注释登录发送鸿蒙阵请求
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cc3d25fcd3
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@ -70,7 +70,7 @@ function this:InitComponent()
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end
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function this.IsTabLock(index)
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LogError("检测是否上锁")
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--LogError("检测是否上锁")
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if data[_TabData[index].type] then
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return false
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else
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@ -149,7 +149,7 @@ function this.RefreshWindowData()
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if data[type] then
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local lv=data[type].lv
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--LogError("lv======================="..lv.." giftlv==="..data[type].giftLv)
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item.lv.text=lv
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item.lv.text=lv+giftLv
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--判断下一级是否可以升级
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local lvConfig=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.PotentialNew,"Type",type,"Level",lv+1)
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if lvConfig then
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@ -670,7 +670,7 @@ function this.ExecuteLoading()
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--[[[2] = ]]function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
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--[[[3] = ]]function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
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-- [[[4] = ]]function() NetManager.AllEquipRequest(0, LoadingPanel.OnStep) end, -- 装备(走背包了)
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--[[[5] = ]]function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, -- 宝物
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--[[[4] = ]]function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, -- 宝物
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--[[[5] = ]]function() NetManager.GetAllFaXiangRequest(1, LoadingPanel.OnStep) end, -- 法相
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-- [[[6] = ]]function() NetManager.GetSoulPrintDataRequest(0, LoadingPanel.OnStep) end, -- 魂印(走背包了)
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--[[[7] = ]]function() NetManager.DiffMonsterRequest(0,LoadingPanel.OnStep) end, -- 异妖
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@ -706,7 +706,7 @@ function this.ExecuteLoading()
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--[[[35] =]]function() NetManager.GetFourElementGetInfo(LoadingPanel.OnStep) end, --四灵试炼
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--[[[35] =]]function() NetManager.GetChallengeCopyInfo(LoadingPanel.OnStep) end, --挑战副本
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--[[[36] =]]function() MonsterCampManager.SetMyHelpHeroData(nil,nil,LoadingPanel.OnStep) end,--助战神将
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--[[[37] =]]function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
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--[[[37] =]]--function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
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--[[[38] =]]function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end, --天枢密卷
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--[[[39] =]]function() NetManager.AllEndLessHeroDataResponse(0, LoadingPanel.OnStep) end,--无尽英雄数据
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--[[[40] =]]function() NetManager.GetEndlessTreasureInfoResponse(LoadingPanel.OnStep) end,--无尽密保
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@ -122,6 +122,7 @@ function RoleInfoPanel:InitComponent()
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this.giftImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
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this.giftRedPoint=Util.GetGameObject(this.giftBtn,"redPoint")
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--潜能
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this.potencyObj=Util.GetGameObject(self.transform,"rightGrid/potencyBtn")
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this.potencyBtn=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image")
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this.potencyImg=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image"):GetComponent("Image")
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this.potencyImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
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@ -715,6 +716,7 @@ end
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function this:UpdateHeroInfoData()
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this:UpdateBtnList()
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this.GodSoulBtn.gameObject:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.shenhun) and curHeroData.heroConfig.IsSoulOpen)
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this.potencyObj:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Potency))
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this.giftBtn.gameObject:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift))
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for k,v in pairs(this.PageList) do
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v:OnHide()
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