【ID1010998】

【春节活动】签到领奖活动
dev_chengFeng
jiaoyangna 2022-01-18 14:48:27 +08:00
parent ea10cd65d1
commit ac24c2e0ce
12 changed files with 4981 additions and 5 deletions

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@ -1038,7 +1038,9 @@ RedPointType = {
chaozhifanli = 90001,
--家园红点
HomeLand = 700--主城家园红点
HomeLand = 700,--主城家园红点
FestevalRed = 9501,
}
RedPointStatus = {
@ -1416,6 +1418,8 @@ ActivityTypeDef = {
XinRenShop = 91, -- 新人商城
yunmenghaoli = 93, --云梦好礼
qiandaohaoli = 95, --节日签到
}
--活动结束需要处理面板关闭类型
ActivityTypePanel = {

View File

@ -448,6 +448,7 @@ UIName = {
JingjishiLianPatface = 452,
TrialRewardBackPopup = 456,
RewardRideShowPopup = 459,--坐骑信息界面
FestevalPanel = 461
}
SubUIConfig = {

View File

@ -138,7 +138,7 @@ function this.InitActivityServerData(msg, isUpdate)
if GlobalActivity[v.activityId] then
this.CheckMoneyProgress(v)
this.mission[v.activityId] = v
-- LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
for n, m in ipairs(v.mission) do
-- LogGreen(" 刷新活动数据missionId" .. m.missionId .. " state" .. m.state .. " progress" .. m.progress)
if (v.activityId == ActivityTypeDef.OnlineGift) then
@ -1126,6 +1126,13 @@ function this.GetTimeStartToEnd(type)
return startTime.."~"..endtime
end
function this.GetTimeStartToEnd1(type)
local info= ActivityGiftManager.GetActivityTypeInfo(type)
local startTime= this.GetTimeShow(info.startTime)
local endtime= this.GetTimeShow(info.endTime)
return startTime.."-"..endtime
end
---时间格式化接口
function this.GetTimeShow(data)
local year = math.floor(os.date("%Y", data))
@ -1434,4 +1441,19 @@ function this.TreasureStoreSeason2RedCheck()
return false
end
function this.FestevalRedCheck()
local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.qiandaohaoli)
if not actData then
return false
end
local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - actData.startTime)/86400)
for i = 1, #actData.mission do
local config = ActivityRewardConfig[actData.mission[i].missionId]
if actData.mission[i].state == 0 and curDay >= config.Values[1][1] then
return true
end
end
return false
end
return this

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@ -0,0 +1,219 @@
require("Base/BasePanel")
FestevalPanel = Inherit(BasePanel)
local GlobalActivityConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
--初始化组件(用于子类重写)
function FestevalPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.closePanel = Util.GetGameObject(self.gameObject,"mask")
self.liveRoot = Util.GetGameObject(self.closePanel,"root")
self.title = Util.GetGameObject(self.closePanel,"title"):GetComponent("Image")
self.tip = Util.GetGameObject(self.closePanel,"tipDi/tip"):GetComponent("Text")
self.grid = Util.GetGameObject(self.gameObject,"content/grid")
self.singleLinePre = Util.GetGameObject(self.gameObject,"singleLinePre")
self.singleLinePreHeight = self.singleLinePre:GetComponent("RectTransform").rect.height
self.lineList = {}
self.time = Util.GetGameObject(self.gameObject,"timeDi/time"):GetComponent("Text")
self.gridPos = self.grid:GetComponent("RectTransform").anchoredPosition
end
--绑定事件(用于子类重写)
function FestevalPanel:BindEvent()
Util.AddClick(self.closePanel,function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function FestevalPanel:AddListener()
end
--移除事件监听(用于子类重写)
function FestevalPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function FestevalPanel:OnOpen(...)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FestevalPanel:OnShow()
self.actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.qiandaohaoli)
if not self.actData then
self:ClosePanel()
return
end
self.actId = self.actData.activityId
if self.live then
poolManager:UnLoadLive(self.live.gameObject.name, self.live)
self.live = nil
end
self.tempData = string.split(GlobalActivityConfig[self.actId].ExpertDec,"#")
local data = ConfigManager.GetConfigData(ConfigName.HeroConfig,GlobalActivityConfig[self.actId].ShowArt)
self.live = poolManager:LoadLive(GetResourcePath(data.Live), self.liveRoot.transform,
Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
local SkeletonGraphic = self.live:GetComponent("SkeletonGraphic")
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
self.title.sprite = self.spLoader:LoadSprite(self.tempData[2])
self.tip.text = self.tempData[1]
self.curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - self.actData.startTime)/86400)
self:RefreshData()
self:RemainTimeDown()
local row,cum = self:Getrow(self.curDay)
local h = (row - 2) * self.singleLinePreHeight
if h < 0 then
self.gridPos.y = 0
elseif h > (#self.lineList - 2) * self.singleLinePreHeight then
self.gridPos.y = (#self.lineList - 2) * self.singleLinePreHeight
else
self.gridPos.y = h
end
self.grid:GetComponent("RectTransform").anchoredPosition = self.gridPos
end
function FestevalPanel:RefreshData()
for i = 1, #self.lineList do
self.lineList[i].go.gameObject:SetActive(false)
for j = 1,#self.lineList[i].items do
self.lineList[i].items[j].go.gameObject:SetActive(false)
end
end
local row,cum
for i = 1, #self.actData.mission do
row,cum = self:Getrow(i)
if not self.lineList[row] then
self.lineList[row] = {}
self.lineList[row].go = newObjToParent(self.singleLinePre,self.grid)
self.lineList[row].go.gameObject:SetActive(false)
self.lineList[row].items = {}
for j = 1,4 do
self.lineList[row].items[j] = {}
self.lineList[row].items[j].go = Util.GetGameObject(self.lineList[row].go,"dayPre"..j)
self.lineList[row].items[j].select = Util.GetGameObject(self.lineList[row].items[j].go,"bg/select")
self.lineList[row].items[j].gray = Util.GetGameObject(self.lineList[row].items[j].go,"bg/gray")
self.lineList[row].items[j].title = Util.GetGameObject(self.lineList[row].items[j].go,"title"):GetComponent("Text")
self.lineList[row].items[j].itempPos = Util.GetGameObject(self.lineList[row].items[j].go,"itempPos")
self.lineList[row].items[j].get = Util.GetGameObject(self.lineList[row].items[j].itempPos,"get")
self.lineList[row].items[j].redpoint = Util.GetGameObject(self.lineList[row].items[j].go,"redpoint")
self.lineList[row].items[j].name = Util.GetGameObject(self.lineList[row].items[j].go,"name"):GetComponent("Text")
self.lineList[row].items[j].itemview = SubUIManager.Open(SubUIConfig.ItemView,self.lineList[row].items[j].itempPos.transform)
self.lineList[row].items[j].itemview.transform:SetAsFirstSibling()
self.lineList[row].items[j].data = {}
self.lineList[row].items[j].go.gameObject:SetActive(false)
end
end
self.lineList[row].go.gameObject:SetActive(true)
self:RefreshSingleData(self.lineList[row].items[cum],self.actData.mission[i])
end
end
function FestevalPanel:Getrow(index)
local cum,row,group,sub_group
if index % 7==0 then
cum = 4
row = (math.ceil(index / 7)) * 2
else
group = math.floor(index / 7)
sub_group = index % 7
if sub_group % 3 == 0 then
cum = 3
else
cum = sub_group % 3
end
row = (group) * 2 + math.ceil(sub_group / 3)
end
return row,cum
end
function FestevalPanel:SetSelect(parent)
end
function FestevalPanel:RefreshSingleData(obj,data)
obj.data = data
obj.go.gameObject:SetActive(true)
local config = ActivityRewardConfig[data.missionId]
obj.title.text = string.format("第%s天",config.Values[1][1])
obj.name.text = config.ContentsShow
obj.itemview:OnOpen(false, config.Reward[1], 1, false, false, false, self.sortingOrder)
obj.select.gameObject:SetActive(false)
obj.gray.gameObject:SetActive(false)
obj.get.gameObject:SetActive(false)
obj.redpoint.gameObject:SetActive(false)
if obj.data.state == 0 then
if self.curDay >= config.Values[1][1] then
obj.redpoint.gameObject:SetActive(true)
end
if self.curDay == config.Values[1][1] then
obj.select.gameObject:SetActive(true)
end
else
obj.gray.gameObject:SetActive(true)
obj.get.gameObject:SetActive(true)
end
Util.AddOnceClick(obj.go,function()
if obj.data.state == 0 then
if self.curDay >= config.Values[1][1] then
NetManager.GetActivityRewardRequest(obj.data.missionId, self.actId, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
obj.data.state = 1
self:RefreshSingleData(obj,data)
CheckRedPointStatus(RedPointType.FestevalRed)
end)
end)
end
end
end)
end
function FestevalPanel:OnSortingOrderChange()
end
--刷新倒计时显示
function FestevalPanel:RemainTimeDown()
self.time.text = string.format(Language[10584]..ActivityGiftManager.GetTimeStartToEnd1(ActivityTypeDef.qiandaohaoli))
local timeDu = self.actData.endTime - GetTimeStamp()
local s = function()
timeDu = timeDu - 1
if timeDu <= 0 then
self:ClosePanel()
end
end
s()
if self.timer then
self.timer:Stop()
self.timer = nil
end
self.timer = Timer.New(s,1,-1,false)
self.timer:Start()
end
--界面关闭时调用(用于子类重写)
function FestevalPanel:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.live then
poolManager:UnLoadLive(self.live.gameObject.name, self.live)
self.live = nil
end
end
--界面销毁时调用(用于子类重写)
function FestevalPanel:OnDestroy()
for i = 1, #self.lineList do
self.lineList[i].go.gameObject:SetActive(false)
for j = 1,#self.lineList[i].items do
SubUIManager.Close(self.lineList[i].items[j].itemview)
end
end
self.lineList = {}
end
return FestevalPanel

View File

@ -1,6 +1,5 @@
fileFormatVersion: 2
guid: 662490c50a0740444ad18e93f84b5061
folderAsset: yes
guid: bc4d6d183830fa248a002e741459c88e
DefaultImporter:
externalObjects: {}
userData:

View File

@ -102,6 +102,9 @@ function this:InitComponent()
this.zhuShengBtn=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/ZhuSheng")
this.zhuShengTime = Util.GetGameObject(this.zhuShengBtn,"Image_1/time"):GetComponent("Text")
this.FestevaBtn=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/FestevaBtn")
this.FestevaBtnRed=Util.GetGameObject(this.FestevaBtn,"redPoint")
---------------topRightPart----------------
-- 邮件
this.btnYouJian = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnYouJian")
@ -436,6 +439,12 @@ function this:BindEvent()
--UIManager.OpenPanel(UIName.PassGiftPopup,true)ActivityTypeDef.SevenDayRegister
--JumpManager.GoJump(15001)
UIManager.OpenPanel(UIName.EightDayGiftPanel)
end)
--八日登陆礼预览
Util.AddClick(this.FestevaBtn,function()
--UIManager.OpenPanel(UIName.PassGiftPopup,true)ActivityTypeDef.SevenDayRegister
--JumpManager.GoJump(15001)
UIManager.OpenPanel(UIName.FestevalPanel)
end)
--十五日登录奖励
Util.AddClick(this.fgBtn,function()
@ -738,6 +747,7 @@ function this.BindRedPoint()
BindRedPointObject(RedPointType.JumpServer_MainCity, this.rpJumpServer)
BindRedPointObject(RedPointType.TaiChuMiJuan, this.taichumijuanRed)
BindRedPointObject(RedPointType.ExploreFunc, this.btnExploreRed)
BindRedPointObject(RedPointType.FestevalRed, this.FestevaBtnRed)
end
-- 绑定红点
function this.ClearRedPoint()
@ -764,6 +774,7 @@ function this.ClearRedPoint()
ClearRedPointObject(RedPointType.JumpServer_MainCity, this.rpJumpServer)
ClearRedPointObject(RedPointType.TaiChuMiJuan, this.taichumijuanRed)
ClearRedPointObject(RedPointType.ExploreFunc, this.btnExploreRed)
ClearRedPointObject(RedPointType.FestevalRed, this.FestevaBtnRed)
end
--添加事件监听(用于子类重写)
@ -1775,6 +1786,11 @@ function this.RefreshEightGiftPreview()
this.rpFifteenDayEffect:SetActive(false)
end
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.qiandaohaoli) then
this.FestevaBtn:SetActive(true)
else
this.FestevaBtn:SetActive(false)
end
end
-- 八日登陆奖励预览

View File

@ -656,6 +656,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.chaozhifanli,DynamicActivityManager.CheckRedPointPremium)
--家园
RPData:AddCheckFunc(RedPointType.HomeLand,HomeLandManager.CheckRedMain,FUNCTION_OPEN_TYPE.HOMELAND)
RPData:AddCheckFunc(RedPointType.FestevalRed,ActivityGiftManager.FestevalRedCheck)
end
-- 向红点绑定物体