Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
ad3b903209
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@ -221,8 +221,8 @@ function this.ShowCountTime()
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tempLeftTime = leftTime
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end
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if leftTime < 0 then
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PlayerManager.RequestEnergy()
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leftTime = 0
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PlayerManager.RefreshItemNumBySerTime()
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end
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this.actCountTime.text = GetTimeMaoHaoStrBySeconds(math.floor(leftTime)).."后恢复1点"
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end, 1, -1, true)
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@ -381,6 +381,7 @@ function EndLessMapView:OnShow()
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EndLessMapManager.openedFormat = false
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PlayerManager.RequestEnergy()
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this.isPanelClose = false
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-- 刷新倒计时显示
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this:ShowCountTime()
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@ -765,9 +766,9 @@ function EndLessMapView:ShowCountTime()
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this:RefreshEnergyShow()
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tempLeftTime = leftTime
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end
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if leftTime < 0 then
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if leftTime <= 0 then
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PlayerManager.RequestEnergy()
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leftTime = 0
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PlayerManager.RefreshItemNumBySerTime()
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end
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if not this.isPanelClose then
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this.actCountTime.text = GetTimeMaoHaoStrBySeconds(math.floor(leftTime)).."后恢复1点"
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@ -449,7 +449,7 @@ local funcList = {
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--事件点触发
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function this.EventPointTrigger(eventId)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
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PlayerManager.RefreshItemNumBySerTime()
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PlayerManager.RequestEnergy()
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MyPCall(function ()
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Log("EventPointTrigger中得到的事件ID " .. eventId)
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if eventId == 0 or eventId < 0 then
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@ -176,10 +176,9 @@ function this.RefreshItemNumBySerTime()
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end
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end
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end
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local nextRefreshTime = 0
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function this.RefreshItemNumById(itemId)
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if not BagManager.bagDatas[itemId] then return end
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nextRefreshTime = BagManager.bagDatas[itemId].nextFlushTime
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local nextRefreshTime = BagManager.bagDatas[itemId].nextFlushTime
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if(nextRefreshTime) then
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if this.serverTime >= nextRefreshTime and nextRefreshTime ~= 0 then
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if isAddItem[itemId] then
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@ -213,6 +212,14 @@ function this.RefreshItemNumById(itemId)
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end
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end
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this.curLevelAndExp = {}
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--无尽请求行动力刷新
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function this.RequestEnergy()
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NetManager.RefreshEnergyRequest({1},function()
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-- LogWarn("无尽请求行动力刷新")
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end)
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end
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function this.BcakUpdateUserExp(_msg)
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if not UIManager.IsOpen(UIName.FightMopUpEndPanel) then
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Log("后端更新玩家等级 和 经验 ".._msg.level.." ".._msg.exp)
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