubUIManager.Open(SubUIConfig.PlayerHeadView, head.transform)
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@ -457,40 +457,44 @@ function this.RequestEliminationDataMerge(EliminationData)
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local singledata = newEliminationDataV[1]
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-- singledata.dataList = newEliminationDataV
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local fightResult = -1 ---1 无记录 0前两场负 1 前两场胜 2 胜 3 负 4 胜负 5 负胜
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for i = 1, #newEliminationDataV do
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if i == 1 and newEliminationDataV[i].fightResult == 0 then
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fightResult = 3
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elseif i == 1 and newEliminationDataV[i].fightResult == 1 then
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fightResult = 2
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elseif i == 1 and newEliminationDataV[i].fightResult == -1 then
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LogPink("没考虑1 -1")
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end
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if i == 2 and newEliminationDataV[i].fightResult == 0 then
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if fightResult == 3 then
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fightResult = 0
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elseif fightResult == 2 then
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fightResult = 4
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if #newEliminationDataV >= 2 then
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for i = 1, #newEliminationDataV do
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if i == 1 and newEliminationDataV[i].fightResult == 0 then
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fightResult = 3
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elseif i == 1 and newEliminationDataV[i].fightResult == 1 then
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fightResult = 2
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elseif i == 1 and newEliminationDataV[i].fightResult == -1 then
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fightResult = -1
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end
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elseif i == 2 and newEliminationDataV[i].fightResult == 1 then
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if fightResult == 3 then
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fightResult = 5
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elseif fightResult == 2 then
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fightResult = 1
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if i == 2 and newEliminationDataV[i].fightResult == 0 then
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if fightResult == 3 then
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fightResult = 0
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elseif fightResult == 2 then
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fightResult = 4
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end
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elseif i == 2 and newEliminationDataV[i].fightResult == 1 then
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if fightResult == 3 then
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fightResult = 5
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elseif fightResult == 2 then
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fightResult = 1
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end
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elseif i == 2 and newEliminationDataV[i].fightResult == -1 then
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fightResult = -1
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end
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elseif i == 2 and newEliminationDataV[i].fightResult == -1 then
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LogPink("没考虑2 -1")
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end
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if i == 3 then
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if fightResult == 4 then
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fightResult = newEliminationDataV[i].fightResult
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elseif fightResult == 5 then
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fightResult = newEliminationDataV[i].fightResult
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if i == 3 then
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if fightResult == 4 then
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fightResult = newEliminationDataV[i].fightResult
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elseif fightResult == 5 then
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fightResult = newEliminationDataV[i].fightResult
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end
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elseif i == 3 and newEliminationDataV[i].fightResult == -1 then
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if fightResult == 4 or fightResult == 5 then
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fightResult = -1
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end
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end
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if newEliminationDataV[i].isGUess <= 0 then
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singledata.isGUess = newEliminationDataV[i].isGUess
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end
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elseif i == 3 and newEliminationDataV[i].fightResult == -1 then
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LogPink("没考虑3 -1")
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end
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if newEliminationDataV[i].isGUess <= 0 then
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singledata.isGUess = newEliminationDataV[i].isGUess
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end
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end
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singledata.fightResult = fightResult
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@ -41,7 +41,7 @@ function this.InitComponent(root)
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this.RightWinNum = {}
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this.LeftWinNumGo = Util.GetGameObject(this.infoPanel, "Left/winNum")
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this.RightWinNumGo = Util.GetGameObject(this.infoPanel, "Right/winNum")
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for i = 1, 3 do
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for i = 1, 2 do
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this.LeftWinNum[i] = Util.GetGameObject(this.infoPanel, "Left/winNum/winNum (".. i ..")")
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this.RightWinNum[i] = Util.GetGameObject(this.infoPanel, "Right/winNum/winNum (".. i ..")")
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end
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@ -222,28 +222,28 @@ function this.RefreshTwoOutOfThreeData()
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if ArenaTopMatchManager.GetBaseData().battleStage == TOP_MATCH_STAGE.ELIMINATION then
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local upWinNum,downWinNum = ArenaTopMatchManager.GetTwoOutOfThreeInfo(this.panelType)
|
||||
|
||||
for i = 1, 3 do
|
||||
for i = 1, 2 do
|
||||
if this.battleEndResultSortState then
|
||||
if upWinNum >= i then
|
||||
this.LeftWinNum[i]:SetActive(true)
|
||||
Util.GetGameObject(this.LeftWinNum[i], "Image"):SetActive(true)
|
||||
else
|
||||
this.LeftWinNum[i]:SetActive(false)
|
||||
Util.GetGameObject(this.LeftWinNum[i], "Image"):SetActive(false)
|
||||
end
|
||||
if downWinNum >= i then
|
||||
this.RightWinNum[i]:SetActive(true)
|
||||
Util.GetGameObject(this.RightWinNum[i], "Image"):SetActive(true)
|
||||
else
|
||||
this.RightWinNum[i]:SetActive(false)
|
||||
Util.GetGameObject(this.RightWinNum[i], "Image"):SetActive(false)
|
||||
end
|
||||
else
|
||||
if upWinNum >= i then
|
||||
this.RightWinNum[i]:SetActive(true)
|
||||
Util.GetGameObject(this.RightWinNum[i], "Image"):SetActive(true)
|
||||
else
|
||||
this.RightWinNum[i]:SetActive(false)
|
||||
Util.GetGameObject(this.RightWinNum[i], "Image"):SetActive(false)
|
||||
end
|
||||
if downWinNum >= i then
|
||||
this.LeftWinNum[i]:SetActive(true)
|
||||
Util.GetGameObject(this.LeftWinNum[i], "Image"):SetActive(true)
|
||||
else
|
||||
this.LeftWinNum[i]:SetActive(false)
|
||||
Util.GetGameObject(this.LeftWinNum[i], "Image"):SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -110,9 +110,11 @@ function this.battleDetailBtnClick(isShowTip)
|
|||
arg.red.name = betBattleInfo.enemyInfo.name
|
||||
arg.red.head = betBattleInfo.enemyInfo.head
|
||||
arg.red.frame = betBattleInfo.enemyInfo.headFrame
|
||||
UIManager.OpenPanel(UIName.ArenaResultPopup, arg,function()
|
||||
UIManager.OpenPanel(UIName.ArenaResultPopup, arg,
|
||||
function()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.OnGuessDataUpdateShowTip)
|
||||
end)
|
||||
end
|
||||
)
|
||||
end)
|
||||
end
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
|
@ -208,7 +208,7 @@ function this.SetItemData(...)
|
|||
local info=Util.GetGameObject(root,"Info"):GetComponent("Image")
|
||||
local name=Util.GetGameObject(root,"Name"):GetComponent("Text")
|
||||
|
||||
|
||||
name.text=""
|
||||
if args[2] then
|
||||
if not this.playerHead[root] then
|
||||
this.playerHead[root] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,head)
|
||||
|
|
|
@ -83,7 +83,7 @@ function RewardItemSingleShowPopup:BindEvent()
|
|||
end)
|
||||
Util.AddClick(this.btnJump, function()
|
||||
if itemConfigData then
|
||||
JumpManager.GoJump(itemConfigData.Jump)
|
||||
JumpManager.GoJump(itemConfigData.UseJump)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -203,7 +203,7 @@ function RewardItemSingleShowPopup:OnShow()
|
|||
end
|
||||
for i = 1, #jumpSortData do
|
||||
if jumpSortData[i].id > 0 then
|
||||
if(this.isRewardItemPop==true) then
|
||||
if this.isRewardItemPop == true or itemConfigData.Id == 61 then--(24暂时关闭)
|
||||
SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false)
|
||||
else
|
||||
SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true)
|
||||
|
|
Loading…
Reference in New Issue