添加全屏显示的ui父节点,并将所有弹窗都放入该节点
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b939439eb2
commit
ad887c2b7f
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@ -107,6 +107,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 224217409807388486}
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- {fileID: 2468602470498420626}
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- {fileID: 224956310800866852}
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- {fileID: 8247171532164343885}
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- {fileID: 1753025320175095487}
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@ -312,7 +313,7 @@ RectTransform:
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m_LocalScale: {x: 1.0000799, y: 1.0000799, z: 1.0000799}
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m_Children: []
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m_Father: {fileID: 224437101117242940}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -358,7 +359,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 224437101117242940}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -454,7 +455,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 224437101117242940}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -519,3 +520,47 @@ Canvas:
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m_SortingLayerID: 0
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m_SortingOrder: 10000
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m_TargetDisplay: 0
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--- !u!1 &5850975074544207647
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2468602470498420626}
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- component: {fileID: 7419171340251329912}
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m_Layer: 5
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m_Name: FullNode
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2468602470498420626
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5850975074544207647}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 224437101117242940}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7419171340251329912
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5850975074544207647}
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m_CullTransparentMesh: 0
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@ -63,6 +63,7 @@ function UIManager.Initialize()
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this.eventSystem = GameObject.Find("EventSystem")
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this.uiRoot = gameObj
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this.uiNode = gameObj.transform:Find("UIRoot/UINode")
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this.fullNode = gameObj.transform:Find("UIRoot/FullNode")
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this.fixedNode = gameObj.transform:Find("UIRoot/FixedNode")
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this.screenMask1 = gameObj.transform:Find("UIRoot/ScreenMask1").gameObject
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this.screenMask2 = gameObj.transform:Find("UIRoot/ScreenMask2").gameObject
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@ -320,11 +321,22 @@ function UIManager.GetPanel(id, isSync, func, ...)
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panel = reimport("Modules/"..uiConfig.script)
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this.openedList[uiConfig.id] = panel
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panel.uiConfig = uiConfig
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local rootNode = this.fixedNode
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if isStackPanel then
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if uiConfig.type == UIType.FullType then
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rootNode = this.uiNode
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elseif uiConfig.type == UIType.Popup then
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rootNode = this.fullNode
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end
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end
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if isSync then
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local gameObject = this.CreatePanel(uiConfig, isStackPanel and this.uiNode or this.fixedNode)
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local gameObject = this.CreatePanel(uiConfig, rootNode)
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panel:CreateUI(gameObject)
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else
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this.CreatePanelAsync(uiConfig, isStackPanel and this.uiNode or this.fixedNode, function (gameObject)
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this.CreatePanelAsync(uiConfig, rootNode, function (gameObject)
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panel:CreateUI(gameObject)
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SetSortingOrder(uiConfig, panel, isStackPanel,unpack(args, 1, table.maxn(args)))
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if func then
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