diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeLayout.lua index d50368db0f..fbf0c617a5 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeLayout.lua @@ -33,11 +33,11 @@ end --初始化组件(用于子类重写) function RoleAwakeLayout:InitComponent() this.spLoader = SpriteLoader.New() - Util.GetGameObject(self.gameObject,"Image/Text"):GetComponent("Text").text = Language[11783] - Util.GetGameObject(self.gameObject,"Image (3)/Text"):GetComponent("Text").text = Language[11784] - Util.GetGameObject(self.gameObject,"tip"):GetComponent("Text").text = Language[11785] - Util.GetGameObject(self.gameObject,"upStarBtn/Text"):GetComponent("Text").text = Language[11786] - Util.GetGameObject(self.gameObject,"lvUp/Text"):GetComponent("Text").text = Language[11787] + Util.GetGameObject(self.gameObject,"content/Image/Text"):GetComponent("Text").text = Language[11783] + Util.GetGameObject(self.gameObject,"content/Image (3)/Text"):GetComponent("Text").text = Language[11784] + Util.GetGameObject(self.gameObject,"content/tip"):GetComponent("Text").text = Language[11785] + Util.GetGameObject(self.gameObject,"content/upStarBtn/Text"):GetComponent("Text").text = Language[11786] + Util.GetGameObject(self.gameObject,"content/lvUp/Text"):GetComponent("Text").text = Language[11787] --天赋 this.talent1Image = Util.GetGameObject(self.gameObject,"talent/talent (1)"):GetComponent("Image") this.talent1Progress = Util.GetGameObject(self.gameObject,"talent/talent (1)/progress"):GetComponent("Text")