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m_GameObject: {fileID: 8861864498338991698} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &8888196964995249470 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua index 37664ff16e..3e8f5524af 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua @@ -70,9 +70,12 @@ function RoleInfoLayout:InitComponent() this.posInfo = Util.GetGameObject(this.posBtn,"PosInfo"):GetComponent("Text") this.proTip = Util.GetGameObject(self.gameObject,"content/pro/tishi") this.skillGrid=Util.GetGameObject(self.gameObject,"content/skill") - this.skillGridCanvas = this.skillGrid:GetComponent("Canvas") + this.selsectSkillImage=Util.GetGameObject(this.skillGrid,"selsectSkillImage") this.skillList = {} + this.skillBtnsList = {} + this.skillBtnsRoot = Util.GetGameObject(self.gameObject,"content/skillBtns") + this.skillGridCanvas = this.skillBtnsRoot:GetComponent("Canvas") for i = 1,5 do this.skillList[i] = {} this.skillList[i].go = Util.GetGameObject(this.skillGrid,"sBg"..i) @@ -83,9 +86,12 @@ function RoleInfoLayout:InitComponent() this.skillList[i].skillName = Util.GetGameObject(this.skillList[i].go,"skillName"):GetComponent("Text") this.skillList[i].skillIma = Util.GetGameObject(this.skillList[i].go,"image") this.skillList[i].frame = Util.GetGameObject(this.skillList[i].go,"frame"):GetComponent("Image") + this.skillBtnsList[i] = Util.GetGameObject(this.skillBtnsRoot,"sBg"..i) end this.line1 = Util.GetGameObject(this.skillGrid,"line1") this.line2 = Util.GetGameObject(this.skillGrid,"line2") + this.line3 = Util.GetGameObject(this.skillBtnsRoot,"line1") + this.line4 = Util.GetGameObject(this.skillBtnsRoot,"line2") this.upLv = Util.GetGameObject(self.gameObject,"content/upLv") --升级 @@ -192,11 +198,6 @@ function RoleInfoLayout:RemoveListener() end function this.SkillInfoPopupClose(panelType, p) - if panelType == UIName.SkillInfoPopup and this.skillPanel == p then --监听到SkillInfoPopup关闭,把层级设回去 - this.selsectSkillImage:SetActive(false) - this.skillPanel = nil - this.skillGridCanvas.sortingOrder = this.sortingOrder + 1 - end end function RoleInfoLayout:OnShow() @@ -535,7 +536,7 @@ function this.UpdateHeroUpStarProUpSkillShowOld(skillGridGO,skillTabs,passiveSki Util.SetGray(this.skillList[i].go,false) end Util.AddOnceClick(this.skillList[i].icon.gameObject, function() - this.SetSelectSkillImage(this.skillList[i].icon.gameObject) + this.SetSelectSkillImage(this.skillList[i].icon.gameObject) local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,this.skillData[i].skillConfig.Type) if this.skillData[i].skillType == 0 then this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId)) @@ -561,16 +562,20 @@ end --单个技能显示 function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills) + this.skillPanelId = 0 this.skillGridCanvas.sortingOrder = this.sortingOrder + 1 this.skillData = this.GetSkillsData() for i = 1,math.max(#this.skillList,#this.skillData) do - this.skillList[i].icon.gameObject:GetComponent("Button").onClick:RemoveAllListeners() + this.skillBtnsList[i].gameObject:GetComponent("Button").onClick:RemoveAllListeners() if not this.skillData[i] then this.skillList[i].go.gameObject:SetActive(false) + this.skillBtnsList[i].gameObject:SetActive(false) elseif this.skillData[i].state == -1 then this.skillList[i].go.gameObject:SetActive(false) + this.skillBtnsList[i].gameObject:SetActive(false) else this.skillList[i].go.gameObject:SetActive(true) + this.skillBtnsList[i].gameObject:SetActive(true) if this.skillData[i].quality == 0 then this.skillList[i].frame.gameObject:SetActive(false) else @@ -603,42 +608,52 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills Util.SetGray(this.skillList[i].go,false) end - Util.AddOnceClick(this.skillList[i].icon.gameObject, function() + Util.AddOnceClick(this.skillBtnsList[i].gameObject, function() this.SetSelectSkillImage(this.skillList[i].icon.gameObject) + if this.skillPanel then + UIManager.ClosePanel(this.skillPanelId) + end if this.skillData[i].Type < 5 then local maxLv= HeroManager.GetHeroSkillMaxLevel(curHeroData.heroConfig.Id,this.skillData[i].Type) if this.skillData[i].Type == 4 and this.skillData[i].state == 0 then this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId),"\n(法宝25级解锁)") + this.skillPanelId = UIName.SkillInfoPopup else this.skillPanel = UIManager.OpenPanel(UIName.SkillInfoPopup,this.skillData[i],1,10,maxLv,i,nil,GodSoulManager.GetGodSoulLv(curHeroData.dynamicId)) - end - this.skillGridCanvas.sortingOrder = this.skillPanel.sortingOrder + 1 + this.skillPanelId = UIName.SkillInfoPopup + end else - if this.skillPanel then - UIManager.ClosePanel(UIName.SkillInfoPopup) - end if this.skillData[i].Type > 4 and this.skillData[i].Type < 9 then - UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId) + this.skillPanel = UIManager.OpenPanel(UIName.RoleTalentPopup,curHeroData.heroConfig,curHeroData.breakId,curHeroData.upStarId) + this.skillPanelId = UIName.RoleTalentPopup elseif this.skillData[i].Type == 9 then if this.skillData[i].state == 0 then - UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData.heroConfig,11) + this.skillPanel = UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData.heroConfig,11) + this.skillPanelId = UIName.RoleGodSoulLayout else - UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData) + this.skillPanel = UIManager.OpenPanel(UIName.RoleGodSoulLayout,curHeroData) + this.skillPanelId = UIName.RoleGodSoulLayout end end - end + end + this.skillGridCanvas.sortingOrder = this.skillPanel.sortingOrder + 1 end) end end if #this.skillData > 2 then this.line1.gameObject:SetActive(true) + this.line3.gameObject:SetActive(true) + else this.line1.gameObject:SetActive(false) + this.line3.gameObject:SetActive(false) end if #this.skillData > 4 then this.line2.gameObject:SetActive(true) + this.line4.gameObject:SetActive(true) else this.line2.gameObject:SetActive(false) + this.line4.gameObject:SetActive(false) end end