【挂机】界面关闭后,携程中添加空判断防止报错

dev_chengFeng
gaoxin 2021-04-25 16:49:39 +08:00
parent 229b7165ee
commit ae913805c5
1 changed files with 9 additions and 1 deletions

View File

@ -193,7 +193,9 @@ function SingleFightPlayerView:SetData(u,v,isSelf,data)
end
function SingleFightPlayerView:SetWalkDir(dir)
self.playerLiveView:SetWalkDir(dir)
if self.playerLiveView then
self.playerLiveView:SetWalkDir(dir)
end
end
function SingleFightPlayerView:SetBattleState(state)
@ -703,6 +705,9 @@ end
-- 震动动画
function SingleFightPlayerView:pravite_ShakeObjOnce(go, isReverse, roleFaceDir, func, mid_func)
if self.isclose then
return
end
--LogGreen("pravite_ShakeObjOnce:"..go.name.." isReverse:"..tostring(isReverse).." roleFaceDir:"..tostring(roleFaceDir))
local offSet = isReverse and 90 or 120
offSet = offSet / math.min(Screen.width/1080, Screen.height/1920)
@ -722,6 +727,9 @@ end
-- 缩放
function SingleFightPlayerView:PlayScale(go, scale)
if self.isclose then
return
end
if go then
local originScale = go.transform.localScale
go.transform:DOScale(originScale * scale, 0.1):OnComplete(function ()