【本地化】公告
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fa051b65dc
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acc2609df6
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@ -71,6 +71,7 @@ function this.GetNotice(str)
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-- value.content="一群人在这里忙碌,嬉闹着搭帐篷建营地这是一个由公司同事私下组织的野营活动,当然,全都是年轻人,因为要背着帐篷等装备登山远足,年长一些的人体力不够原本大家是希望公司组织一次野营的,但公司每年都是组团旅游,有导游开大巴的那种,所以今年,很多同事干脆不跟随公司一起,反而是让几个有户外经验的同事领头自己组织,所以也有了这次登山野营。一群人在这里忙碌,嬉闹着搭帐篷建营地这是一个由公司同事私下组织的野营活动,当然,全都是年轻人,因为要背着帐篷等装备登山远足,年长一些的人体力不够原本大家是希望公司组织一次野营的,但公司每年都是组团旅游,有导游开大巴的那种,所以今年,很多同事干脆不跟随公司一起,反而是让几个有户外经验的同事领头自己组织,所以也有了这次登山野营。"
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-- LogError("title:"..value.title.." content:"..value.content.." type:"..value.type)
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-- end
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this.TitleText.text=Language[11147]
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if data.list and #data.list>0 then
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this.ContentText.gameObject:SetActive(false)
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table.sort(data.list, function(a, b)
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@ -99,9 +100,15 @@ function this.GetNotice(str)
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elseif value.type==4 then
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img.gameObject:SetActive(false)
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end
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Util.GetGameObject(prelist[key],"Image/title"):GetComponent("Text").text=value.title
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-- 表体
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local title = Util.GetGameObject(prelist[key],"Image/title"):GetComponent("Text")
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local titleStr = string.split(value.title,"|")
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title.text = titleStr[GetCurLanguage()+1] or titleStr[1]
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-- 内容
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local content=Util.GetGameObject(prelist[key],"content"):GetComponent("Text")
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content.text=value.content
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local contentStr = string.split(string.gsub(value.content, "\\n", "\n"),"|")
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content.text = contentStr[GetCurLanguage()+1] or contentStr[1]
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local down=Util.GetGameObject(prelist[key],"Image/down")
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local left=Util.GetGameObject(prelist[key],"Image/left")
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local isOpen=true
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@ -109,12 +116,12 @@ function this.GetNotice(str)
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left:SetActive(not isOpen)
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content.gameObject:SetActive(isOpen)
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local btn=Util.GetGameObject(prelist[key],"Image")
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Util.AddClick(btn,function()
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isOpen=not isOpen
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down:SetActive(isOpen)
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left:SetActive(not isOpen)
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content.gameObject:SetActive(isOpen)
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end)
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Util.AddClick(btn,function()
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isOpen=not isOpen
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down:SetActive(isOpen)
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left:SetActive(not isOpen)
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content.gameObject:SetActive(isOpen)
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end)
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end
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-- local titleStr = string.split(data.parms.title,"|")
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-- this.TitleText.text =titleStr[GetCurLanguage()+1] or titleStr[1]
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@ -122,7 +129,6 @@ function this.GetNotice(str)
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-- this.ContentText.text = contentStr[GetCurLanguage()+1] or contentStr[1]
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else
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this.ContentText.gameObject:SetActive(true)
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this.TitleText.text=Language[11147]
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this.ContentText.text=Language[11148]
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end
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end
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