Merge branch 'master_develop' into master_test
commit
af9f316417
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@ -701,5 +701,17 @@ function this.GetTimeLimitRedPointStatus()
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return freeTime and freeTime >= 1
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end
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end
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function this.GetQiankunBoxRedPointStatus()
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local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
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local freeTimesId=lotterySetting[RecruitType.QianKunBoxSingle].FreeTimes
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local freeTime= 0
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if freeTimesId>0 then
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freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId]=freeTime
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return freeTime and freeTime >= 1
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end
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end
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this.TimeLimitedTimes = 0
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return this
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@ -389,7 +389,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.Expedition_Treasure,TreasureOfHeavenManger.RedPoint)
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--限时招募
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RPData:AddCheckFunc(RedPointType.TimeLimited,OperatingManager.GetTimeLimitRedPointStatus)
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RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetTimeLimitRedPointStatus)
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RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetQiankunBoxRedPointStatus)
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end
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@ -55,7 +55,8 @@ function this.RefreshFreeTime()
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this.freeUseTimeList[38] = PrivilegeManager.GetPrivilegeRemainValue(38)
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this.freeUseTimeList[14] = PrivilegeManager.GetPrivilegeRemainValue(14)
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this.freeUseTimeList[32] = PrivilegeManager.GetPrivilegeRemainValue(32)
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this.freeUseTimeList[99] = PrivilegeManager.GetPrivilegeRemainValue(99)
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if (ActTimeCtrlManager.SingleFuncState(1)) then
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CheckRedPointStatus(RedPointType.Recruit_Red)
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CheckRedPointStatus(RedPointType.Recruit_Normal)
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