注释登录发送鸿蒙阵请求

onepiece_demo_arena
wangzhenxing 2023-10-16 18:31:34 +08:00
parent cc3d25fcd3
commit ae5b5962b8
4 changed files with 6 additions and 4 deletions

View File

@ -70,7 +70,7 @@ function this:InitComponent()
end
function this.IsTabLock(index)
LogError("检测是否上锁")
--LogError("检测是否上锁")
if data[_TabData[index].type] then
return false
else

View File

@ -149,7 +149,7 @@ function this.RefreshWindowData()
if data[type] then
local lv=data[type].lv
--LogError("lv======================="..lv.." giftlv==="..data[type].giftLv)
item.lv.text=lv
item.lv.text=lv+giftLv
--判断下一级是否可以升级
local lvConfig=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.PotentialNew,"Type",type,"Level",lv+1)
if lvConfig then

View File

@ -670,7 +670,7 @@ function this.ExecuteLoading()
--[[[2] = ]]function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
--[[[3] = ]]function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
-- [[[4] = ]]function() NetManager.AllEquipRequest(0, LoadingPanel.OnStep) end, -- 装备(走背包了)
--[[[5] = ]]function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, -- 宝物
--[[[4] = ]]function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, -- 宝物
--[[[5] = ]]function() NetManager.GetAllFaXiangRequest(1, LoadingPanel.OnStep) end, -- 法相
-- [[[6] = ]]function() NetManager.GetSoulPrintDataRequest(0, LoadingPanel.OnStep) end, -- 魂印(走背包了)
--[[[7] = ]]function() NetManager.DiffMonsterRequest(0,LoadingPanel.OnStep) end, -- 异妖
@ -706,7 +706,7 @@ function this.ExecuteLoading()
--[[[35] =]]function() NetManager.GetFourElementGetInfo(LoadingPanel.OnStep) end, --四灵试炼
--[[[35] =]]function() NetManager.GetChallengeCopyInfo(LoadingPanel.OnStep) end, --挑战副本
--[[[36] =]]function() MonsterCampManager.SetMyHelpHeroData(nil,nil,LoadingPanel.OnStep) end,--助战神将
--[[[37] =]]function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
--[[[37] =]]--function() NetManager.HongMengInfoResponse(LoadingPanel.OnStep) end, --鸿蒙阵
--[[[38] =]]function() NetManager.AllBookEnableResponse(LoadingPanel.OnStep) end, --天枢密卷
--[[[39] =]]function() NetManager.AllEndLessHeroDataResponse(0, LoadingPanel.OnStep) end,--无尽英雄数据
--[[[40] =]]function() NetManager.GetEndlessTreasureInfoResponse(LoadingPanel.OnStep) end,--无尽密保

View File

@ -122,6 +122,7 @@ function RoleInfoPanel:InitComponent()
this.giftImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
this.giftRedPoint=Util.GetGameObject(this.giftBtn,"redPoint")
--潜能
this.potencyObj=Util.GetGameObject(self.transform,"rightGrid/potencyBtn")
this.potencyBtn=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image")
this.potencyImg=Util.GetGameObject(self.transform,"rightGrid/potencyBtn/Image"):GetComponent("Image")
this.potencyImg.sprite=this.spLoader:LoadSprite("UI_hz_shenjiang_33")
@ -715,6 +716,7 @@ end
function this:UpdateHeroInfoData()
this:UpdateBtnList()
this.GodSoulBtn.gameObject:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.shenhun) and curHeroData.heroConfig.IsSoulOpen)
this.potencyObj:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Potency))
this.giftBtn.gameObject:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift))
for k,v in pairs(this.PageList) do
v:OnHide()