diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index 07feb8a1d9..9eaed8d926 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -45,7 +45,7 @@ this.heroResolveLicence = {} --this.specialProVal = {}--减乘 this.awakeStarIndex = 10-- 前端写死觉醒星级标志 -this.awakeNextStarIndex = 11-- 前端写死觉醒星级标志 +this.awakeNextStarIndex = 20-- 前端写死觉醒星级标志 --存储英雄身上对应的星级 local curAllStarBreakIdData = { -- [1] = {[40]= 24}, @@ -4674,12 +4674,13 @@ function this.CheckIsUpTreasure(Did,index) isMax = curEquipData.refineLv == curEquipData.maxRefineLv items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.refineConfig) elseif index == 3 then - isMax=curEquipData.treeLv>=curEquipData.maxTreeLv - if isMax then - return false - end - local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost - isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2] + return false + -- isMax=curEquipData.treeLv>=curEquipData.maxTreeLv + -- if isMax then + -- return false + -- end + -- local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost + -- isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2] else --红点修改 isMax = (curEquipData.lv == curEquipData.maxLv) and (curEquipData.refineLv==curEquipData.maxRefineLv) --and (curEquipData.treeLv>=curEquipData.maxTreeLv) diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index ad6dae7ec4..d2559fdbd2 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -811,16 +811,16 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) else self.resetLv.gameObject:SetActive(false) end - if data.treeLv > 0 then - self.middleDownLv.gameObject:SetActive(true) - local lv = data.treeLv - if data.treeLv > data.maxTreeLv then - lv = data.maxTreeLv - end - self.middleDownLvText.text =string.format("%s", lv) - else - self.middleDownLv.gameObject:SetActive(false) - end + -- if data.treeLv > 0 then + -- self.middleDownLv.gameObject:SetActive(true) + -- local lv = data.treeLv + -- if data.treeLv > data.maxTreeLv then + -- lv = data.maxTreeLv + -- end + -- self.middleDownLvText.text =string.format("%s", lv) + -- else + -- self.middleDownLv.gameObject:SetActive(false) + -- end end end Util.AddOnceClick(self.frameBtn, function()