diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
index 07feb8a1d9..9eaed8d926 100644
--- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
@@ -45,7 +45,7 @@ this.heroResolveLicence = {}
--this.specialProVal = {}--减乘
this.awakeStarIndex = 10-- 前端写死觉醒星级标志
-this.awakeNextStarIndex = 11-- 前端写死觉醒星级标志
+this.awakeNextStarIndex = 20-- 前端写死觉醒星级标志
--存储英雄身上对应的星级
local curAllStarBreakIdData = {
-- [1] = {[40]= 24},
@@ -4674,12 +4674,13 @@ function this.CheckIsUpTreasure(Did,index)
isMax = curEquipData.refineLv == curEquipData.maxRefineLv
items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.refineConfig)
elseif index == 3 then
- isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
- if isMax then
- return false
- end
- local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost
- isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2]
+ return false
+ -- isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
+ -- if isMax then
+ -- return false
+ -- end
+ -- local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost
+ -- isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2]
else
--红点修改
isMax = (curEquipData.lv == curEquipData.maxLv) and (curEquipData.refineLv==curEquipData.maxRefineLv) --and (curEquipData.treeLv>=curEquipData.maxTreeLv)
diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua
index ad6dae7ec4..d2559fdbd2 100644
--- a/Assets/ManagedResources/~Lua/View/ItemView.lua
+++ b/Assets/ManagedResources/~Lua/View/ItemView.lua
@@ -811,16 +811,16 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
else
self.resetLv.gameObject:SetActive(false)
end
- if data.treeLv > 0 then
- self.middleDownLv.gameObject:SetActive(true)
- local lv = data.treeLv
- if data.treeLv > data.maxTreeLv then
- lv = data.maxTreeLv
- end
- self.middleDownLvText.text =string.format("%s", lv)
- else
- self.middleDownLv.gameObject:SetActive(false)
- end
+ -- if data.treeLv > 0 then
+ -- self.middleDownLv.gameObject:SetActive(true)
+ -- local lv = data.treeLv
+ -- if data.treeLv > data.maxTreeLv then
+ -- lv = data.maxTreeLv
+ -- end
+ -- self.middleDownLvText.text =string.format("%s", lv)
+ -- else
+ -- self.middleDownLv.gameObject:SetActive(false)
+ -- end
end
end
Util.AddOnceClick(self.frameBtn, function()