四象心法bug 修改

dev_chengFeng
yuanshuai 2021-09-13 17:18:32 +08:00
parent bee3fa5099
commit b25468cd26
2 changed files with 11 additions and 7 deletions

View File

@ -140,7 +140,7 @@ function this:BindEvent()
end)
Util.AddClick(this.upStarBtn, function()
-- if this.CheckXiuxingLv() then
if this.CheckXiuxingLv() then
local costArr=fourQuadConfig.RankupCost
for i = 1, #costArr do
if BagManager.GetTotalItemNum(costArr[i][1])<costArr[i][2]then
@ -149,9 +149,9 @@ function this:BindEvent()
end
end
NetManager.SendSixiangUpStarRequest(this.professionId,this.UpStarUpdate)
-- else
-- PopupTipPanel.ShowTip("修行等级不满足进阶条件")
-- end
else
PopupTipPanel.ShowTip("修行等级不满足进阶条件")
end
end)
Util.AddClick(this.helpBtn, function()
@ -406,7 +406,11 @@ function this.ShowAddPropNum(_professionId)
if propertyList then
for i = 1, #propertyList do
local propertyInfo=propertyList[i]
local addNum=propertyInfo.propertyNum-oldPropMap[propertyInfo.propertyId]
local oldPropNum=0
if oldPropMap[propertyInfo.propertyId] then
oldPropNum=oldPropMap[propertyInfo.propertyId]
end
local addNum=propertyInfo.propertyNum-oldPropNum
if addNum>0 then
this.propPreMap[propertyInfo.propertyId].addValue.text=string.format("+%s",addNum);
this.propPreMap[propertyInfo.propertyId].addValue.gameObject:SetActive(true)

View File

@ -88,10 +88,10 @@ function Practice:BindEvent()
PopupTipPanel.ShowTip("到达筑基期后解锁!")
end
end)
--驭神按钮
--四象心法按钮
Util.AddClick(self.fourQuadrantBtn, function()
if PlayerManager.level < globalSystemConfig.OpenRules[2] then
PopupTipPanel.ShowTip(string.format("到达%s级后解锁",globalSystemConfig.OpenRules[1][2]))
PopupTipPanel.ShowTip(string.format("到达%s级后解锁",globalSystemConfig.OpenRules[2]))
else
UIManager.OpenPanel(UIName.FourQuadrantPopup)
end