[战斗]==========被动263 被动168修改
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2497735700
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acfe38c973
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@ -3464,10 +3464,14 @@ local passivityList = {
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list[i]:AddBuff(Buff.Create(role, BuffName.Shield, i1, ShieldTypeName.AllReduce, 0.25, 0))
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end
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end
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--如果只有一个人,这个人第一次上无敌盾就返回
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if index==1 and #list==1 then
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return
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end
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--如果场上能加无敌盾的不足两个,就给上过无敌盾的在上一个无敌盾 by: wangzhenxing 2021/3/30
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if index<2 then
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for i = 1,2-index do
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if not list[i]:IsRealDead() then
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if list[i] and not list[i]:IsRealDead() then
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-- 吸血率%25 策划说写死
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list[i]:AddBuff(Buff.Create(role, BuffName.Shield, i1, ShieldTypeName.AllReduce, 0.25, 0))
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end
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@ -5675,7 +5679,7 @@ local passivityList = {
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BattleUtil.RandomAction(pro, function()
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BattleLogic.BuffMgr:ClearBuff(defRole, function(buff)
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if buff.type == BuffName.Immune and (buff.immuneType == 4 or buff.immuneType == 2) then
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buff.target.Event:DispatchEvent(BattleEventName.ShowHintText, BattleArtFontType.clear)
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-- buff.target.Event:DispatchEvent(BattleEventName.ShowHintText, BattleArtFontType.clear)
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return true
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end
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return false
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