礼包修改提交
parent
b663c351b3
commit
b21ed5a44e
|
@ -486,14 +486,14 @@ function this.GetGiftDataByType(ShopData)
|
||||||
local lv = PlayerManager.level
|
local lv = PlayerManager.level
|
||||||
local shopData = {}
|
local shopData = {}
|
||||||
for i = 1,#ShopData do
|
for i = 1,#ShopData do
|
||||||
if ShopData[i][1] == 1 and RECHARGEABLE then
|
if ShopData[i][1] == DataType.Direct and RECHARGEABLE then
|
||||||
local topspeedData = this.ResetShopData(OperatingManager.GetGiftGoodsInfoList(ShopData[i][2]), ShopData[i][3], ShopData[i][1])
|
local topspeedData = this.ResetShopData(OperatingManager.GetGiftGoodsInfoList(ShopData[i][2]), ShopData[i][3], ShopData[i][1])
|
||||||
for i = 1, #topspeedData do
|
for i = 1, #topspeedData do
|
||||||
if lv >= topspeedData[i].data.shopItemData.LevelLinit[1] and lv <= topspeedData[i].data.shopItemData.LevelLinit[2] then
|
if lv >= topspeedData[i].data.shopItemData.LevelLinit[1] and lv <= topspeedData[i].data.shopItemData.LevelLinit[2] then
|
||||||
table.insert(shopData,topspeedData[i])
|
table.insert(shopData,topspeedData[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif ShopData[i][1] == 2 then
|
elseif ShopData[i][1] == DataType.Shop then
|
||||||
local topspeedData = this.ResetShopData(ShopManager.GetShopDataByType(ShopData[i][2]).storeItem, ShopData[i][2], ShopData[i][1])
|
local topspeedData = this.ResetShopData(ShopManager.GetShopDataByType(ShopData[i][2]).storeItem, ShopData[i][2], ShopData[i][1])
|
||||||
for i = 1, #topspeedData do
|
for i = 1, #topspeedData do
|
||||||
if (not topspeedData[i].data.shopItemData.ShowRule) or (rechargeNum >= topspeedData[i].data.shopItemData.ShowRule[2]) then
|
if (not topspeedData[i].data.shopItemData.ShowRule) or (rechargeNum >= topspeedData[i].data.shopItemData.ShowRule[2]) then
|
||||||
|
@ -524,38 +524,15 @@ function this.ResetShopData(shopData, buyType, DataTypeIndex)
|
||||||
local boughtNum = 0
|
local boughtNum = 0
|
||||||
local limitNum = 0
|
local limitNum = 0
|
||||||
for i = 1, #shopData do
|
for i = 1, #shopData do
|
||||||
if DataTypeIndex == DataType.Shop then
|
newData[#newData + 1] = this.CreatSingleData(shopData[i],DataTypeIndex,buyType)
|
||||||
boughtNum = ShopManager.GetShopItemHadBuyTimes(buyType, shopData[i].id)
|
|
||||||
limitNum = ShopManager.GetShopItemLimitBuyCount(shopData[i].id)
|
|
||||||
local curSortId = 0--临时一个数值 只用做排序用
|
|
||||||
if limitNum == -1 then
|
|
||||||
curSortId = 3
|
|
||||||
elseif limitNum - boughtNum > 0 then
|
|
||||||
curSortId = 2
|
|
||||||
end
|
|
||||||
newData[#newData + 1] = this.CreatSingleData(shopData[i],DataTypeIndex,curSortId,buyType)
|
|
||||||
elseif DataTypeIndex == DataType.Direct then
|
|
||||||
--所有直购 进行筛选 类型一致的取出
|
|
||||||
if rechargeCommodityConfig[shopData[i].goodsId].ShowType == buyType then
|
|
||||||
boughtNum = OperatingManager.GetGoodsBuyTime(DataTypeIndex, shopData[i].goodsId)
|
|
||||||
limitNum = rechargeCommodityConfig[ shopData[i].goodsId].Limit
|
|
||||||
local curSortId = 0--临时一个数值 只用做排序用
|
|
||||||
if limitNum == -1 then
|
|
||||||
curSortId = 2
|
|
||||||
elseif limitNum - boughtNum > 0 then
|
|
||||||
curSortId = 1
|
|
||||||
end
|
|
||||||
--DataTypeIndex 1 商品 2 直购商品
|
|
||||||
newData[#newData + 1] = this.CreatSingleData(shopData[i],DataTypeIndex,curSortId,buyType)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return newData
|
return newData
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.CreatSingleData(shopData,DataTypeIndex,curSortId,buyType)
|
function this.CreatSingleData(shopData,DataTypeIndex,buyType)
|
||||||
local _data = {}
|
local _data = {}
|
||||||
local data = {}
|
local data = {}
|
||||||
|
local curSortId = 0--临时一个数值 只用做排序用
|
||||||
if DataTypeIndex == DataType.Shop then
|
if DataTypeIndex == DataType.Shop then
|
||||||
data.shopData = shopData
|
data.shopData = shopData
|
||||||
data.shopItemData = shopItemConfig[shopData.id]
|
data.shopItemData = shopItemConfig[shopData.id]
|
||||||
|
@ -564,16 +541,26 @@ function this.CreatSingleData(shopData,DataTypeIndex,curSortId,buyType)
|
||||||
data.tagName = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,data.shows[1][1]).Name)
|
data.tagName = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,data.shows[1][1]).Name)
|
||||||
data.boughtNum = ShopManager.GetShopItemHadBuyTimes(buyType, shopData.id)
|
data.boughtNum = ShopManager.GetShopItemHadBuyTimes(buyType, shopData.id)
|
||||||
data.limitNum = ShopManager.GetShopItemLimitBuyCount(shopData.id)
|
data.limitNum = ShopManager.GetShopItemLimitBuyCount(shopData.id)
|
||||||
|
if data.limitNum == -1 then
|
||||||
|
curSortId = 3
|
||||||
|
elseif data.limitNum - data.boughtNum > 0 then
|
||||||
|
curSortId = 2
|
||||||
|
end
|
||||||
data.costId,data.finalNum,data.oriCostNum = ShopManager.calculateBuyCost(buyType, shopData.id, 1)
|
data.costId,data.finalNum,data.oriCostNum = ShopManager.calculateBuyCost(buyType, shopData.id, 1)
|
||||||
data.costId,data.finalNum,data.oriCostNum = ShopManager.calculateBuyCost(buyType, shopData.id, 1)
|
data.costId,data.finalNum,data.oriCostNum = ShopManager.calculateBuyCost(buyType, shopData.id, 1)
|
||||||
data.price = data.finalNum
|
data.price = data.finalNum
|
||||||
elseif DataTypeIndex == DataType.Direct then
|
elseif DataTypeIndex == DataType.Direct and rechargeCommodityConfig[shopData.goodsId].ShowType == buyType then
|
||||||
data.shopData = shopData
|
data.shopData = shopData
|
||||||
data.shopItemData = rechargeCommodityConfig[shopData.goodsId]
|
data.shopItemData = rechargeCommodityConfig[shopData.goodsId]
|
||||||
data.shows = data.shopItemData.RewardShow
|
data.shows = data.shopItemData.RewardShow
|
||||||
data.tagName = GetLanguageStrById(data.shopItemData.Name)
|
data.tagName = GetLanguageStrById(data.shopItemData.Name)
|
||||||
data.boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift,shopData.goodsId)
|
data.boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift,shopData.goodsId)
|
||||||
data.limitNum = rechargeCommodityConfig[shopData.goodsId].Limit
|
data.limitNum = rechargeCommodityConfig[shopData.goodsId].Limit
|
||||||
|
if data.limitNum == -1 then
|
||||||
|
curSortId = 2
|
||||||
|
elseif data.limitNum - data.boughtNum > 0 then
|
||||||
|
curSortId = 1
|
||||||
|
end
|
||||||
data.costId = nil
|
data.costId = nil
|
||||||
data.finalNum = MoneyUtil.GetMoney(data.shopItemData.Price)
|
data.finalNum = MoneyUtil.GetMoney(data.shopItemData.Price)
|
||||||
data.oriCostNum = nil
|
data.oriCostNum = nil
|
||||||
|
@ -583,9 +570,13 @@ function this.CreatSingleData(shopData,DataTypeIndex,curSortId,buyType)
|
||||||
data.tipImageText = Language[11700]
|
data.tipImageText = Language[11700]
|
||||||
elseif data.shopItemData.DailyUpdate == 30 then
|
elseif data.shopItemData.DailyUpdate == 30 then
|
||||||
data.tipImageText = Language[11357]
|
data.tipImageText = Language[11357]
|
||||||
|
else
|
||||||
|
data.tipImageText = nil
|
||||||
end
|
end
|
||||||
data.price = string.format(MoneyUtil.GetMoneyUnitName(), data.finalNum)
|
data.price = string.format(MoneyUtil.GetMoneyUnitName(), data.finalNum)
|
||||||
data.endTime = shopData.endTime
|
data.endTime = shopData.endTime
|
||||||
|
else
|
||||||
|
return nil
|
||||||
end
|
end
|
||||||
data.buyInfo = "剩余:"..data.limitNum - data.boughtNum.."次"
|
data.buyInfo = "剩余:"..data.limitNum - data.boughtNum.."次"
|
||||||
_data.data = data
|
_data.data = data
|
||||||
|
|
|
@ -163,14 +163,12 @@ function GiftPre:SetData(data,_parent,_rechargeNum,sortingOrder)
|
||||||
rechargeNum = _rechargeNum
|
rechargeNum = _rechargeNum
|
||||||
self.data = data
|
self.data = data
|
||||||
self.parent = _parent
|
self.parent = _parent
|
||||||
|
Util.SetParticleSortLayer(self.UI_Effect_MianBan_LiBao_button_01, sortingOrder or 0)
|
||||||
|
|
||||||
if self.data.data.tagName and self.data.data.tagName ~= "" then
|
self:SetTag()
|
||||||
self.tagIma.gameObject:SetActive(true)
|
self:SetTipTag()
|
||||||
self.tagText.text = self.data.data.tagName
|
|
||||||
else
|
|
||||||
self.tagIma.gameObject:SetActive(false)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
--设置礼包内容
|
||||||
if not self.itemList then
|
if not self.itemList then
|
||||||
self.itemList = {}
|
self.itemList = {}
|
||||||
end
|
end
|
||||||
|
@ -186,17 +184,31 @@ function GiftPre:SetData(data,_parent,_rechargeNum,sortingOrder)
|
||||||
self.itemList[i].gameObject:SetActive(true)
|
self.itemList[i].gameObject:SetActive(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.data.data.tipImageText and self.data.data.tagName and self.data.data.tagName ~= "" then
|
--设置按钮
|
||||||
|
self:SetBtn(self.data)
|
||||||
|
--设置礼包标题
|
||||||
|
self:SetContent1()
|
||||||
|
--设置特效
|
||||||
|
self:Effect()
|
||||||
|
end
|
||||||
|
|
||||||
|
--设置礼包名称(红色标签)
|
||||||
|
function GiftPre:SetTag()
|
||||||
|
if self.data.data.tagName and self.data.data.tagName ~= "" and not (self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT) then
|
||||||
|
self.tagIma.gameObject:SetActive(true)
|
||||||
|
self.tagText.text = self.data.data.tagName
|
||||||
|
else
|
||||||
|
self.tagIma.gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--设置礼包限购标签
|
||||||
|
function GiftPre:SetTipTag()
|
||||||
|
if self.data.data.tipImageText and self.data.data.tipImageText ~= "" then
|
||||||
self.tipImage.gameObject:SetActive(true)
|
self.tipImage.gameObject:SetActive(true)
|
||||||
self.tipText.text = self.data.data.tipImageText
|
self.tipText.text = self.data.data.tipImageText
|
||||||
else
|
else
|
||||||
self.tipImage.gameObject:SetActive(false)
|
self.tipImage.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
Util.SetParticleSortLayer(self.UI_Effect_MianBan_LiBao_button_01, sortingOrder or 0)
|
|
||||||
|
|
||||||
self:SetIcon(self.data)
|
|
||||||
self:SetContent1()
|
|
||||||
self:Effect()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GiftPre:Effect()
|
function GiftPre:Effect()
|
||||||
|
@ -222,18 +234,41 @@ function GiftPre:SetContent1()
|
||||||
self.type2.gameObject:SetActive(false)
|
self.type2.gameObject:SetActive(false)
|
||||||
self.tipRoot:SetActive(false)
|
self.tipRoot:SetActive(false)
|
||||||
self.tip1:SetActive(false)
|
self.tip1:SetActive(false)
|
||||||
self.tip1_en:SetActive(false)
|
|
||||||
self.tip2:SetActive(false)
|
self.tip2:SetActive(false)
|
||||||
self.tip2_en:SetActive(false)
|
|
||||||
self.tip3:SetActive(false)
|
self.tip3:SetActive(false)
|
||||||
self.tip3_en:SetActive(false)
|
|
||||||
self.tip4:SetActive(false)
|
self.tip4:SetActive(false)
|
||||||
self.tip4_en:SetActive(false)
|
|
||||||
self.tip5:SetActive(false)
|
self.tip5:SetActive(false)
|
||||||
|
self.tip1_en:SetActive(false)
|
||||||
|
self.tip2_en:SetActive(false)
|
||||||
|
self.tip3_en:SetActive(false)
|
||||||
|
self.tip4_en:SetActive(false)
|
||||||
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite("s_slbz_1anniuhuangse")
|
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite("s_slbz_1anniuhuangse")
|
||||||
|
|
||||||
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.DAILY_GIFT then
|
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.DAILY_GIFT then
|
||||||
|
self:SetType2()
|
||||||
|
elseif self.data.DataType == DataType.Direct and (self.data.buyType == DirectBuyType.WEEK_GIFT or self.data.buyType == DirectBuyType.MONTH_GIFT) then
|
||||||
|
self.grid:GetComponent("RectTransform").anchoredPosition = offSetX[1].scroll
|
||||||
|
self.upLayout.gameObject:SetActive(false)
|
||||||
|
elseif self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT then
|
||||||
|
local str = "("..rechargeNum.."/"..self.data.data.shopItemData.BuyRule[2]..Language[11698]
|
||||||
|
self:SetType1("累计充值",self.data.data.shopItemData.BuyRule[2],str)
|
||||||
|
elseif (self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.FINDTREASURE_GIFT) or
|
||||||
|
(self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.FINDTREASURE_GIFT) then
|
||||||
|
self.tipRoot:SetActive(true)
|
||||||
|
self:SetTip()
|
||||||
|
end
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(self.upLayout.transform)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GiftPre:SetType1(type1Text1,num,type1Text3)
|
||||||
|
self.type1.gameObject:SetActive(true)
|
||||||
|
CreatNumberPrefab(tostring(num),self.numList)
|
||||||
|
self.type1Text1.text = "累计充值"
|
||||||
|
self.type1Text3.text = type1Text3
|
||||||
|
end
|
||||||
|
|
||||||
|
function GiftPre:SetType2()
|
||||||
self.type2.gameObject:SetActive(true)
|
self.type2.gameObject:SetActive(true)
|
||||||
self.tagIma.gameObject:SetActive(true)
|
|
||||||
self.type2Text1.text = self.data.data.shows[1][2]
|
self.type2Text1.text = self.data.data.shows[1][2]
|
||||||
self.type2Text2.text=self.data.data.shopItemData.Rebate
|
self.type2Text2.text=self.data.data.shopItemData.Rebate
|
||||||
if GetCurLanguage() == 0 then
|
if GetCurLanguage() == 0 then
|
||||||
|
@ -255,21 +290,6 @@ function GiftPre:SetContent1()
|
||||||
self.type2Icon2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].icon
|
self.type2Icon2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].icon
|
||||||
self.type2Ima.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].ima
|
self.type2Ima.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].ima
|
||||||
end
|
end
|
||||||
elseif self.data.DataType == DataType.Direct and (self.data.buyType == DirectBuyType.WEEK_GIFT or self.data.buyType == DirectBuyType.MONTH_GIFT) then
|
|
||||||
self.grid:GetComponent("RectTransform").anchoredPosition = offSetX[1].scroll
|
|
||||||
self.upLayout.gameObject:SetActive(false)
|
|
||||||
elseif self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT then
|
|
||||||
self.type1.gameObject:SetActive(true)
|
|
||||||
self.tagIma.gameObject:SetActive(false)
|
|
||||||
CreatNumberPrefab(tostring(self.data.data.shopItemData.BuyRule[2]),self.numList)
|
|
||||||
self.type1Text1.text = "累计充值"
|
|
||||||
self.type1Text3.text = "("..rechargeNum.."/"..self.data.data.shopItemData.BuyRule[2]..Language[11698]--资格进度条
|
|
||||||
elseif (self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.FINDTREASURE_GIFT) or
|
|
||||||
(self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.FINDTREASURE_GIFT) then
|
|
||||||
self.tipRoot:SetActive(true)
|
|
||||||
self:SetTip()
|
|
||||||
end
|
|
||||||
LayoutRebuilder.ForceRebuildLayoutImmediate(self.upLayout.transform)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GiftPre:SetTip()
|
function GiftPre:SetTip()
|
||||||
|
@ -306,46 +326,68 @@ function GiftPre:SetTip()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function GiftPre:SetIcon(_itemdata)
|
function GiftPre:SetIsCanBuy()
|
||||||
self.btnBuy.gameObject:SetActive(true)
|
local isCanBuy = 0
|
||||||
self.isCanBuy = 0
|
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite("s_slbz_1anniuhuangse")
|
||||||
|
--如果是成长礼包 有一个1的状态 并且按钮图片有变化
|
||||||
if self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT then
|
if self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT then
|
||||||
self.isCanBuy = (rechargeNum >= self.data.data.shopItemData.BuyRule[2] and 0 or 1)
|
isCanBuy = (rechargeNum >= self.data.data.shopItemData.BuyRule[2] and 0 or 1)
|
||||||
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite(self.isCanBuy == 0 and "s_slbz_1anniuongse" or "s_slbz_1anniuhuangse")
|
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite(isCanBuy == 0 and "s_slbz_1anniuongse" or "s_slbz_1anniuhuangse")
|
||||||
end
|
end
|
||||||
if self.isCanBuy == 0 then
|
if isCanBuy == 0 then
|
||||||
self.isCanBuy = (_itemdata.data.limitNum - _itemdata.data.boughtNum > 0) and 0 or 2
|
isCanBuy = (self.data.data.limitNum - self.data.data.boughtNum > 0) and 0 or 2
|
||||||
end
|
end
|
||||||
self.btnBuy:GetComponent("Button").interactable = (self.isCanBuy == 0 or self.isCanBuy == 1)
|
return isCanBuy
|
||||||
if _itemdata.DataType == DataType.Shop then
|
|
||||||
self.icon.gameObject:SetActive(true)
|
|
||||||
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[_itemdata.data.shopItemData.Cost[1][1]].ResourceID))
|
|
||||||
else
|
|
||||||
self.icon.gameObject:SetActive(false)
|
|
||||||
end
|
end
|
||||||
self.price.text = _itemdata.data.price
|
|
||||||
self.buyInfo.text = self.isCanBuy == 2 and "" or _itemdata.data.buyInfo
|
function GiftPre:SetIcon()
|
||||||
if self.isCanBuy == 2 then
|
if self.isCanBuy == 2 then
|
||||||
self.icon.gameObject:SetActive(false)
|
self.icon.gameObject:SetActive(false)
|
||||||
self.price.text = "已购买"
|
self.price.text = "已购买"
|
||||||
|
else
|
||||||
|
if self.data.DataType == DataType.Shop then
|
||||||
|
self.icon.gameObject:SetActive(true)
|
||||||
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[self.data.data.shopItemData.Cost[1][1]].ResourceID))
|
||||||
|
else
|
||||||
|
self.icon.gameObject:SetActive(false)
|
||||||
|
end
|
||||||
|
self.price.text = self.data.data.price
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function GiftPre:SetBtn(_itemdata)
|
||||||
|
self.btnBuy.gameObject:SetActive(true)
|
||||||
|
self.isCanBuy = self:SetIsCanBuy()
|
||||||
|
self.btnBuy:GetComponent("Button").interactable = (self.isCanBuy == 0 or self.isCanBuy == 1)
|
||||||
|
--设置icon
|
||||||
|
self:SetIcon()
|
||||||
|
|
||||||
|
--设置按钮提示 -- 已经购买不显示(特权礼包需要显示时间)
|
||||||
|
self.buyInfo.text = self.isCanBuy == 2 and "" or _itemdata.data.buyInfo
|
||||||
|
if self.isCanBuy == 2 then
|
||||||
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.FINDTREASURE_GIFT then
|
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.FINDTREASURE_GIFT then
|
||||||
if self.time then
|
if self.time then
|
||||||
self.time:Stop()
|
self.time:Stop()
|
||||||
self.time = nil
|
self.time = nil
|
||||||
end
|
end
|
||||||
local fresh = _itemdata.data.endTime - GetTimeStamp()
|
local fresh = _itemdata.data.endTime - GetTimeStamp()
|
||||||
self.buyInfo.text = Language[10469]..self.parent:SpecialTime(fresh)
|
|
||||||
self.time = Timer.New(function()
|
|
||||||
if fresh <= 0 then
|
if fresh <= 0 then
|
||||||
self.parent:RefreshData()
|
self.parent:RefreshData()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.buyInfo.text = Language[10469]..self.parent:SpecialTime(fresh)
|
self.buyInfo.text = Language[10469]..self.parent:SpecialTime(fresh)
|
||||||
|
self.time = Timer.New(function()
|
||||||
fresh = fresh - 1
|
fresh = fresh - 1
|
||||||
|
if fresh <= 0 then
|
||||||
|
self.parent:RefreshData()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.buyInfo.text = Language[10469]..self.parent:SpecialTime(fresh)
|
||||||
end,1,-1,true)
|
end,1,-1,true)
|
||||||
self.time:Start()
|
self.time:Start()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
--设置红点
|
||||||
if _itemdata.data.finalNum == 0 and self.isCanBuy == 0 then
|
if _itemdata.data.finalNum == 0 and self.isCanBuy == 0 then
|
||||||
self.redPoint.gameObject:SetActive(true)
|
self.redPoint.gameObject:SetActive(true)
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in New Issue