diff --git a/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua b/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua index ca66827ce4..faa8044b96 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua @@ -79,7 +79,7 @@ function this.InitData(guideData) funcDic = {} --this.RefreshTriggerListen(1701, 35, { 17,}) --只有勾了新手引导,才会读取引导数据,否则置为-1 - if not AppConst.isGuide then + if not AppConst.isGuide or PlayerManager.level == 200 then openDic[GuideType.Force] = -1 NetManager.SaveGuideDataRequest(GuideType.Force, -1) return diff --git a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua index 896d647a8f..5dec7bb5fc 100644 --- a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua @@ -487,7 +487,7 @@ function this.ExecuteLoading() --[[[35] =]] function() -- 登录请求最终接口,所有请求放在此接口之前 if AppConst.isGuide then - if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) then + if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then --创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面 StoryManager.EventTrigger(100001, function() PatFaceManager.isLogin = true