From b06b7ee762bf8008513b43245c99538d13377c89 Mon Sep 17 00:00:00 2001 From: "PC-202302260912\\Administrator" <419983115@qq.com> Date: Tue, 16 Apr 2024 17:24:59 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E9=A2=9C=E8=89=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../SmallSoldierLvInfoPanel.prefab | 20 +++++++++++++++++-- .../Modules/Gem/SmallSoldierLvInfoPanel.lua | 16 +++++++-------- 2 files changed, 26 insertions(+), 10 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierLvInfoPanel.prefab b/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierLvInfoPanel.prefab index 1266489391..12895be5b6 100644 --- a/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierLvInfoPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierLvInfoPanel.prefab @@ -1751,6 +1751,7 @@ GameObject: - component: {fileID: 6033533875990786701} - component: {fileID: 1723837598240838020} - component: {fileID: 392007729133296074} + - component: {fileID: 7299467660981886328} m_Layer: 5 m_Name: Text m_TagString: Untagged @@ -1798,7 +1799,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.9215687, b: 0.78823537, a: 1} + m_Color: {r: 0.97647065, g: 0.9607844, b: 0.7686275, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1819,6 +1820,21 @@ MonoBehaviour: m_VerticalOverflow: 1 m_LineSpacing: 1 m_Text: "\u5F53\u524D\u7B49\u7EA7" +--- !u!114 &7299467660981886328 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5512461746460310515} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Name: + m_EditorClassIdentifier: + m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5} + m_EffectDistance: {x: 1, y: -1} + m_UseGraphicAlpha: 1 --- !u!1 &5591627566782169224 GameObject: m_ObjectHideFlags: 0 @@ -1877,7 +1893,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.9215687, b: 0.78823537, a: 1} + m_Color: {r: 0.9764706, g: 0.9607843, b: 0.76862746, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: diff --git a/Assets/ManagedResources/~Lua/Modules/Gem/SmallSoldierLvInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/Gem/SmallSoldierLvInfoPanel.lua index 3f4dbf4b64..e631b6bf74 100644 --- a/Assets/ManagedResources/~Lua/Modules/Gem/SmallSoldierLvInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Gem/SmallSoldierLvInfoPanel.lua @@ -16,14 +16,14 @@ local isCan=false local curConfig local quaName={"粗糙","普通","优良","优秀","稀有","史诗","传说","神话"} local quaColor={ - Color.New(211/255,193/255,158/255,1), - Color.New(106/255,188/255,54/255,1), - Color.New(60/255,92/255,164/255,1), - Color.New(145/255,28/255,108/255,1), - Color.New(176/255,170/255,49/255,1), - Color.New(162/255,38/255,38/255,1), - Color.New(210/255,200/255,90/255,1), - Color.New(149/255,228/255,233/255,1) + Color.New(165/255,165/255,165/255,1), + Color.New(184/255,200/255,110/255,1), + Color.New(139/255,126/255,192/255,1), + Color.New(169/255,84/255,149/255,1), + Color.New(243/255,164/255,79/255,1), + Color.New(181/255,21/255,6/255,1), + Color.New(255/255,193/255,0/255,1), + Color.New(149/255,178/255,229/255,1) } function SmallSoldierLvInfoPanel:InitComponent() self.spLoader = SpriteLoader.New()