[飞升]=====飞升特效修改提交

dev_chengFeng
wangzhenxing 2022-01-21 17:09:14 +08:00
parent 1f4c38a710
commit b18db8765d
3 changed files with 19 additions and 19 deletions

View File

@ -552,7 +552,6 @@ function SetHeroFormationFlyEffect(par,spLoader,effect,_star,_layer)
-- long2:SetActive(true)
img.sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_kapai2")
else
LogError("333333")
img.gameObject:SetActive(false)
end
end

View File

@ -493,18 +493,6 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
local hpPass = Util.GetGameObject(o,"hpProgress/hpPass"):GetComponent("Image")
local rage = Util.GetGameObject(o,"rageProgress/rage"):GetComponent("Image")
if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
bg.sprite = this.spLoader:LoadSprite(GetFormationHeroCardStarBg[_heroData.star])
Util.GetGameObject(o,"hpProgress").gameObject:SetActive(true)
Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
else
bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[_heroData.star])
Util.GetGameObject(o,"hpProgress").gameObject:SetActive(false)
Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
end
local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
-- local live=Util.GetGameObject(o,"Mask/Live")
@ -516,11 +504,24 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
local yuanImage=Util.GetGameObject(o,"yuanImage")
--local flyImg=Util.GetGameObject(o,"flyImg"):GetComponent("Image")
local heroData = HeroManager.GetSingleHeroData(heroId)
local kaPaiEffect=Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai")
local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
local liveName = heroData.live
local roleConfig = {}
local toward=0
if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
bg.sprite = this.spLoader:LoadSprite(GetFormationHeroCardStarBg[_heroData.star])
Util.GetGameObject(o,"hpProgress").gameObject:SetActive(true)
Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
kaPaiEffect.transform.localScale=Vector3.New(1,1.1,1)
kaPaiEffect.transform.localPosition=Vector3.New(-8,-16,0)
else
bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[_heroData.star])
Util.GetGameObject(o,"hpProgress").gameObject:SetActive(false)
Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
kaPaiEffect.transform.localScale=Vector3.New(1,1,1)
kaPaiEffect.transform.localPosition=Vector3.New(-8,0,0)
end
if heroData.skinId == 0 then
roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.heroConfig.Id)
toward=heroData.heroConfig.Toward
@ -555,7 +556,6 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[heroData.star])
pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
local star,starType = heroData.GetStar()
if starType == 3 then
@ -567,11 +567,12 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
end
SetCardStars(starGrid,star,starType)
if heroData.star > 9 then
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(true)
kaPaiEffect:SetActive(true)
else
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
kaPaiEffect:SetActive(false)
end
SetHeroFormationFlyEffect(o,this.spLoader,Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai"),heroData.star,orginLayer)
SetHeroFormationFlyEffect(o,this.spLoader,kaPaiEffect,heroData.star,orginLayer)
name.text=GetLanguageStrById(heroData.heroConfig.ReadingName)
SetTextVerTial(name.gameObject,Vector3.New(29.24,-7.45,0),nil,nil,8)

View File

@ -165,7 +165,7 @@ function this:OnShow(_parent,_Data)
end
num.text = v.num > 0 and v.num or ""
SetHeroStars(this.spLoader, starGrid, v.star,1,nil,-15.3)
SetHeroFlyEffect(itemList[k][n],this.spLoader,v.star,sortingOrder,1,4)
SetHeroFlyEffect(itemList[k][n],this.spLoader,v.star,sortingOrder,1,3,10)
end
end
end