From ad64dfd00943a42f53fe8a6dafe4c63db1f734f1 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Fri, 20 May 2022 11:16:54 +0800 Subject: [PATCH] =?UTF-8?q?[=E5=BC=95=E5=AF=BC]=3D=3D=3D=3D=3D=3D=E7=A5=9E?= =?UTF-8?q?=E5=8D=B0=E5=BC=95=E5=AF=BC=E4=BF=AE=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua | 4 ++++ Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua b/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua index 87b79cec62..cedfa372c9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua @@ -71,6 +71,10 @@ function this.OnLevelChange() elseif CheckFunctionOpen(FUNCTION_OPEN_TYPE.hunyin) then--魂印功能 引导商店魂印页签 table.insert(_FuncGuideList, 101700) this.CheckFuncGuide() + elseif CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint) then + -- body + table.insert(_FuncGuideList, 104000) + this.CheckFuncGuide() -- elseif PlayerManager.level == tonumber(SpecialConfig[40].Value) then -- local config = SpecialConfig[40] -- if config then diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua index 1513b97edb..b3c40cb9a6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua @@ -590,7 +590,7 @@ function this.SkillInfo() this.skillGrid:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1 triggerCallBack = function (panelType, p) if panelType == UIName.SkillInfoPopup and panel == p then --监听到SkillInfoPopup关闭,把层级设回去 - this.skillGrid:GetComponent("Canvas").sortingOrder = self.sortingOrder + 1 + this.skillGrid:GetComponent("Canvas").sortingOrder = this.sortingOrder + 1 Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack) this.selsectSkillImage:SetActive(false) end