【战斗】新增轩辕宝镜,僧罗幻境战斗类型,四灵试炼回放改为回放类型
parent
458b7b2ca5
commit
ad3ca2e0d2
|
|
@ -2574,7 +2574,8 @@ EXPEDITON_POPUP_TYPE={
|
|||
|
||||
BATTLE_TYPE = {
|
||||
Test = 0, -- 测试战斗
|
||||
BACK = 1, -- 战斗回放
|
||||
BACK = 1, -- 战斗回放, 回放后直接关闭战斗界面
|
||||
BACK_BATTLE = 1000, -- 系统战斗回放,回放后显示相应的奖励界面,需要在BattleWinPopup和BattleFailPopup中配置
|
||||
MAP_FIGHT = 2, -- 地图内战斗
|
||||
ELITE_MONSTER = 3, -- 精英怪
|
||||
MONSTER_CAMP = 5, -- 兽潮
|
||||
|
|
@ -2594,11 +2595,13 @@ BATTLE_TYPE = {
|
|||
TASUILINGXIAO = 19, --踏碎凌霄
|
||||
FIGHTLEVEL = 20, --山河社稷图主关卡
|
||||
FIGHT_ASSISTANT_LEVEL = 21, --山河社稷图副关卡战斗
|
||||
BACK_BATTLE = 1000, -- 系统战斗回放
|
||||
EndlessMpaFight = 22, -- 无尽副本
|
||||
QIJIE_FIGHT = 24, --七界试炼
|
||||
FOURELEMENT = 23,
|
||||
LINGMAIMIJING = 25, --灵脉秘境
|
||||
FOURELEMENT = 23, -- 四灵试炼
|
||||
QIJIE_FIGHT = 24, -- 七界试炼
|
||||
LINGMAIMIJING = 25, -- 灵脉秘境
|
||||
XUAN_YUAN_MIRROR = 26, -- 轩辕宝镜
|
||||
TRIAL_FIGHT = 27, -- 森罗幻境
|
||||
|
||||
}
|
||||
--isRankingMainPanelShow:_1 本服 _2 跨服 3_跨服不显示在排行主界面 4 用于十绝阵特殊判断 --0非跨服界面内排行榜(达人)
|
||||
--本服排行
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ function this.ExecuteFightBattle(id,type,func)
|
|||
NetManager.StartSituationChallengeRequest(id,type,function(msg)
|
||||
if type == 1 then
|
||||
local fightData = BattleManager.GetBattleServerData(msg,0)
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE,function(result)
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.XUAN_YUAN_MIRROR,function(result)
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ function this:BindEvent()
|
|||
|
||||
|
||||
local fightData = BattleManager.GetBattleServerData(msg)
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.TRIAL_FIGHT, function()
|
||||
--更新精气值
|
||||
--LogGreen("战斗后的更新精气值:"..msg.essenceValue)
|
||||
MapTrialManager.powerValue = msg.essenceValue
|
||||
|
|
|
|||
|
|
@ -55,12 +55,14 @@ function BattleWinPopup:NextStep()
|
|||
this.ShowBattleResultByFourElement(m_battleResult.drop)
|
||||
elseif m_fightType == BATTLE_TYPE.EXECUTE_FIGHT then -- 猎妖之路
|
||||
this.ShowBattleResultByExpedition(m_battleResult.drop)
|
||||
elseif m_fightType == BATTLE_TYPE.DAILY_CHALLENGE then -- 日常副本
|
||||
elseif m_fightType == BATTLE_TYPE.DAILY_CHALLENGE
|
||||
or m_fightType == BATTLE_TYPE.XUAN_YUAN_MIRROR
|
||||
or m_fightType == BATTLE_TYPE.TRIAL_FIGHT then -- 日常副本
|
||||
m_battlePanel:ClosePanel() self:ClosePanel(m_battleResult.drop)
|
||||
elseif m_fightType == BATTLE_TYPE.GUILD_CAR_DELAY then -- 车迟
|
||||
this.ShowBattleResultByCarDeleayType(m_battleResult.drop)
|
||||
elseif m_fightType == BATTLE_TYPE.XIAOYAOYOU then
|
||||
if m_battlePanel then m_battlePanel:ClosePanel()end self:ClosePanel()
|
||||
if m_battlePanel then m_battlePanel:ClosePanel()end self:ClosePanel()
|
||||
elseif m_fightType == BATTLE_TYPE.FIGHTLEVEL then--山河社稷图主关卡
|
||||
this.ShowBattleResultByFightLevelType(m_battleResult.drop)
|
||||
elseif m_fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL then--山河社稷图副关卡
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ function this:SetSingleData(go,data,index)
|
|||
return
|
||||
else
|
||||
local fightData = BattleManager.GetBattleServerData(msg)
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE,function(result)
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.BACK,function(result)
|
||||
MonsterCampManager.CurOffsetIndex = waveId
|
||||
if MonsterCampManager.fourMonsterData[curType].openState ~= 0 then
|
||||
UIManager.OpenPanel(UIName.FourElementMonsterCampPanel,curType)
|
||||
|
|
|
|||
Loading…
Reference in New Issue