Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c
commit
b2a71d4f8c
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@ -901,11 +901,11 @@ namespace GameLogic
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main.startRotationMultiplier *= scale;
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}
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main.startSpeedMultiplier *= scale;
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particle.transform.localScale *= scale;
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//particle.transform.localScale *= scale;
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}
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if (hasParticleObj)
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{
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go.transform.localScale = new Vector3(scale, scale, scale);
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//go.transform.localScale = new Vector3(scale, scale, scale);
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}
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}
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@ -453,6 +453,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6361193509961736898}
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- component: {fileID: 7146534821247858850}
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m_Layer: 5
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m_Name: UI_Effect_MianBan_ChengHao_Tslx
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m_TagString: Untagged
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@ -487,6 +488,27 @@ RectTransform:
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m_AnchoredPosition: {x: 7, y: 338}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &7146534821247858850
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Canvas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4163563969343386189}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 2
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_OverrideSorting: 1
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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--- !u!1 &4320119772942752865
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GameObject:
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m_ObjectHideFlags: 0
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@ -101,6 +101,7 @@ function this.BackDataRefreshEnerny(msgItemInfo)
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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CheckRedPointStatus(RedPointType.Recruit_Normal)
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end
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end
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@ -1097,6 +1098,7 @@ function this.BagIndicationRefresh(msg)
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--检测背包红点
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CheckRedPointStatus(RedPointType.Bag_HeroDebris)
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CheckRedPointStatus(RedPointType.Bag_BoxAndBlueprint)
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CheckRedPointStatus(RedPointType.Recruit_Normal)
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-- 超出最大数量限制提示
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if msg.isMax and msg.isMax == 1 then
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@ -145,6 +145,9 @@ end
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function this:OnSortingOrderChange()
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orginLayer = self.sortingOrder
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for k,v in pairs(subViewList) do
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v.sub:OnSortingOrderChange(self.sortingOrder)
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end
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end
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----==========================一级页签相关===========================================
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-- tab按钮自定义显示设置
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@ -90,6 +90,9 @@ function LingShouBaoGe:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function LingShouBaoGe:OnSortingOrderChange()
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end
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function LingShouBaoGe:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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@ -54,6 +54,9 @@ function LingShowTeHui:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function LingShowTeHui:OnSortingOrderChange()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function LingShowTeHui:OnShow(_sortingOrder,_parent)
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self.gameObject:SetActive(true)
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@ -85,6 +85,9 @@ function QianKunBox:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function QianKunBox:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function QianKunBox:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -182,6 +182,9 @@ function SheJiDaDian:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function SheJiDaDian:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function SheJiDaDian:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -66,6 +66,9 @@ function ShengYiTianJiang:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function ShengYiTianJiang:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function ShengYiTianJiang:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -120,6 +120,9 @@ function TimeLimitUpHero:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function TimeLimitUpHero:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function TimeLimitUpHero:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -90,6 +90,9 @@ function TimeLimitedCall:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function TimeLimitedCall:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function TimeLimitedCall:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -82,6 +82,9 @@ function XiangYaoDuoBao:BindEvent()
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end)
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end
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function XiangYaoDuoBao:OnSortingOrderChange()
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end
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function XiangYaoDuoBao:OnShow(_sortingOrder,_parent)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XiangYaoDuoBao)
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if not actId or actId <= 0 then return end
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@ -111,6 +111,9 @@ function XinJiangLaiXi:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function XinJiangLaiXi:OnSortingOrderChange()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function XinJiangLaiXi:OnShow(_sortingOrder,_parent)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XinJiangLaiXi)
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@ -83,6 +83,9 @@ function YiJingBaoKu:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function YiJingBaoKu:OnSortingOrderChange()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function YiJingBaoKu:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -61,6 +61,9 @@ function CommonActPage:OnOpen(_activityConfig,_index,parent)
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PlayerPrefs.SetInt(PlayerManager.uid.."CommonActPage"..self.actConfig.ActiveType,1)
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end
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function CommonActPage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function CommonActPage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -64,6 +64,9 @@ function ConRechargePage:OnOpen(_activityConfig,_index,parent)
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self.gameObject.name = "ConRechargePage"..self.actConfig.Id
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end
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function ConRechargePage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function ConRechargePage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -71,6 +71,9 @@ function ExChangePage:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function ExChangePage:OnSortingOrderChange()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ExChangePage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -59,6 +59,9 @@ function ExpertPage:OnOpen(_activityConfig,_index,parent)
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self.gameObject.name = "ExpertPage"..self.actConfig.Id
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end
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function ExpertPage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function ExpertPage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -94,6 +94,9 @@ function CumulativeSignInPage:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function CumulativeSignInPage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function CumulativeSignInPage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -67,6 +67,9 @@ function GrowthGiftPage:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function GrowthGiftPage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function GrowthGiftPage:OnShow(_sortingOrder)
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VipManager.SetGrowthPackagePointStatus()--成长礼包
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@ -81,6 +81,9 @@ function MonthCardPage:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function MonthCardPage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function MonthCardPage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -109,6 +109,9 @@ function UpperMonthCard:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function UpperMonthCard:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function UpperMonthCard:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -185,7 +185,7 @@ function this.InitRedPointAllRelate()
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--秘盒红点
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RPData:SetParent(RedPointType.SecretBox_Red1, RedPointType.SecretBox)
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--角色招募红点
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RPData:SetParent(RedPointType.Recruit_Red, RedPointType.Recruit)
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-- RPData:SetParent(RedPointType.Recruit_Red, RedPointType.Recruit)
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--普通召唤红点
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RPData:SetParent(RedPointType.Recruit_Normal, RedPointType.Recruit)
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-- --运营红点
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@ -382,9 +382,9 @@ function this.RegisterRedCheckFunc()
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--秘盒红点
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RPData:AddCheckFunc(RedPointType.SecretBox_Red1, SecretBoxManager.CheckSecretRedPoint,FUNCTION_OPEN_TYPE.SECRETBOX)
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--角色招募红点
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RPData:AddCheckFunc(RedPointType.Recruit_Red, RecruitManager.CheckRecuritRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
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-- RPData:AddCheckFunc(RedPointType.Recruit_Red, RecruitManager.CheckRecuritRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
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--普通召唤红点
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RPData:AddCheckFunc(RedPointType.Recruit_Normal, RecruitManager.CheckRecuritNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
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RPData:AddCheckFunc(RedPointType.Recruit_Normal, RecruitManager.GetAllRecruitBtnRedpoint)--RecruitManager.CheckRecuritNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
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--七日狂欢红点
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RPData:AddCheckFunc(RedPointType.SevenDayCarnival, SevenDayCarnivalManager.GetSevenDayCarnivalRedPoint)
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--每日首充
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@ -104,6 +104,11 @@ function EveryDayGift:OnOpen(_activityConfig,_index,parent)
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self.gameObject.name = "EveryDayGift"..self.actConfig.Id
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end
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function EveryDayGift:OnSortingOrderChange(_sortingOrder)
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Util.SetParticleSortLayer(self.UI_Effect_jinkuang_Yuan, _sortingOrder+1)
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self.sortingOrder = _sortingOrder
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end
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-- 打开,重新打开时回调
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function EveryDayGift:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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@ -57,6 +57,9 @@ function RechargeView:OnOpen(_activityConfig,_index,parent)
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self.parent = parent
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end
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function RechargeView:OnSortingOrderChange()
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end
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function RechargeView:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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self.sortingOrder = _sortingOrder
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@ -46,13 +46,13 @@ function this.RecruitRequest(recruitType, func, privilegeId,_itemId,_itemNum)
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if this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1 then
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PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
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this.freeUseTimeList[privilegeId] = PrivilegeManager.GetPrivilegeRemainValue(privilegeId)
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CheckRedPointStatus(RedPointType.Recruit_Red)
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CheckRedPointStatus(RedPointType.Recruit_Normal)
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-- CheckRedPointStatus(RedPointType.Recruit_Red)
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CheckRedPointStatus(RedPointType.TimeLimited)
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CheckRedPointStatus(RedPointType.QianKunBox)
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CheckRedPointStatus(RedPointType.Pokemon_Recruit)
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end
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end
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CheckRedPointStatus(RedPointType.Recruit_Normal)
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if func then
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func(msg)
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end
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@ -68,7 +68,7 @@ function this.RefreshFreeTime()
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this.freeUseTimeList[99] = PrivilegeManager.GetPrivilegeRemainValue(99)
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this.freeUseTimeList[2005] = PrivilegeManager.GetPrivilegeRemainValue(2005)
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if (ActTimeCtrlManager.SingleFuncState(1)) then
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CheckRedPointStatus(RedPointType.Recruit_Red)
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-- CheckRedPointStatus(RedPointType.Recruit_Red)
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CheckRedPointStatus(RedPointType.Recruit_Normal)
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CheckRedPointStatus(RedPointType.TimeLimited)
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CheckRedPointStatus(RedPointType.QianKunBox)
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@ -358,6 +358,57 @@ function this.GetExpendDataByCostItem(str,type,LimitNum)
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return cost
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end
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|
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--抽卡类型
|
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local rType={
|
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Normal=1,--普通
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Friend=2,--友情
|
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Hero=3--神将
|
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}
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--按钮类型
|
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local bType={
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Btn1=1,
|
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Btn10=2
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}
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--抽卡配置
|
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local preConfigure={
|
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[1] = {type=RecruitType.NormalSingle,privilegeId=38},
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[2] = {type=RecruitType.NormalTen,privilegeId=38},
|
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[3] = {type=RecruitType.FriendSingle},
|
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[4] = {type=RecruitType.FriendTen},
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[5] = {type=RecruitType.Single,privilegeId=14},
|
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[6] = {type=RecruitType.Ten,privilegeId=14}
|
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}
|
||||
--点将台红点状态
|
||||
function this.GetAllRecruitBtnRedpoint()
|
||||
for i = 1, #preConfigure do
|
||||
local redPoint = false
|
||||
if preConfigure[i].privilegeId then
|
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redPoint = this.GetRecruitBtnRedpoint(preConfigure[i].type,preConfigure[i].privilegeId)
|
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else
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||||
redPoint = this.GetRecruitBtnRedpoint(preConfigure[i].type)
|
||||
end
|
||||
if redPoint then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
--点将台六个按钮各自红点状态
|
||||
function this.GetRecruitBtnRedpoint(recruitType,privilegeId)--privilegeId 单抽免费特权次数
|
||||
if recruitType == RecruitType.NormalSingle or recruitType == RecruitType.Single then--普通召唤单抽 神将召唤单抽
|
||||
if privilegeId then
|
||||
return PrivilegeManager.GetPrivilegeRemainValue(privilegeId) >= 1
|
||||
end
|
||||
elseif recruitType == RecruitType.FriendTen or recruitType == RecruitType.NormalTen or recruitType == RecruitType.Ten then--所有召唤十连
|
||||
local data = RecruitManager.GetExpendData(recruitType)
|
||||
local itemId = data[1]
|
||||
local itemNum = data[2]
|
||||
if itemId ~= 16 and BagManager.GetItemCountById(itemId) >= itemNum then--itemId ~= 16 妖精不算
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
return this
|
|
@ -182,7 +182,13 @@ function this.UpdatePanelData()
|
|||
local itemId=0
|
||||
local itemNum=0
|
||||
local d=RecruitManager.GetExpendData(m.type)
|
||||
redPot:SetActive(isFree)
|
||||
local redPoint = false
|
||||
if v.privilegeId then
|
||||
redPoint = RecruitManager.GetRecruitBtnRedpoint(m.type,v.privilegeId)
|
||||
else
|
||||
redPoint = RecruitManager.GetRecruitBtnRedpoint(m.type)
|
||||
end
|
||||
redPot:SetActive(redPoint)
|
||||
if isFree then --若1按钮有免费次数 后面逻辑不走了
|
||||
info.text=Language[10489]
|
||||
else
|
||||
|
|
|
@ -196,7 +196,7 @@ end
|
|||
function SettingInfo:OnSortingOrderChange()
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
this.playerHead:SetLayer(this.rootPanel.sortingOrder)
|
||||
end
|
||||
end
|
||||
function SettingInfo:OnShowData()
|
||||
|
|
|
@ -18,9 +18,9 @@ this.contents = {
|
|||
[1] = {view = require("Modules/Setting/SettingInfo"), panelName = "settingInfo"},
|
||||
--称号
|
||||
-- [2] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
|
||||
--时装
|
||||
-- 时装
|
||||
[2] = {view = require("Modules/Setting/SettingPlayerRide"), panelName = "settingPlayerRide"},
|
||||
--坐骑
|
||||
-- 称号
|
||||
[3] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
|
||||
--[4] = {view = require("Modules/Setting/SettingPlayerSkin"), panelName = "settingPlayerSkin"},
|
||||
}
|
||||
|
@ -93,6 +93,15 @@ function SettingPanel:OnOpen(index)
|
|||
end
|
||||
end
|
||||
|
||||
function SettingPanel:OnSortingOrderChange()
|
||||
for i = 1, #this.contents do
|
||||
if this.contents[i].view.OnSortingOrderChange then
|
||||
this.contents[i].view:OnSortingOrderChange(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
-- function SettingPanel:OnShow()
|
||||
|
||||
|
|
|
@ -14,8 +14,10 @@ function SettingPlayerTitle:ctor(mainPanel, gameObject)
|
|||
end
|
||||
local titleLive
|
||||
local titleLive2
|
||||
local sortingorder = 0
|
||||
local sortingorder2 = 0
|
||||
local titleLiveCanvas
|
||||
local titleLiveCanvas2
|
||||
local _sortingorder = 0
|
||||
|
||||
local titleLiveStr
|
||||
local titleLiveStr2
|
||||
local curUserRideId
|
||||
|
@ -162,8 +164,6 @@ function this.ShowRideInfo(go,data)
|
|||
|
||||
end
|
||||
function this.SingleRideClickShowInfo(data,go)
|
||||
sortingorder=0
|
||||
sortingorder2=0
|
||||
curPlayerHeadIconConfig = data
|
||||
if go then
|
||||
this.setImage:SetActive(true)
|
||||
|
@ -203,11 +203,13 @@ function this.SingleRideClickShowInfo(data,go)
|
|||
ride =0,
|
||||
}
|
||||
if titleLive then
|
||||
poolManager:UnLoadAsset(titleLiveStr, titleLive, PoolManager.AssetType.GameObject)
|
||||
-- 特效大小修改后无法还原,所以直接删除
|
||||
destroy(titleLive)
|
||||
titleLive = nil
|
||||
end
|
||||
if titleLive2 then
|
||||
poolManager:UnLoadAsset(titleLiveStr2, titleLive2, PoolManager.AssetType.GameObject)
|
||||
-- 特效大小修改后无法还原,所以直接删除
|
||||
destroy(titleLive2)
|
||||
titleLive2 = nil
|
||||
end
|
||||
live2dRoot = PlayerLiveView:New(this.live2dRootParent,2, curPlayerLiveViewData)
|
||||
|
@ -221,20 +223,29 @@ function this.SingleRideClickShowInfo(data,go)
|
|||
titleLive.transform:SetParent(this.live2dRootParent.transform)
|
||||
titleLive.transform.localPosition = Vector3.New(0,150,0)
|
||||
titleLive.transform.localScale = Vector3.New(0.5,0.5,0.5)
|
||||
Util.AddParticleSortLayer(titleLive,this.rootPanel.sortingOrder - sortingorder2)
|
||||
sortingorder2 = this.rootPanel.sortingOrder
|
||||
|
||||
Util.SetParticleScale(titleLive, 0.5)
|
||||
Util.AddParticleSortLayer(titleLive, _sortingorder)
|
||||
titleLiveCanvas = titleLive:GetComponent("Canvas")
|
||||
if titleLiveCanvas then
|
||||
titleLiveCanvas.overrideSorting = true
|
||||
titleLiveCanvas.sortingOrder = _sortingorder
|
||||
end
|
||||
|
||||
|
||||
local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,data.ItemId)
|
||||
local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
|
||||
titleLiveStr2 = curArtResourcesConfig.Name
|
||||
titleLive2 = poolManager:LoadAsset(titleLiveStr, PoolManager.AssetType.GameObject)
|
||||
titleLive2.transform:SetParent(this.live2dRootParent2.transform)
|
||||
titleLive2.transform.localPosition = Vector3.New(0,0,0)
|
||||
titleLive2.transform.localScale = Vector3.New(1,1,1)
|
||||
Util.AddParticleSortLayer(titleLive2,this.rootPanel.sortingOrder - sortingorder)
|
||||
sortingorder = this.rootPanel.sortingOrder
|
||||
local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
|
||||
titleLiveStr2 = curArtResourcesConfig.Name
|
||||
titleLive2 = poolManager:LoadAsset(titleLiveStr, PoolManager.AssetType.GameObject)
|
||||
titleLive2.transform:SetParent(this.live2dRootParent2.transform)
|
||||
titleLive2.transform.localPosition = Vector3.New(0,0,0)
|
||||
titleLive2.transform.localScale = Vector3.New(1,1,1)
|
||||
Util.SetParticleScale(titleLive2, 1)
|
||||
Util.AddParticleSortLayer(titleLive2, _sortingorder)
|
||||
titleLiveCanvas2 = titleLive2:GetComponent("Canvas")
|
||||
if titleLiveCanvas2 then
|
||||
titleLiveCanvas2.overrideSorting = true
|
||||
titleLiveCanvas2.sortingOrder = _sortingorder
|
||||
end
|
||||
|
||||
Util.AddOnceClick(this.goToBtn, function()
|
||||
if not isGet and not isUser then
|
||||
|
@ -256,9 +267,27 @@ function this.SingleRideClickShowInfo(data,go)
|
|||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- 界面层级变动
|
||||
function SettingPlayerTitle:OnSortingOrderChange(sortingOrder)
|
||||
local titleSort = sortingOrder + 10
|
||||
if titleLive then
|
||||
Util.AddParticleSortLayer(titleLive, titleSort - _sortingorder)
|
||||
end
|
||||
if titleLive2 then
|
||||
Util.AddParticleSortLayer(titleLive2, titleSort - _sortingorder)
|
||||
end
|
||||
if titleLiveCanvas then
|
||||
titleLiveCanvas.sortingOrder = titleSort
|
||||
end
|
||||
if titleLiveCanvas2 then
|
||||
titleLiveCanvas2.sortingOrder = titleSort
|
||||
end
|
||||
_sortingorder = titleSort
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function SettingPlayerTitle:OnClose()
|
||||
|
||||
if live2dRoot then
|
||||
live2dRoot:OnClose()
|
||||
end
|
||||
|
@ -269,11 +298,14 @@ end
|
|||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function SettingPlayerTitle:OnDestroy()
|
||||
_sortingorder = 0
|
||||
this.spLoader:Destroy()
|
||||
titleLive=nil
|
||||
titleLive2=nil
|
||||
titleLiveStr=nil
|
||||
titleLiveStr2=nil
|
||||
titleLive=nil
|
||||
titleLive2=nil
|
||||
titleLiveCanvas = nil
|
||||
titleLiveCanvas2 = nil
|
||||
titleLiveStr=nil
|
||||
titleLiveStr2=nil
|
||||
end
|
||||
|
||||
return SettingPlayerTitle
|
|
@ -127,7 +127,8 @@ function ShopViewNew:RemoveListener()
|
|||
Game.GlobalEvent:RemoveEvent(GameEvent.Shop.RefreshItem,RefreshData,self)
|
||||
end
|
||||
|
||||
|
||||
function ShopViewNew:OnSortingOrderChange()
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ShopViewNew:OnOpen(_activityConfig,_index,parent)
|
||||
|
|
Loading…
Reference in New Issue