diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua index ccc7556c92..ce403c93de 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua @@ -180,7 +180,7 @@ function this:OnSortingOrderChange(battleSorting) this.FirstEffect:GetComponent("Canvas").sortingOrder = battleSorting + 30 this.skillEffectRoot:GetComponent("Canvas").sortingOrder = battleSorting + 40 - local skillSorting = battleSorting + 300 + local skillSorting = battleSorting + 90 this.mySkillCast:GetComponent("Canvas").sortingOrder = skillSorting this.enemySkillCast:GetComponent("Canvas").sortingOrder = skillSorting diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua index cb0717208f..ac02c8cff6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua @@ -17,8 +17,12 @@ end --绑定事件(用于子类重写) function BattleFailPopup:BindEvent() - Util.AddClick(this.btnClose, function () + -- 三秒后才能关闭 + if GetTimeStamp() - this.openTime < 1 then + return + end + this.ClosePanelRefreshData() if m_battlePanel then m_battlePanel:ClosePanel() @@ -70,6 +74,7 @@ end --界面打开时调用(用于子类重写) function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType) + this.openTime = GetTimeStamp() LogGreen("isBackBattle = false") isBackBattle = false if battlePanel then