灵兽宝阁展示概率错误修改
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f2ff37ced8
commit
aedad781aa
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@ -185,7 +185,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
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break
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end
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end
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rateList = this:RefreshMonsterRate(upItemList,_upRateList)
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rateList = this:RefreshMonsterRate(UpItem,_upRateList)
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elseif actType == ActivityTypeDef.XiangYaoDuoBao then
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local rewardData,showData,curScore = DynamicActivityManager.XiangYaoBuildData(activityType)
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for n,m in ipairs(upItemList) do
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