diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua index e3a0b83bdd..5f4826b63a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitEquipPanelNew.lua @@ -256,7 +256,7 @@ function RecruitEquipPanelNew:UpdataWishPanel() self.wishText.text = string.format("%s/%s",0,data) self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿法宝~" end - self:CheckNewWishHero() + --self:CheckNewWishHero() end) self.tenTip.gameObject:SetActive(true) -- if RecruitManager.isTenRecruit == 0 then