灵兽宝阁展示概率错误修改

dev_chengFeng
jiaoyangna 2021-11-12 11:30:04 +08:00
parent f2ff37ced8
commit aedad781aa
1 changed files with 1 additions and 1 deletions

View File

@ -185,7 +185,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
break
end
end
rateList = this:RefreshMonsterRate(upItemList,_upRateList)
rateList = this:RefreshMonsterRate(UpItem,_upRateList)
elseif actType == ActivityTypeDef.XiangYaoDuoBao then
local rewardData,showData,curScore = DynamicActivityManager.XiangYaoBuildData(activityType)
for n,m in ipairs(upItemList) do