图鉴错乱修改
parent
eb5cfeb7f8
commit
af8aed7701
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@ -1,6 +1,4 @@
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require("Base/BasePanel")
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RoleStoryLayout = Inherit(BasePanel)
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local this = RoleStoryLayout
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RoleStoryLayout = {}
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local curHeroData--当前英雄信息
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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@ -19,7 +17,7 @@ end
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--初始化组件(用于子类重写)
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function RoleStoryLayout:InitComponent()
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this.infoTextStory = Util.GetGameObject(self.gameObject ,"infoBg/infoRect/infoText"):GetComponent("Text")
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self.infoTextStory = Util.GetGameObject(self.gameObject ,"infoBg/infoRect/infoText"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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@ -48,9 +46,9 @@ end
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function RoleStoryLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_heroDatas)
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curHeroData = _curHerodata
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local story = curHeroData.heroConfig and curHeroData.heroConfig.HeroStory or curHeroData.HeroStory
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this.infoTextStory.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-2, 0)
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self.infoTextStory.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-2, 0)
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local stroyStr = string.gsub(GetLanguageStrById(story),"#","\n")
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this.infoTextStory.text = string.gsub(stroyStr,"|"," ")--传记
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self.infoTextStory.text = string.gsub(stroyStr,"|"," ")--传记
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end
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function RoleStoryLayout:OnHide()
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