diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua index e40b11095d..443f7ea2c1 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua @@ -476,13 +476,13 @@ function this.GetSkillsData() heroSkill.state = -1 else if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun) then - heroSkill.state = 0 - heroSkill.Name = "100级开启" + heroSkill.state = -1 + heroSkill.Name = "100级开启" else heroSkill.state = 1 - end - heroSkill.quality = 1 - table.insert(skillList, heroSkill) + heroSkill.quality = 1 + table.insert(skillList, heroSkill) + end end return skillList end