【战斗】=====被动去log

dev_chengFeng
wangzhenxing 2021-05-13 11:34:25 +08:00
parent 501140fa52
commit b192d75b07
1 changed files with 0 additions and 3 deletions

View File

@ -6963,7 +6963,6 @@ local passivityList = {
BattleLogic.Event:AddEvent(BattleEventName.RoleAddBuffFail, onRoleAddBuffMiss,nil,nil,role)
local onSkillCastEnd= function(skill)
local maxNum=#skill:GetDirectTargets()
LogError("ctrlnum=="..ctrlNum.."maxNum=="..maxNum)
if isCtrl and ctrlNum>=maxNum then
BattleUtil.CalRage(role, role,f1, CountTypeName.Add)
end
@ -6981,14 +6980,12 @@ local passivityList = {
local OnDead = function(atkRole,skill)
local arr=RoleManager.Query(function(v) return v.camp==role.camp and v~=role end)
local len=#arr
LogError("长度:"..len)
local rage1=role.Rage*v1
if rage1<len*v2 then
rage1=len*v2
end
local num1=floor(rage1/len)
local num2=rage1%len
LogError("每人回点数:"..num1.." 多出来的点数:"..num2)
for i = 1, len do
if i<=num2 then
BattleUtil.CalRage(role, arr[i],num1+1, CountTypeName.Add)