累充界面金额转换为美元显示

dev_chengFeng
JieLing 2020-08-25 21:09:44 +08:00
parent 94a1aaea9f
commit b1774c3853
4 changed files with 111 additions and 504 deletions

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--- !u!1 &5248697847298963732
GameObject:
m_ObjectHideFlags: 0
@ -23499,7 +23105,7 @@ ParticleSystem:
--- !u!199 &56297470826831929
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -27985,8 +27591,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 8197087674699078937}
- {fileID: 412488605604509870}
- {fileID: 3508846671306912812}
- {fileID: 4348069659453370956}
- {fileID: 2862532297465233276}
m_Father: {fileID: 5489039324293512018}
m_RootOrder: 1
@ -27994,7 +27600,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -538.24, y: 82}
m_SizeDelta: {x: 467, y: 50}
m_SizeDelta: {x: 443, y: 50}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &4232190997202796534
MonoBehaviour:
@ -28003,7 +27609,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6849124533573169987}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: -405508275, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
@ -28026,7 +27632,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6849124533573169987}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
@ -29394,7 +29000,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 186, y: -25}
m_AnchoredPosition: {x: 263, y: -25}
m_SizeDelta: {x: 281, y: 38}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &5421451615274732876
@ -32311,7 +31917,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0.000030517578, y: 0}
m_AnchoredPosition: {x: -0.000004141158, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &8625427577928505908
@ -35334,12 +34940,12 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4492904220401090137}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 140, y: -25}
m_SizeDelta: {x: 46, y: 46}
m_AnchoredPosition: {x: 160, y: -25}
m_SizeDelta: {x: 22, y: 43}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &49029013758658618
CanvasRenderer:
@ -35383,7 +34989,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 9be77c95f87e3ec4bab0ebe49fbc9a85, type: 3}
m_Sprite: {fileID: 21300000, guid: 1e2d84c75cd281242a2bf1f69edfec36, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -120,8 +120,9 @@ function this.SingleDataShow(pre,value)
activityRewardGo:SetActive(true)
local sConFigData = value
local num = Util.GetGameObject(activityRewardGo, "context/num")
this:NumToNum(num,sConFigData.value)
local num = Util.GetGameObject(activityRewardGo, "context/num"):GetComponent("Text")
num.text = sConFigData.value
-- this:NumToNum(num, sConFigData.value)
-- num.text = sConFigData.value
local progress = Util.GetGameObject(activityRewardGo, "context/progress"):GetComponent("Text")
progress.text =Language[10471].."("..(sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress) .."/"..sConFigData.value..")"

View File

@ -795,7 +795,7 @@ function this.InitLeiJiChongZhiData()
if allListData[i].Id == allMissionData.mission[j].missionId then
local data = {}
data.id = allMissionData.mission[j].missionId
data.progress = allMissionData.value
data.progress = allMissionData.value/1000 -- 美元处理
data.value = allListData[i].Values[1][1]
data.state = allMissionData.mission[j].state == 1 and allMissionData.mission[j].state or (data.progress>= data.value and 2 or 0) -- 0 前往 1已领奖 2领奖
data.reward = allListData[i].Reward