【挂机】界面关闭后,携程中添加空判断防止报错
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@ -193,7 +193,9 @@ function SingleFightPlayerView:SetData(u,v,isSelf,data)
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end
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function SingleFightPlayerView:SetWalkDir(dir)
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self.playerLiveView:SetWalkDir(dir)
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if self.playerLiveView then
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self.playerLiveView:SetWalkDir(dir)
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end
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end
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function SingleFightPlayerView:SetBattleState(state)
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@ -703,6 +705,9 @@ end
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-- 震动动画
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function SingleFightPlayerView:pravite_ShakeObjOnce(go, isReverse, roleFaceDir, func, mid_func)
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if self.isclose then
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return
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end
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--LogGreen("pravite_ShakeObjOnce:"..go.name.." isReverse:"..tostring(isReverse).." roleFaceDir:"..tostring(roleFaceDir))
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local offSet = isReverse and 90 or 120
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offSet = offSet / math.min(Screen.width/1080, Screen.height/1920)
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@ -722,6 +727,9 @@ end
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-- 缩放
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function SingleFightPlayerView:PlayScale(go, scale)
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if self.isclose then
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return
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end
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if go then
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local originScale = go.transform.localScale
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go.transform:DOScale(originScale * scale, 0.1):OnComplete(function ()
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